xkbcomp: Generating components requires rules _and_ layout

This came from trial and error, but it seems that you can generate a
valid keymap with only rules and layout.
master
Dan Nicholson 2009-04-04 10:02:39 -07:00
parent fa96602d0f
commit 8269cbce81
1 changed files with 4 additions and 2 deletions

View File

@ -40,6 +40,8 @@ authorization from the authors.
unsigned int debugFlags = 0; unsigned int debugFlags = 0;
unsigned int warningLevel = 0; unsigned int warningLevel = 0;
#define ISEMPTY(str) (!(str) || (strlen(str) == 0))
static int static int
XkbFileFromComponents(const XkbComponentNamesPtr ktcsg, XkbFile **file) XkbFileFromComponents(const XkbComponentNamesPtr ktcsg, XkbFile **file)
{ {
@ -112,8 +114,8 @@ XkbcCompileKeymapFromRules(const char *rules, XkbRF_VarDefsPtr defs)
XkbComponentNamesPtr names; XkbComponentNamesPtr names;
XkbcDescPtr xkb; XkbcDescPtr xkb;
if (!rules || strlen(rules) == 0) { if (ISEMPTY(rules) || ISEMPTY(defs->layout)) {
ERROR("no rules supplied for generating XKB keymap\n"); ERROR("rules and layout required to generate XKB keymap\n");
return NULL; return NULL;
} }