keymap-dump: fix invalid names used for levels above 8
xkbcomp only accepts the "Level" prefix for a level name for levels 1 to 8, but the keymap dumping code added it always, e.g. "Level15". The plain integer, e.g. "8", "15" is always accepted, so just use that. Fixes https://github.com/xkbcommon/libxkbcommon/issues/113 Signed-off-by: Ran Benita <ran@unusedvar.com> Reported-by: progandymaster
parent
3a91788d92
commit
a6ed0304f7
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@ -219,7 +219,7 @@ write_types(struct xkb_keymap *keymap, struct buf *buf)
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continue;
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str = ModMaskText(keymap->ctx, &keymap->mods, entry->mods.mods);
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write_buf(buf, "\t\tmap[%s]= Level%u;\n",
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write_buf(buf, "\t\tmap[%s]= %u;\n",
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str, entry->level + 1);
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if (entry->preserve.mods)
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@ -230,7 +230,7 @@ write_types(struct xkb_keymap *keymap, struct buf *buf)
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for (xkb_level_index_t n = 0; n < type->num_level_names; n++)
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if (type->level_names[n])
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write_buf(buf, "\t\tlevel_name[Level%u]= \"%s\";\n", n + 1,
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write_buf(buf, "\t\tlevel_name[%u]= \"%s\";\n", n + 1,
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xkb_atom_text(keymap->ctx, type->level_names[n]));
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write_buf(buf, "\t};\n");
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@ -300,292 +300,292 @@ xkb_types "complete" {
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type "ONE_LEVEL" {
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modifiers= none;
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level_name[Level1]= "Any";
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level_name[1]= "Any";
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};
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type "TWO_LEVEL" {
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modifiers= Shift;
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map[Shift]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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map[Shift]= 2;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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};
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type "ALPHABETIC" {
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modifiers= Shift+Lock;
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map[Shift]= Level2;
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map[Lock]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "Caps";
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map[Shift]= 2;
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map[Lock]= 2;
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level_name[1]= "Base";
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level_name[2]= "Caps";
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};
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type "SHIFT+ALT" {
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modifiers= Shift+Alt;
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map[Shift+Alt]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift+Alt";
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map[Shift+Alt]= 2;
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level_name[1]= "Base";
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level_name[2]= "Shift+Alt";
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};
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type "PC_CONTROL_LEVEL2" {
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modifiers= Control;
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map[Control]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "Control";
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map[Control]= 2;
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level_name[1]= "Base";
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level_name[2]= "Control";
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};
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type "PC_LCONTROL_LEVEL2" {
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modifiers= LControl;
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map[LControl]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "LControl";
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map[LControl]= 2;
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level_name[1]= "Base";
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level_name[2]= "LControl";
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};
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type "PC_RCONTROL_LEVEL2" {
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modifiers= RControl;
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map[RControl]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "RControl";
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map[RControl]= 2;
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level_name[1]= "Base";
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level_name[2]= "RControl";
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};
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type "PC_ALT_LEVEL2" {
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modifiers= Alt;
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map[Alt]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "Alt";
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map[Alt]= 2;
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level_name[1]= "Base";
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level_name[2]= "Alt";
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};
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type "PC_LALT_LEVEL2" {
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modifiers= LAlt;
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map[LAlt]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "LAlt";
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map[LAlt]= 2;
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level_name[1]= "Base";
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level_name[2]= "LAlt";
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};
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type "PC_RALT_LEVEL2" {
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modifiers= RAlt;
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map[RAlt]= Level2;
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level_name[Level1]= "Base";
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level_name[Level2]= "RAlt";
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map[RAlt]= 2;
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level_name[1]= "Base";
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level_name[2]= "RAlt";
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};
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type "CTRL+ALT" {
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modifiers= Shift+Control+Alt+LevelThree;
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map[Shift]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Control+Alt]= Level5;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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level_name[Level5]= "Ctrl+Alt";
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map[Shift]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[Control+Alt]= 5;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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level_name[5]= "Ctrl+Alt";
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};
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type "LOCAL_EIGHT_LEVEL" {
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modifiers= Shift+Lock+Control+LevelThree;
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map[Shift]= Level2;
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map[Lock]= Level2;
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map[LevelThree]= Level3;
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map[Shift+Lock+LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Lock+LevelThree]= Level4;
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map[Control]= Level5;
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map[Shift+Lock+Control]= Level5;
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map[Shift+Control]= Level6;
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map[Lock+Control]= Level6;
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map[Control+LevelThree]= Level7;
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map[Shift+Lock+Control+LevelThree]= Level7;
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map[Shift+Control+LevelThree]= Level8;
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map[Lock+Control+LevelThree]= Level8;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Level3";
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level_name[Level4]= "Shift Level3";
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level_name[Level5]= "Ctrl";
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level_name[Level6]= "Shift Ctrl";
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level_name[Level7]= "Level3 Ctrl";
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level_name[Level8]= "Shift Level3 Ctrl";
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map[Shift]= 2;
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map[Lock]= 2;
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map[LevelThree]= 3;
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map[Shift+Lock+LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[Lock+LevelThree]= 4;
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map[Control]= 5;
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map[Shift+Lock+Control]= 5;
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map[Shift+Control]= 6;
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map[Lock+Control]= 6;
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map[Control+LevelThree]= 7;
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map[Shift+Lock+Control+LevelThree]= 7;
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map[Shift+Control+LevelThree]= 8;
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map[Lock+Control+LevelThree]= 8;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Level3";
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level_name[4]= "Shift Level3";
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level_name[5]= "Ctrl";
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level_name[6]= "Shift Ctrl";
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level_name[7]= "Level3 Ctrl";
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level_name[8]= "Shift Level3 Ctrl";
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};
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type "THREE_LEVEL" {
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modifiers= Shift+LevelThree;
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map[Shift]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level3;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Level3";
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map[Shift]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 3;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Level3";
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};
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type "EIGHT_LEVEL" {
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modifiers= Shift+LevelThree+LevelFive;
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map[Shift]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[LevelFive]= Level5;
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map[Shift+LevelFive]= Level6;
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map[LevelThree+LevelFive]= Level7;
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map[Shift+LevelThree+LevelFive]= Level8;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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level_name[Level5]= "X";
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level_name[Level6]= "X Shift";
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level_name[Level7]= "X Alt Base";
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level_name[Level8]= "X Shift Alt";
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map[Shift]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[LevelFive]= 5;
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map[Shift+LevelFive]= 6;
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map[LevelThree+LevelFive]= 7;
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map[Shift+LevelThree+LevelFive]= 8;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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level_name[5]= "X";
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level_name[6]= "X Shift";
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level_name[7]= "X Alt Base";
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level_name[8]= "X Shift Alt";
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};
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type "EIGHT_LEVEL_ALPHABETIC" {
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modifiers= Shift+Lock+LevelThree+LevelFive;
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map[Shift]= Level2;
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map[Lock]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Lock+LevelThree]= Level4;
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map[Shift+Lock+LevelThree]= Level3;
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map[LevelFive]= Level5;
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map[Shift+LevelFive]= Level6;
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map[Lock+LevelFive]= Level6;
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map[LevelThree+LevelFive]= Level7;
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map[Shift+LevelThree+LevelFive]= Level8;
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map[Lock+LevelThree+LevelFive]= Level8;
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map[Shift+Lock+LevelThree+LevelFive]= Level7;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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level_name[Level5]= "X";
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level_name[Level6]= "X Shift";
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level_name[Level7]= "X Alt Base";
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level_name[Level8]= "X Shift Alt";
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map[Shift]= 2;
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map[Lock]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[Lock+LevelThree]= 4;
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map[Shift+Lock+LevelThree]= 3;
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map[LevelFive]= 5;
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map[Shift+LevelFive]= 6;
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map[Lock+LevelFive]= 6;
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map[LevelThree+LevelFive]= 7;
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map[Shift+LevelThree+LevelFive]= 8;
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map[Lock+LevelThree+LevelFive]= 8;
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map[Shift+Lock+LevelThree+LevelFive]= 7;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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level_name[5]= "X";
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level_name[6]= "X Shift";
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level_name[7]= "X Alt Base";
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level_name[8]= "X Shift Alt";
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};
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type "EIGHT_LEVEL_SEMIALPHABETIC" {
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modifiers= Shift+Lock+LevelThree+LevelFive;
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map[Shift]= Level2;
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map[Lock]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Lock+LevelThree]= Level3;
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map[Shift]= 2;
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map[Lock]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[Lock+LevelThree]= 3;
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preserve[Lock+LevelThree]= Lock;
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map[Shift+Lock+LevelThree]= Level4;
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map[Shift+Lock+LevelThree]= 4;
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preserve[Shift+Lock+LevelThree]= Lock;
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map[LevelFive]= Level5;
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map[Shift+LevelFive]= Level6;
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map[Lock+LevelFive]= Level6;
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map[LevelFive]= 5;
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map[Shift+LevelFive]= 6;
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map[Lock+LevelFive]= 6;
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preserve[Lock+LevelFive]= Lock;
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map[LevelThree+LevelFive]= Level7;
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map[Shift+LevelThree+LevelFive]= Level8;
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map[Lock+LevelThree+LevelFive]= Level7;
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map[LevelThree+LevelFive]= 7;
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map[Shift+LevelThree+LevelFive]= 8;
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map[Lock+LevelThree+LevelFive]= 7;
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preserve[Lock+LevelThree+LevelFive]= Lock;
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map[Shift+Lock+LevelThree+LevelFive]= Level8;
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map[Shift+Lock+LevelThree+LevelFive]= 8;
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preserve[Shift+Lock+LevelThree+LevelFive]= Lock;
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map[Shift+Lock+LevelFive]= Level1;
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map[Shift+Lock+LevelFive]= 1;
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preserve[Shift+Lock+LevelFive]= Lock;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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level_name[Level5]= "X";
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level_name[Level6]= "X Shift";
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level_name[Level7]= "X Alt Base";
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level_name[Level8]= "X Shift Alt";
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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level_name[5]= "X";
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level_name[6]= "X Shift";
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level_name[7]= "X Alt Base";
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level_name[8]= "X Shift Alt";
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};
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type "FOUR_LEVEL" {
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modifiers= Shift+LevelThree;
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map[Shift]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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map[Shift]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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};
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type "FOUR_LEVEL_ALPHABETIC" {
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modifiers= Shift+Lock+LevelThree;
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map[Shift]= Level2;
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map[Lock]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Lock+LevelThree]= Level4;
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map[Shift+Lock+LevelThree]= Level3;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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map[Shift]= 2;
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map[Lock]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[Lock+LevelThree]= 4;
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map[Shift+Lock+LevelThree]= 3;
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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};
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type "FOUR_LEVEL_SEMIALPHABETIC" {
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modifiers= Shift+Lock+LevelThree;
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map[Shift]= Level2;
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map[Lock]= Level2;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Lock+LevelThree]= Level3;
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map[Shift]= 2;
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map[Lock]= 2;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[Lock+LevelThree]= 3;
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preserve[Lock+LevelThree]= Lock;
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map[Shift+Lock+LevelThree]= Level4;
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map[Shift+Lock+LevelThree]= 4;
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preserve[Shift+Lock+LevelThree]= Lock;
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level_name[Level1]= "Base";
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level_name[Level2]= "Shift";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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level_name[1]= "Base";
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level_name[2]= "Shift";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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};
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type "FOUR_LEVEL_MIXED_KEYPAD" {
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modifiers= Shift+NumLock+LevelThree;
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map[NumLock]= Level2;
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map[Shift]= Level2;
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map[LevelThree]= Level3;
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map[NumLock+LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Shift+NumLock+LevelThree]= Level4;
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level_name[Level1]= "Base";
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level_name[Level2]= "Number";
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level_name[Level3]= "Alt Base";
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level_name[Level4]= "Shift Alt";
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map[NumLock]= 2;
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map[Shift]= 2;
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map[LevelThree]= 3;
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map[NumLock+LevelThree]= 3;
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map[Shift+LevelThree]= 4;
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map[Shift+NumLock+LevelThree]= 4;
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level_name[1]= "Base";
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level_name[2]= "Number";
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level_name[3]= "Alt Base";
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level_name[4]= "Shift Alt";
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};
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type "FOUR_LEVEL_X" {
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modifiers= Shift+Control+Alt+LevelThree;
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map[LevelThree]= Level2;
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map[Shift+LevelThree]= Level3;
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map[Control+Alt]= Level4;
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level_name[Level1]= "Base";
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level_name[Level2]= "Alt Base";
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level_name[Level3]= "Shift Alt";
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level_name[Level4]= "Ctrl+Alt";
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map[LevelThree]= 2;
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map[Shift+LevelThree]= 3;
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map[Control+Alt]= 4;
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level_name[1]= "Base";
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level_name[2]= "Alt Base";
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level_name[3]= "Shift Alt";
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level_name[4]= "Ctrl+Alt";
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};
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type "SEPARATE_CAPS_AND_SHIFT_ALPHABETIC" {
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modifiers= Shift+Lock+LevelThree;
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map[Shift]= Level2;
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map[Lock]= Level4;
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map[Shift]= 2;
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map[Lock]= 4;
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preserve[Lock]= Lock;
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map[LevelThree]= Level3;
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map[Shift+LevelThree]= Level4;
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map[Lock+LevelThree]= Level3;
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map[LevelThree]= 3;
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map[Shift+LevelThree]= 4;
|
||||
map[Lock+LevelThree]= 3;
|
||||
preserve[Lock+LevelThree]= Lock;
|
||||
map[Shift+Lock+LevelThree]= Level3;
|
||||
level_name[Level1]= "Base";
|
||||
level_name[Level2]= "Shift";
|
||||
level_name[Level3]= "AltGr Base";
|
||||
level_name[Level4]= "Shift AltGr";
|
||||
map[Shift+Lock+LevelThree]= 3;
|
||||
level_name[1]= "Base";
|
||||
level_name[2]= "Shift";
|
||||
level_name[3]= "AltGr Base";
|
||||
level_name[4]= "Shift AltGr";
|
||||
};
|
||||
type "FOUR_LEVEL_PLUS_LOCK" {
|
||||
modifiers= Shift+Lock+LevelThree;
|
||||
map[Shift]= Level2;
|
||||
map[LevelThree]= Level3;
|
||||
map[Shift+LevelThree]= Level4;
|
||||
map[Lock]= Level5;
|
||||
map[Shift+Lock]= Level2;
|
||||
map[Lock+LevelThree]= Level3;
|
||||
map[Shift+Lock+LevelThree]= Level4;
|
||||
level_name[Level1]= "Base";
|
||||
level_name[Level2]= "Shift";
|
||||
level_name[Level3]= "Alt Base";
|
||||
level_name[Level4]= "Shift Alt";
|
||||
level_name[Level5]= "Lock";
|
||||
map[Shift]= 2;
|
||||
map[LevelThree]= 3;
|
||||
map[Shift+LevelThree]= 4;
|
||||
map[Lock]= 5;
|
||||
map[Shift+Lock]= 2;
|
||||
map[Lock+LevelThree]= 3;
|
||||
map[Shift+Lock+LevelThree]= 4;
|
||||
level_name[1]= "Base";
|
||||
level_name[2]= "Shift";
|
||||
level_name[3]= "Alt Base";
|
||||
level_name[4]= "Shift Alt";
|
||||
level_name[5]= "Lock";
|
||||
};
|
||||
type "KEYPAD" {
|
||||
modifiers= Shift+NumLock;
|
||||
map[Shift]= Level2;
|
||||
map[NumLock]= Level2;
|
||||
level_name[Level1]= "Base";
|
||||
level_name[Level2]= "Number";
|
||||
map[Shift]= 2;
|
||||
map[NumLock]= 2;
|
||||
level_name[1]= "Base";
|
||||
level_name[2]= "Number";
|
||||
};
|
||||
type "FOUR_LEVEL_KEYPAD" {
|
||||
modifiers= Shift+NumLock+LevelThree;
|
||||
map[Shift]= Level2;
|
||||
map[NumLock]= Level2;
|
||||
map[LevelThree]= Level3;
|
||||
map[Shift+LevelThree]= Level4;
|
||||
map[NumLock+LevelThree]= Level4;
|
||||
map[Shift+NumLock+LevelThree]= Level3;
|
||||
level_name[Level1]= "Base";
|
||||
level_name[Level2]= "Number";
|
||||
level_name[Level3]= "Alt Base";
|
||||
level_name[Level4]= "Alt Number";
|
||||
map[Shift]= 2;
|
||||
map[NumLock]= 2;
|
||||
map[LevelThree]= 3;
|
||||
map[Shift+LevelThree]= 4;
|
||||
map[NumLock+LevelThree]= 4;
|
||||
map[Shift+NumLock+LevelThree]= 3;
|
||||
level_name[1]= "Base";
|
||||
level_name[2]= "Number";
|
||||
level_name[3]= "Alt Base";
|
||||
level_name[4]= "Alt Number";
|
||||
};
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue