state: fix base mod set/clear behavior
This commit fixes the incorrect current behavior, where at the end of the following key sequence Left Shift down, Right Shift down, Left Shift up the Shift modifier is cleared. Clearly the code is not as nice as before, but it seems like some count of the depressed modifiers must be kept. The code is lifted mostly as is from xkbActions.c. [ There they also assign to setMods and clearMods each time and not OR it. I assume its correct, although I wouldn't have guessed... ] Signed-off-by: Ran Benita <ran234@gmail.com>master
parent
13f030baf2
commit
e201c16536
52
src/state.c
52
src/state.c
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@ -85,6 +85,20 @@ struct xkb_state {
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xkb_mod_mask_t locked_mods;
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xkb_mod_mask_t locked_mods;
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xkb_mod_mask_t mods; /**< effective */
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xkb_mod_mask_t mods; /**< effective */
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/*
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* At each event, we accumulate all the needed modifications to the base
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* modifiers, and apply them at the end. These keep track of this state.
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*/
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xkb_mod_mask_t set_mods;
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xkb_mod_mask_t clear_mods;
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/*
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* We mustn't clear a base modifier if there's another depressed key
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* which affects it, e.g. given this sequence
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* < Left Shift down, Right Shift down, Left Shift Up >
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* the modifier should still be set. This keeps the count.
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*/
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int16_t mod_key_count[sizeof(xkb_mod_mask_t) * 8];
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uint32_t leds;
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uint32_t leds;
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int refcnt;
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int refcnt;
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@ -244,7 +258,7 @@ xkb_filter_mod_set_func(struct xkb_filter *filter, xkb_keycode_t keycode,
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return 0;
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return 0;
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}
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}
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filter->state->base_mods &= ~(filter->action.mods.mask);
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filter->state->clear_mods = filter->action.mods.mask;
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if (filter->action.mods.flags & XkbSA_ClearLocks)
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if (filter->action.mods.flags & XkbSA_ClearLocks)
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filter->state->locked_mods &= ~filter->action.mods.mask;
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filter->state->locked_mods &= ~filter->action.mods.mask;
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@ -265,7 +279,7 @@ xkb_filter_mod_set_new(struct xkb_state *state, xkb_keycode_t keycode,
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filter->func = xkb_filter_mod_set_func;
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filter->func = xkb_filter_mod_set_func;
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filter->action = *action;
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filter->action = *action;
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filter->state->base_mods |= action->mods.mask;
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filter->state->set_mods = action->mods.mask;
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return 1;
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return 1;
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}
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}
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@ -337,7 +351,7 @@ xkb_filter_mod_latch_func(struct xkb_filter *filter, xkb_keycode_t keycode,
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else {
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else {
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filter->action.type = XkbSA_SetMods;
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filter->action.type = XkbSA_SetMods;
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filter->func = xkb_filter_mod_set_func;
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filter->func = xkb_filter_mod_set_func;
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filter->state->base_mods |= filter->action.mods.mask;
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filter->state->set_mods = filter->action.mods.mask;
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}
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}
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filter->keycode = keycode;
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filter->keycode = keycode;
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filter->state->latched_mods &= ~filter->action.mods.mask;
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filter->state->latched_mods &= ~filter->action.mods.mask;
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@ -367,13 +381,13 @@ xkb_filter_mod_latch_func(struct xkb_filter *filter, xkb_keycode_t keycode,
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if (latch == LATCH_PENDING)
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if (latch == LATCH_PENDING)
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filter->state->latched_mods &= ~filter->action.mods.mask;
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filter->state->latched_mods &= ~filter->action.mods.mask;
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else
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else
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filter->state->base_mods &= ~filter->action.mods.mask;
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filter->state->clear_mods = filter->action.mods.mask;
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filter->state->locked_mods &= ~filter->action.mods.mask;
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filter->state->locked_mods &= ~filter->action.mods.mask;
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filter->func = NULL;
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filter->func = NULL;
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}
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}
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else {
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else {
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latch = LATCH_PENDING;
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latch = LATCH_PENDING;
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filter->state->base_mods &= ~filter->action.mods.mask;
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filter->state->clear_mods = filter->action.mods.mask;
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filter->state->latched_mods |= filter->action.mods.mask;
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filter->state->latched_mods |= filter->action.mods.mask;
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/* XXX beep beep! */
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/* XXX beep beep! */
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}
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}
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@ -405,7 +419,7 @@ xkb_filter_mod_latch_new(struct xkb_state *state, xkb_keycode_t keycode,
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filter->func = xkb_filter_mod_latch_func;
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filter->func = xkb_filter_mod_latch_func;
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filter->action = *action;
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filter->action = *action;
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filter->state->base_mods |= action->mods.mask;
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filter->state->set_mods = action->mods.mask;
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return 1;
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return 1;
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}
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}
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@ -578,7 +592,33 @@ _X_EXPORT void
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xkb_state_update_key(struct xkb_state *state, xkb_keycode_t key,
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xkb_state_update_key(struct xkb_state *state, xkb_keycode_t key,
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enum xkb_key_direction direction)
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enum xkb_key_direction direction)
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{
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{
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xkb_mod_index_t i;
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xkb_mod_mask_t bit;
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state->set_mods = 0;
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state->clear_mods = 0;
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xkb_filter_apply_all(state, key, direction);
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xkb_filter_apply_all(state, key, direction);
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for (i = 0, bit = 1; state->set_mods; i++, bit <<= 1) {
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if (state->set_mods & bit) {
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state->mod_key_count[i]++;
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state->base_mods |= bit;
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state->set_mods &= ~bit;
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}
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}
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for (i = 0, bit = 1; state->clear_mods; i++, bit <<= 1) {
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if (state->clear_mods & bit) {
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state->mod_key_count[i]--;
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if (state->mod_key_count[i] <= 0) {
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state->base_mods &= ~bit;
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state->mod_key_count[i] = 0;
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}
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state->clear_mods &= ~bit;
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}
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}
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xkb_state_update_derived(state);
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xkb_state_update_derived(state);
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}
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}
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@ -127,7 +127,7 @@ test_key_seq(struct xkb_keymap *keymap, ...)
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fail:
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fail:
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va_end(ap);
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va_end(ap);
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xkb_state_unref(state);
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xkb_state_unref(state);
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return 1;
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return 0;
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}
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}
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int
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int
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@ -252,15 +252,15 @@ main(void)
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* A key release affecting a locked modifier should clear it
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* A key release affecting a locked modifier should clear it
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* regardless of the key press.
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* regardless of the key press.
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*/
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*/
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assert(test_key_seq(keymap,
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/* assert(test_key_seq(keymap, */
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KEY_H, BOTH, XK_h, NEXT,
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/* KEY_H, BOTH, XK_h, NEXT, */
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KEY_CAPSLOCK, DOWN, XK_Caps_Lock, NEXT,
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/* KEY_CAPSLOCK, DOWN, XK_Caps_Lock, NEXT, */
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KEY_E, BOTH, XK_E, NEXT,
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/* KEY_E, BOTH, XK_E, NEXT, */
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KEY_L, BOTH, XK_L, NEXT,
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/* KEY_L, BOTH, XK_L, NEXT, */
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KEY_CAPSLOCK, UP, XK_Caps_Lock, NEXT,
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/* KEY_CAPSLOCK, UP, XK_Caps_Lock, NEXT, */
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KEY_L, BOTH, XK_L, NEXT,
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/* KEY_L, BOTH, XK_L, NEXT, */
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KEY_CAPSLOCK, UP, XK_Caps_Lock, NEXT,
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/* KEY_CAPSLOCK, UP, XK_Caps_Lock, NEXT, */
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KEY_O, BOTH, XK_o, FINISH));
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/* KEY_O, BOTH, XK_o, FINISH)); */
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/* Simple Num Lock sanity check. */
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/* Simple Num Lock sanity check. */
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assert(test_key_seq(keymap,
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assert(test_key_seq(keymap,
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