This resulted in duplicate sets of modifiers, since we were comparing
pointer equality of two strings, rather than string equality. Oops.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Previously, we would clear out the real modmask when updating the
modmask for action maps, if not using the key's modmask. The correct
behaviour here is instead to use the key's modmask if using the modmap,
else use the real mods provided with the action originally.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Unfortunately we can't get the actual file it was defined in this far
down, but at least give the human-readable name rather than just a group
index.
Also, groups are not zero-indexed, such that index 0 is group 1; fix
that too.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of generating a fairly droll internal error, generate a warning
also telling us exactly where the bad definition was.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
By ensuring their mask is only the vmods, rather than also potentially
including the key's modmap. Also remove the unnecessary vmodmask
indirection.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The server used to have to go and do this on our own, but we can do
better than that: after we've compiled the keymap, go through and bind
virtual modifiers to everything that needs it.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Right now we just silently ignore overlay controls, which is probably
bad, but it's not the easiest to fix.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
It looks like this could never have worked anyway, what with num_rg
always being 0 everywhere. Remove it.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
On many layouts, the following error appears:
Internal error: Could not resolve keysym 10005b0
(Which is like the trademark of libxkbcommon now, and makes
unicode-heavy symbol files pretty useless).
This occurs when a keysym string (in this case, 10005b0) is passed to
xkb_string_to_keysym, but cannot be resolved.
This in turn happens because the parser passes on hexadecimal keysym
strings without the leading "0x", thus leaving the resolving function
without a way to disambiguate it as a number.
Therefore, make sure to pass on the "0x". The file symbols.c in xkbcomp
project does the same; it probably got lost in translation.
Signed-off-by: Ran Benita <ran234@gmail.com>
This needlessly occupies memory for the lifetime of the library, and
does not make a noticeable difference otherwise.
This rules file won't be loaded more than once in most cases anyway, so
just load it again when it happens.
Signed-off-by: Ran Benita <ran234@gmail.com>
This needlessly occupies memory for the lifetime of the library, and
does not make a noticeable difference otherwise.
Instead, just parse the same file again when it happens.
Signed-off-by: Ran Benita <ran234@gmail.com>