Commit Graph

1827 Commits (40bea8e9fa715c099173929149c134525383d3a2)

Author SHA1 Message Date
Ran Benita 9179fed76b keysym: fix xkb_keysym_is_upper/lower() to work properly
Our current code (taken from the xserver) doesn't handle unicode keysyms
at all, and there seem to be some other changes compared to libX11,
which is what xkbcomp uses. So we just copy the code that does that from
libX11.
It would be much better to not have to hardcode unicode tables like
that, but it's probably better than dealing with glibc locale stuff for
now. It also doesn't affect our binary size much.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-09 21:39:16 +02:00
Ran Benita 2ac319c54a compat: fix bad interpret predicate mods "all" calculation
Commit 9984d1d03c changed the type of
interpret->mods to xkb_mod_mask_t, but this bit of code assumes that the
type is uint8_t.
This code is not usually run (for example by our tests), but when it
does keymap-dump would print out all of the modifiers (including the
virtual ones) which causes recompilation of the output to fail
miserably.

https://bugs.freedesktop.org/show_bug.cgi?id=55769

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-09 10:36:48 +11:00
Ran Benita 9984d1d03c keymap: use xkb_mod_mask_t for interpret->mods and modmap
These are both real modifier masks, but we keep this information only in
the program logic now so when we change it we don't have to worry about
the type.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:42:42 +02:00
Ran Benita fcceeeafa8 symbols: refactor AddModMapEntry
It really asks for it.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:42:00 +02:00
Ran Benita 6d74e66e3f Replace 0xff with MOD_REAL_MASK_ALL
To make it easier to see where it's used. The name is just to match
MOD_REAL.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:42:00 +02:00
Ran Benita a1124b5991 expr: unify the real and virtual modifier functions
This again pushes the mod type annotation to the original call site, to
make it easier to grep to see where the real/virtual distinction
matters.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:42:00 +02:00
Ran Benita 39232e6dae Remove now-unneeded mod type annotations
Most of the mod type annotations can now be changed to MOD_BOTH, because
if you pass a mask which can only contain real mods in the first place to
e.g. ModMaskText, then MOD_REAL and MOD_BOTH will give the same result.

In the cases where MOD_BOTH is only ever the argument, we just remove
it. What's left is where it really "matters".

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:42:00 +02:00
Ran Benita e6e3bda393 expr: share code for modifier functions
We can make more use of the functions in text.c now and remove some
cruft.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:42:00 +02:00
Ran Benita 9ebd2f67f4 text: explicitly take mod_type in mod functions
This essentially "tags" each invocation of the functions with the
modifier type of the argument, which allows for easy grepping for them
(with the aim being, to remove anything but MOD_BOTH).

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita 6d580127d8 text: share code for modifiers
Add static common functions which take enum mod_type, and change the
existing ones to use them.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita 424de613af Keep real and virtual mods in the same table in the keymap
We change the keymap->vmods array into keymap->mods, and change it's
member type from struct xkb_vmod to struct xkb_mod. This table now
includes the real modifiers in the first 8 places. To distinguish
between them, we add an enum mod_type to struct xkb_mod.

Besides being a more reasonable approach, this enables us to share
some code later, remove XKB_NUM_CORE_MODS (though the 0xff mask still
appears in a few places), and prepares us to flat out remove the
distinction in the future. This commit just does the conversion.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita 1005b320f1 Don't use shifted virtual modifier masks
Modifier masks can be confusing in some places. For example,
key->vmodmap only contains virtual modifiers, where the first is in
position 0, the second in 1 etc., while normally in a xkb_mod_mask_t the
virtual modifiers start from the 8th (XKB_NUM_CORE_MODS) position. This
happens in some other places as well.

Change all of the masks to be in the usual real+virtual format, and when
we need to access e.g. keymap->vmods we just adjust by
XKB_NUM_CORE_MODS. (This also goes for indexes, e.g.
interpret->virtual_modifier).

This makes this stuff easier to reason about.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita 6974e1f9ac expr: don't expose LookupModIndex
The Lookup* functions should remain a private implementation detail of
the expr.c file.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita aed3140e8d Remove VModInfo for now
VModInfo currently is only used to track which virtual modifiers were
declared in the file which owns the VModInfo. This, in turn, is only
used in ResolveVirtualModifier, which in turn is only used to resolve
the virtualModifier field in an interpret statement (compat.c). In other
words, it is used to ensure that interprets can only use a vmod which
was declared in the same map.

We remove this now, because it doesn't do much and distracts from other
changes; we will later re-add it properly. Specificly, we will make it
so that virtual modifiers are not the exception in that they modify the
keymap directly, instead of keeping the changes in some *Info struct and
commiting them to the keymap at the end of the compilation. (This is bad
because if a vmod is added to the keymap, and then the compilation of
this specific file fails, the change sticks around nonetheless).

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita 9a2ce2a5ad vmod: don't allow to add a vmod with the name of a real mod
Otherwise strange thing might ensue.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita b65980ccff state: don't needlessly fetch the xkb_key
It's a leftover.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita 1f4009d4e9 vmod: remove merge argument from HandleVModDef
It's unused and unneeded.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:59 +02:00
Ran Benita a75989b96e Omit struct '_Name' from non-recursive struct typedefs
Just a pet peeve.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita 1401b0fb5e expr: don't allow "none" in LookupModIndex
LookupModMask handles this before calling LookupModIndex, and the only
other user in symbols.c doesn't handle this return value at all.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita 239a5be10e keysym-utf: make keysym->unicode table a bit smaller
Saves a few kbytes, and unlikely to change.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita dd29b14e11 Remove the XKB_NUM_VIRTUAL_MODIFIERS limit
Turn the virtual modifiers arrays in the keymap to a single darray,
which doesn't use this limit. The number of virtual modifiers is still
limited by the size of xkb_mod_mask_t, so we make sure not to go over
that.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita 8016c6f4f1 state: simplify xkb_state_mod_index_is_active
Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita e5b6055b34 state: don't ignore type argument in xkb_state_mod_*_are_active
Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita 1a6b1e0788 state: fix bad EFFECTIVE check in *_is_active()
This is a regression introduced in ed78fbcb30.
XKB_STATE_EFFECTIVE is just a OR of the other states, so using & here is
completely wrong. So test/state shows for example:
    dumping state for LCtrl down:
            group English (US) (0): effective depressed latched locked
            mod Control (2): depressed latched locked
    dumping state for LCtrl + RAlt down:
            group English (US) (0): effective depressed latched locked
            mod Control (2): depressed latched locked
            mod Mod1 (3): depressed latched locked
    dumping state for RAlt down:
            group English (US) (0): effective depressed latched locked
            mod Mod1 (3): depressed latched locked
    dumping state for Caps Lock:
            group English (US) (0): effective depressed latched locked
            mod Lock (1): depressed latched locked
            led Caps Lock (0): active
    dumping state for Alt-Shift-+
            group English (US) (0): effective depressed latched locked
            mod Shift (0): depressed latched locked
            mod Mod1 (3): depressed latched locked
which is bogus.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita fe1faa143e Use our types instead of int/uint32_t in a few places
Signed-off-by: Ran Benita <ran234@gmail.com>
2012-10-06 21:41:58 +02:00
Ran Benita 1c88088766 Don't scan and parse useless maps
One physical xkb file may (and usually does) contain multiple maps. For
example, the us symbols file contains a map for every variant.
Currently, when we need a map from a file (specific or default), we
parse the entire file into a list of XkbFile's, find the map we want and
discard the others. This happens for every include statement. This is a lot
of unnecessary work; this commit is a first step at making it better.

What we do now is make yyparse return one map at a time; if we find what
we want, we can stop looking and avoid processing the rest of the file.

This moves some logic from include.c to parser.y (i.e. finding the
correct map, named or default). It also necessarily removes the
CheckDefaultMap check, which warned about a file which contains multiple
default maps. We can live without it.

Some stats with test/rulecomp (under valgrind and the benchmark):

Before:
==2280==   total heap usage: 288,665 allocs, 288,665 frees, 13,121,349 bytes allocated
compiled 1000 keymaps in 10.849487353s

After:
==1070==   total heap usage: 100,197 allocs, 100,197 frees, 9,329,900 bytes allocated
compiled 1000 keymaps in 5.258960549s

Pretty good.

Note: we still do some unnecessary work, by parsing and discarding the
maps before the one we want. However dealing with this is more
complicated (maybe using bison's push-parser and sniffing the token
stream). Probably not worth it.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 15:26:00 +02:00
Ran Benita 26e685daae scanner: don't strdup the file name
We don't modify it and there's no way to modify the original in the
scanner_extra life time.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 15:25:56 +02:00
Ran Benita ee4ab30ea2 scanner: share code in XkbParse{File,String}
Some refactoring to prepare for changes in the parse() function.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 15:25:25 +02:00
Ran Benita 471ebad623 scanner: remove uselss 'last symbol' error message
It never shows something useful. Besides, you already get the line
number, which is enough.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 14:29:49 +02:00
Ran Benita 22684cd1dd parser: remove XkbCompMapList rule
This rule allows you to put several xkb_keymaps in one file.
This doesn't make any sense: only the default/first can ever be used,
yet the others are fully parsed as well.
Different keymaps should just be put in different files.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 14:20:16 +02:00
Ran Benita 3b5ada233b parser: remove XkbConfig rule
This rule allows you to write file maps as:
    xkb_keycodes
    <BLA> = 5;
    [...]
instead of the usual format which is:
    xkb_keycodes {
        <BLA> = 5;
        [...]
    };

This is not documented, It is also not used in xkeyboard-config, and I
have never run into it otherwise. It also only allows one map per file.

It *might* be used in some obscure place, but probably nothing we should
care about; the simplified grammar is more useful for us now.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 14:20:16 +02:00
Ran Benita 693a1f57d1 test/interactive: allow -k to get any absolute path
Instead of looking for a keymap in test/data.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 14:20:16 +02:00
Ran Benita 26cc2f400a Don't use %z printf format
Some libc's don't support it.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 14:20:16 +02:00
Ran Benita ed1203dfef rules: always initialize idx variable
gcc didn't catch this one.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-30 12:44:52 +02:00
Ran Benita 92e07726b2 test: add keycodes files which map directly to evdev codes
This is a proof-of-concept for the long key names. The keycodes in the
file evdev-xkbcommon are autogenerated from linux/input.h, and uses the
names given there; all of the previous names are aliased to the new
names, so they continue to work with the symbols files, etc.

You can try it with 'sudo ./test/interactive -r evdev-xkbcommon -n 0'
The -n 0 means that we don't offset the evdev scan codes - just feed
them directly. The -r evdev-xkbcommon just means to use a new rules file
which makes us use the new keycodes file. (The only problem I can see is
with the MENU and LSGT names which has some conflicts).

Maybe some day xkeyboard-config could ship something similar, so that
the 8 offset is unneeded.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:41:54 +02:00
Ran Benita 32c19f4b44 keymap-dump: make it look better with long key names
Not worth messing around with too much, just make it legible.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:31:33 +02:00
Ran Benita 984ebf9838 test/interactive: allow to set evdev offset
If we want to test a keymap without the usual 8 offset.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:12:08 +02:00
Ran Benita 41a7fed3f8 Fix type of keycode in parser and ast
For some reason keycodes were listed under mapFlags in the yylval union.
Fix it and some sanity checks.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:12:08 +02:00
Ran Benita 3b389b15bf Don't limit key names to 4 characters
Currently you can't give a key in xkb_keycodes a name of more than
XKB_KEY_NAME_LENGTH (= 4) chars. This is a pretty annoying and arbitrary
limitation; it leads to names such as <RTSH>, <COMP>, <PRSC>, <KPAD>
etc. which may be hard to decipher, and makes it impossible to give
more standard names (e.g. from linux/input.h) to keycodes.

The purpose of this, as far as I can tell, was to save memory and to
allow encoding a key name directly to a 32 bit value (unsigned long it
was).

We remove this limitation by just storing the names as atoms; this lifts
the limit, allows for easy comparison like the unsigned long thing, and
doesn't use more memory than previous solution. It also relieves us from
doing all of the annoying conversions to/from long.

This has a large diffstat only because KeyNameText, which is used a lot,
now needs to take the context in order to resolve the atom.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:12:08 +02:00
Ran Benita 53cfe8c362 xkbcomp/keymap: use default interpret in ApplyInterpsToKey
This makes the code easier to follow and does more explicitly what the
xkblib spec says:
     If no matching symbol interpretation is found, the server uses a
     default interpretation where:
        sym =	0
        flags =	XkbSI_AutoRepeat
        match =	XkbSI_AnyOfOrNone
        mods =	0
        virtual_mod =	XkbNoModifier
        act =	SA_NoAction

If a level doesn't have any keysyms, we don't apply anything to it.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:12:08 +02:00
Ran Benita 11df063265 state: add missing const in get_one_sym
Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:12:08 +02:00
Daniel Stone 5aaf65b74e Add xkb_state_key_get_one_sym
The trivial wrapper around xkb_state_key_get_syms that every user to
date has implemented.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-09-27 23:27:49 +10:00
Daniel Stone 29a8b1ceac Fix size_t vs. %d warning
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-09-26 10:28:52 +10:00
Ran Benita cfa6d25cb5 symbols: get rid of autoType
The autoType variable is supposed to tell us whether the type was
explicitly specified by the user or was detected automatically according
to the keysyms. It then allows us to know whether to prints the type
when we dump the keymap to a string or not.

Right now it is not always set when we find an automatic type, according
to some apparently legacy rules. We change it to simply this: type
computed automatically? -> don't print.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-25 11:49:23 +02:00
Ran Benita 76478418bc symbols: separate type-finding logic from CopySymbolsDef
It's easier to follow this in isolation. Besides, previously the error
reporting wasn't done very well.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-25 11:35:59 +02:00
Ran Benita 5d2659267a keymap: remove some more unneeded macros
It clearer to just access the needed data directly.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-24 14:57:30 +02:00
Ran Benita c955f8e2f9 keymap: store a pointer to the type in xkb_group instead of index
Gets rid of some more unneeded indirection, including the XkbKeyType
macro.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-24 14:41:09 +02:00
Ran Benita 01b00d7540 keymap, symbols: improve xkb_key memory layout
Add struct xkb_group and xkb_level for use in xkb_key, to mirror how
it's done in KeyInfo, GroupInfo, LevelInfo in symbols.c. This
corresponds more nicely to the logical data layout (i.e. a key has
groups which have levels), and also removes a lot of copying and ugly
code due to the index indirections and separate arrays which were used
before.

This uses more memory in some places (e.g. we alloc an action for every
level even if the key doesn't have any) but less in other places (e.g.
we no longer have to pad each group to ->width levels). The numbers say
we use less overall.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-24 12:46:51 +02:00
Ran Benita e44cd2e93b symbols: move keysyms into LevelInfo
Instead of maintaining a syms array in the GroupInfo + sym_index's in
the levels. This simplifies the code somewhat.
In order not to alloc for every level instead of every group, we only do
it if the level has more than one keysym (with a union). Since for now
this is a special case, it actually works out better memory-wise.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-24 12:33:06 +02:00
Ran Benita eaf9515229 symbols: fix index-out-of-bounds in FindAutomaticType
If we enter this branch, we have 3 <= width <= 4, so if the width is 3
than syms[3] is out of bounds.

Happily inherited from xkbcomp.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-24 10:19:02 +02:00