The include/ dir is somewhat redundant and makes it just a bit harder to
handle the -I directives from out side of automake; without it the
default $(top_buildir) just works.
Here's also some further justifications I found:
http://smcv.pseudorandom.co.uk/2008/09/pc-uninstalled/
Signed-off-by: Ran Benita <ran234@gmail.com>
When including a file from another file, its possible to do something
like this:
include "+some(other)+files"
with the "+" or "|" in the beginning. What will happen then is that
instead of processing the include files separately and then merging into
the existing info, we instead start with the existing info and merge
into it as we go, as if it was written explicitly before the first "+".
It's not particulary clear what this may be useful for. Since it's not
used by xkeyboard-config, not documented anywhere (and google doesn't
bring up anything), completely untested and kind of ugly, remove this
"feature". It most likely never been used.
Signed-off-by: Ran Benita <ran234@gmail.com>
Taken from xserver/include/list.h. The changes made are:
* Drop the xorg_ prefix and some typedef from the end.
* Rename _for_each_entry macros to just _foreach (like darray).
* Rename list_is_empty to list_empty (like darray).
* Add a list_replace function which we use later.
Signed-off-by: Ran Benita <ran234@gmail.com>
This way we don't need to look up the key every time. We now only deal
with keycodes in the public API and in keycodes.c.
Also adds an xkb_foreach_key macro, which is used a lot.
Signed-off-by: Ran Benita <ran234@gmail.com>
This is 8 bits which hold how many groups the key has, what to do the
key group is out of bound and the group to redirect to if want to. This
may save a few bytes, but is really annoying. So instead, just lay out
the fields separately. We can optimize later in a sane way, with pahole,
bitfields, etc. if we want.
Signed-off-by: Ran Benita <ran234@gmail.com>
Instead of having a million arrays from the keycode to various
key-specific info in the keymap, add a single struct xkb_key to hold all
of the data for the key in one object. This way we can pass it around,
do some refactoring and make the code simpler. It's also nice to see
everything in one place.
The keys array is still indexed by keycode, which is suboptimal because
there may be a lot of holes (i.e. unused keycodes between min_key_code
and max_key_code). By the end of this series it would be abstracted
enough to replace it by a hash table or similar if there's ever a need.
Signed-off-by: Ran Benita <ran234@gmail.com>
We don't make this distinction anymore, and the separate allocations
just make it harder to reason about. Since we require that all of
symbols, types, compat etc. be present, we should just put stuff
directly in the keymap struct.
Signed-off-by: Ran Benita <ran234@gmail.com>
.uncrustify.cfg committed for future reference also, but had to manually
fix up a few things: it really likes justifying struct initialisers.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
A few problems here:
* In e.g. keycodes.c the fileID field of the Info struct was never
initialized to the id of the appropriate file, so it was always 0.
There's some code which uses it, mostly for warnings.
* Some of the fileID fields were unsigned char, which overflows several
times, seeing as the ID in some of our tests can get > 1000 (because
we reuse the context).
* Some sign mismatches.
* fileID vs file_id.
Hopefully this fixes everything. I doubt this stuff had ever worked as
intended, in xkbcomp or otherwise.
Signed-off-by: Ran Benita <ran234@gmail.com>
Just using the fact that we must have all of the components, without
optional ones.
Also fixes a memleak on the way, by making the functions which allocate
the XkbFiles to free them, which is easier to get right.
Signed-off-by: Ran Benita <ran234@gmail.com>