Commit Graph

8 Commits (4b58ff78594e649b2af73b60cd9f82efe81fa529)

Author SHA1 Message Date
Pierre Le Marre 87dcf30126 Fix trailing whitespaces in XKB files 2023-09-29 09:42:08 +02:00
Ran Benita 1c3521993d test/data: sync from xkeyboard-config 2.30
Signed-off-by: Ran Benita <ran@unusedvar.com>
2020-09-07 11:36:49 +03:00
Ran Benita c6ee6371b5 test/data: sync to xkeyboard-config 2.13
(Run ./test/data/sync.sh).

Signed-off-by: Ran Benita <ran234@gmail.com>
2014-10-17 01:19:03 +03:00
Ran Benita 9cef902dab test: make sure keycode 0 works fine
It is a legal keycode but we never tried it actually.

Signed-off-by: Ran Benita <ran234@gmail.com>
2013-08-14 11:37:57 +03:00
Ran Benita e731b2514b xkbcomp: handle empty keymaps
We should handle empty xkb_keycode and xkb_symbol sections, since
xkbcomp handles them, and apparently XQuartz uses it. There are also
files for it in xkeyboard-config (rules=base model=empty layout=empty,
which translate to keycodes/empty and symbols/empty).

https://bugs.freedesktop.org/show_bug.cgi?id=67654

Reported-By: Gatis Paeglis <gatis.paeglis@digia.com>
Signed-off-by: Ran Benita <ran234@gmail.com>
2013-08-02 11:39:39 +03:00
Ran Benita 92e07726b2 test: add keycodes files which map directly to evdev codes
This is a proof-of-concept for the long key names. The keycodes in the
file evdev-xkbcommon are autogenerated from linux/input.h, and uses the
names given there; all of the previous names are aliased to the new
names, so they continue to work with the symbols files, etc.

You can try it with 'sudo ./test/interactive -r evdev-xkbcommon -n 0'
The -n 0 means that we don't offset the evdev scan codes - just feed
them directly. The -r evdev-xkbcommon just means to use a new rules file
which makes us use the new keycodes file. (The only problem I can see is
with the MENU and LSGT names which has some conflicts).

Maybe some day xkeyboard-config could ship something similar, so that
the 8 offset is unneeded.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-27 21:41:54 +02:00
Ran Benita 7ef359def1 rulescomp: remove bad failtests
Since we now handle empty model/layout, the last couple of tests should
not fail. The reason they do is bacause they try to use a non-existent
"base" rules file. When the file is brought in these tests do not fail.
Since we already test for non-existent rules file, we can remove them,
and refine the other tests a bit.

Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-01 10:58:10 +03:00
Daniel Stone 62deaeb570 Import dataset into test/data/
Use a self-contained dataset instead of relying on a globally-installed
set.  Data taken from xkeyboard-config 2.5.1.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-07-12 14:48:49 +01:00