- Add check for recursive includes of keymap components. It relies on
limiting the include depth. The threshold is currently to 15, which
seems reasonable with plenty of margin for keymaps in the wild.
- Add corresponding new log message `recursive-include`.
- Add tests for recursive includes.
We should handle empty xkb_keycode and xkb_symbol sections, since
xkbcomp handles them, and apparently XQuartz uses it. There are also
files for it in xkeyboard-config (rules=base model=empty layout=empty,
which translate to keycodes/empty and symbols/empty).
https://bugs.freedesktop.org/show_bug.cgi?id=67654
Reported-By: Gatis Paeglis <gatis.paeglis@digia.com>
Signed-off-by: Ran Benita <ran234@gmail.com>
This is a proof-of-concept for the long key names. The keycodes in the
file evdev-xkbcommon are autogenerated from linux/input.h, and uses the
names given there; all of the previous names are aliased to the new
names, so they continue to work with the symbols files, etc.
You can try it with 'sudo ./test/interactive -r evdev-xkbcommon -n 0'
The -n 0 means that we don't offset the evdev scan codes - just feed
them directly. The -r evdev-xkbcommon just means to use a new rules file
which makes us use the new keycodes file. (The only problem I can see is
with the MENU and LSGT names which has some conflicts).
Maybe some day xkeyboard-config could ship something similar, so that
the 8 offset is unneeded.
Signed-off-by: Ran Benita <ran234@gmail.com>
Since we now handle empty model/layout, the last couple of tests should
not fail. The reason they do is bacause they try to use a non-existent
"base" rules file. When the file is brought in these tests do not fail.
Since we already test for non-existent rules file, we can remove them,
and refine the other tests a bit.
Signed-off-by: Ran Benita <ran234@gmail.com>
Use a self-contained dataset instead of relying on a globally-installed
set. Data taken from xkeyboard-config 2.5.1.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>