Modifier masks can be confusing in some places. For example,
key->vmodmap only contains virtual modifiers, where the first is in
position 0, the second in 1 etc., while normally in a xkb_mod_mask_t the
virtual modifiers start from the 8th (XKB_NUM_CORE_MODS) position. This
happens in some other places as well.
Change all of the masks to be in the usual real+virtual format, and when
we need to access e.g. keymap->vmods we just adjust by
XKB_NUM_CORE_MODS. (This also goes for indexes, e.g.
interpret->virtual_modifier).
This makes this stuff easier to reason about.
Signed-off-by: Ran Benita <ran234@gmail.com>
VModInfo currently is only used to track which virtual modifiers were
declared in the file which owns the VModInfo. This, in turn, is only
used in ResolveVirtualModifier, which in turn is only used to resolve
the virtualModifier field in an interpret statement (compat.c). In other
words, it is used to ensure that interprets can only use a vmod which
was declared in the same map.
We remove this now, because it doesn't do much and distracts from other
changes; we will later re-add it properly. Specificly, we will make it
so that virtual modifiers are not the exception in that they modify the
keymap directly, instead of keeping the changes in some *Info struct and
commiting them to the keymap at the end of the compilation. (This is bad
because if a vmod is added to the keymap, and then the compilation of
this specific file fails, the change sticks around nonetheless).
Signed-off-by: Ran Benita <ran234@gmail.com>
LookupModMask handles this before calling LookupModIndex, and the only
other user in symbols.c doesn't handle this return value at all.
Signed-off-by: Ran Benita <ran234@gmail.com>
Turn the virtual modifiers arrays in the keymap to a single darray,
which doesn't use this limit. The number of virtual modifiers is still
limited by the size of xkb_mod_mask_t, so we make sure not to go over
that.
Signed-off-by: Ran Benita <ran234@gmail.com>
This is a regression introduced in ed78fbcb30.
XKB_STATE_EFFECTIVE is just a OR of the other states, so using & here is
completely wrong. So test/state shows for example:
dumping state for LCtrl down:
group English (US) (0): effective depressed latched locked
mod Control (2): depressed latched locked
dumping state for LCtrl + RAlt down:
group English (US) (0): effective depressed latched locked
mod Control (2): depressed latched locked
mod Mod1 (3): depressed latched locked
dumping state for RAlt down:
group English (US) (0): effective depressed latched locked
mod Mod1 (3): depressed latched locked
dumping state for Caps Lock:
group English (US) (0): effective depressed latched locked
mod Lock (1): depressed latched locked
led Caps Lock (0): active
dumping state for Alt-Shift-+
group English (US) (0): effective depressed latched locked
mod Shift (0): depressed latched locked
mod Mod1 (3): depressed latched locked
which is bogus.
Signed-off-by: Ran Benita <ran234@gmail.com>
One physical xkb file may (and usually does) contain multiple maps. For
example, the us symbols file contains a map for every variant.
Currently, when we need a map from a file (specific or default), we
parse the entire file into a list of XkbFile's, find the map we want and
discard the others. This happens for every include statement. This is a lot
of unnecessary work; this commit is a first step at making it better.
What we do now is make yyparse return one map at a time; if we find what
we want, we can stop looking and avoid processing the rest of the file.
This moves some logic from include.c to parser.y (i.e. finding the
correct map, named or default). It also necessarily removes the
CheckDefaultMap check, which warned about a file which contains multiple
default maps. We can live without it.
Some stats with test/rulecomp (under valgrind and the benchmark):
Before:
==2280== total heap usage: 288,665 allocs, 288,665 frees, 13,121,349 bytes allocated
compiled 1000 keymaps in 10.849487353s
After:
==1070== total heap usage: 100,197 allocs, 100,197 frees, 9,329,900 bytes allocated
compiled 1000 keymaps in 5.258960549s
Pretty good.
Note: we still do some unnecessary work, by parsing and discarding the
maps before the one we want. However dealing with this is more
complicated (maybe using bison's push-parser and sniffing the token
stream). Probably not worth it.
Signed-off-by: Ran Benita <ran234@gmail.com>
This rule allows you to put several xkb_keymaps in one file.
This doesn't make any sense: only the default/first can ever be used,
yet the others are fully parsed as well.
Different keymaps should just be put in different files.
Signed-off-by: Ran Benita <ran234@gmail.com>
This rule allows you to write file maps as:
xkb_keycodes
<BLA> = 5;
[...]
instead of the usual format which is:
xkb_keycodes {
<BLA> = 5;
[...]
};
This is not documented, It is also not used in xkeyboard-config, and I
have never run into it otherwise. It also only allows one map per file.
It *might* be used in some obscure place, but probably nothing we should
care about; the simplified grammar is more useful for us now.
Signed-off-by: Ran Benita <ran234@gmail.com>
This is a proof-of-concept for the long key names. The keycodes in the
file evdev-xkbcommon are autogenerated from linux/input.h, and uses the
names given there; all of the previous names are aliased to the new
names, so they continue to work with the symbols files, etc.
You can try it with 'sudo ./test/interactive -r evdev-xkbcommon -n 0'
The -n 0 means that we don't offset the evdev scan codes - just feed
them directly. The -r evdev-xkbcommon just means to use a new rules file
which makes us use the new keycodes file. (The only problem I can see is
with the MENU and LSGT names which has some conflicts).
Maybe some day xkeyboard-config could ship something similar, so that
the 8 offset is unneeded.
Signed-off-by: Ran Benita <ran234@gmail.com>
Currently you can't give a key in xkb_keycodes a name of more than
XKB_KEY_NAME_LENGTH (= 4) chars. This is a pretty annoying and arbitrary
limitation; it leads to names such as <RTSH>, <COMP>, <PRSC>, <KPAD>
etc. which may be hard to decipher, and makes it impossible to give
more standard names (e.g. from linux/input.h) to keycodes.
The purpose of this, as far as I can tell, was to save memory and to
allow encoding a key name directly to a 32 bit value (unsigned long it
was).
We remove this limitation by just storing the names as atoms; this lifts
the limit, allows for easy comparison like the unsigned long thing, and
doesn't use more memory than previous solution. It also relieves us from
doing all of the annoying conversions to/from long.
This has a large diffstat only because KeyNameText, which is used a lot,
now needs to take the context in order to resolve the atom.
Signed-off-by: Ran Benita <ran234@gmail.com>
This makes the code easier to follow and does more explicitly what the
xkblib spec says:
If no matching symbol interpretation is found, the server uses a
default interpretation where:
sym = 0
flags = XkbSI_AutoRepeat
match = XkbSI_AnyOfOrNone
mods = 0
virtual_mod = XkbNoModifier
act = SA_NoAction
If a level doesn't have any keysyms, we don't apply anything to it.
Signed-off-by: Ran Benita <ran234@gmail.com>
The autoType variable is supposed to tell us whether the type was
explicitly specified by the user or was detected automatically according
to the keysyms. It then allows us to know whether to prints the type
when we dump the keymap to a string or not.
Right now it is not always set when we find an automatic type, according
to some apparently legacy rules. We change it to simply this: type
computed automatically? -> don't print.
Signed-off-by: Ran Benita <ran234@gmail.com>
Add struct xkb_group and xkb_level for use in xkb_key, to mirror how
it's done in KeyInfo, GroupInfo, LevelInfo in symbols.c. This
corresponds more nicely to the logical data layout (i.e. a key has
groups which have levels), and also removes a lot of copying and ugly
code due to the index indirections and separate arrays which were used
before.
This uses more memory in some places (e.g. we alloc an action for every
level even if the key doesn't have any) but less in other places (e.g.
we no longer have to pad each group to ->width levels). The numbers say
we use less overall.
Signed-off-by: Ran Benita <ran234@gmail.com>
Instead of maintaining a syms array in the GroupInfo + sym_index's in
the levels. This simplifies the code somewhat.
In order not to alloc for every level instead of every group, we only do
it if the level has more than one keysym (with a union). Since for now
this is a special case, it actually works out better memory-wise.
Signed-off-by: Ran Benita <ran234@gmail.com>
If we enter this branch, we have 3 <= width <= 4, so if the width is 3
than syms[3] is out of bounds.
Happily inherited from xkbcomp.
Signed-off-by: Ran Benita <ran234@gmail.com>
The levels will be resized to the number of levels of the type anyway,
so removing useless levels from the end here is unneeded.
Signed-off-by: Ran Benita <ran234@gmail.com>
The code that handles group name statements currently does this:
info->group_names[grp - 1 + info->explicit_group] = name;
Other than the fact that this addition makes no sense, it actually can
reach out of the bounds of the array (which is of size XKB_NUM_GROUPS)
in the (non-realistic) case where (grp - 1) is not 0 (i.e. the statement
is not name[Group1] = "foo").
We also change explicit_group to be XKB_LAYOUT_INVALID if not set
otherwise, instead of initializing it to 0; this is clearer and if
someone happens to write 'us:1' for some reason, it will discard the
other groups in the file as it should.
This entire explicit_group thing was clearly bolted on as an
afterthought.
Signed-off-by: Ran Benita <ran234@gmail.com>
This function really needs a format argument, for symmetry with the
keymap creation functions. If we add new formats, we will almost
certainly want to add support for serializing it into a string. It would
also allow to convert from one format to another, etc.
The in the common case, the user would just want to use the format she
used to create the keymap; for that we add a special
XKB_KEYMAP_USE_ORIGINAL_FORMAT value, which will do that (it is defined
to -1 outside of the enum because I have a feeling we might want to use
0 for something else). To support this we need to keep the format inside
the keymap. While we're at it we also initialize keymap flags properly.
This changes the API, but the old xkb_map_get_as_string name works as
expected so this is the best time to do this.
Signed-off-by: Ran Benita <ran234@gmail.com>
This is useful to see whether the function was successful and whether
truncation occurred.
It just changes void -> int so shouldn't break API or ABI.
Signed-off-by: Ran Benita <ran234@gmail.com>
To make it look better and a bit more structured and informative.
Not all of the functions are converted to doxygen format, so this is not
finished.
Signed-off-by: Ran Benita <ran234@gmail.com>