360 lines
12 KiB
Plaintext
360 lines
12 KiB
Plaintext
The xkb_keycodes section
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========================
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This is the simplest section type, and is the first one to be
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compiled. The purpose of this is mostly to map between the
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hardware/evdev scancodes and xkb keycodes. Each key is given a name
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by which it can be referred to later, e.g. in the symbols section.
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Keycode statements
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------------------
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Statements of the form:
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<TLDE> = 49;
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<AE01> = 10;
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The above would let 49 and 10 be valid keycodes in the keymap, and
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assign them the names TLDE and AE01 respectively. The format <WXYZ> is
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always used to refer to a key by name.
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[The naming convention <AE01> just denoted the position of the key
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in the main alphanumric section of the keyboard, with the two letters
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specifying the row and the two digits specifying the column, from
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the bottom left.]
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In the common case this just maps to the evdev scancodes from
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/usr/include/linux/input.h, e.g. the following definitions:
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#define KEY_GRAVE 41
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#define KEY_1 2
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correspond to the ones above. Similar definitions appear in the
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xf86-input-keyboard driver. Note that in all current keymaps there's a
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constant offset of 8 (for historical reasons).
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If there's a conflict, like the same name given to different keycodes,
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or same keycode given different names, it is resolved according to the
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merge mode which applies to the definitions.
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Alias statements
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----------------
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Statements of the form:
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alias <MENU> = <COMP>;
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Allows to refer to a previously defined key (here <COMP>) by another
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name (here <MENU>). Conflicts are handled similarly to keycode
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statements.
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LED name statements
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-------------------
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Statements of the form:
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indicator 1 = "Caps Lock";
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indicator 2 = "Num Lock";
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indicator 3 = "Scroll Lock";
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Assigns a name to the keyboard LED (a.k.a indicator) with the given
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index. The LED may be referred by this name later in the compat section
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and by the user.
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The xkb_types section
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=====================
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This section is the second to be processesed, after xkb_keycodes.
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However, it is completely independent and could have been the first
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to be processed (it does not refer to specific keys as specified in
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the xkb_keycodes section).
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This section defines key types, which, given a key and a keyboard
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state (i.e. modifier state and group), determine the shift level to
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be used in translating the key to keysyms. These types are assigned
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to each group in each key, in the xkb_symbols section.
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Key types are called this way because, in a way, they really describe
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the "type" of the key (or more correctly, a specific group of the
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key). For example, an ordinary keymap will provide a type called
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"KEYPAD", which consists of two levels, with the second level being
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chosen according to the state of the Num Lock (or Shift) modifiers.
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Another example is a type called "ONE_LEVEL", which is usually
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assigned to keys such as Escape; these have just one level and are
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not affected by the modifier state. Yet more common examples are
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"TWO_LEVEL" (with Shift choosing the second level), "ALPHABETIC"
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(where Caps Lock may also choose the second level), etc.
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Type definitions
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----------------
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Statements of the form:
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type "FOUR_LEVEL" { ... }
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The above would create a new type named "FOUR_LEVEL".
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The body of the definition may include statements of the following
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forms:
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- level_name statements (mandatory for each level in the type):
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level_name[Level1] = "Base";
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Gives each level in this type a descriptive name. It isn't used
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for anything.
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Note: A level may be specified as Level[1-8] or just a number (can
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be more than 8).
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- modifiers statement (mandatory, should be specified only once):
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modifiers = Shift+Lock+LevelThree;
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A mask of real and virtual modifiers. These are the only modifiers
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being considered when matching the modifier state against the type.
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The other modifiers, whether active or not, are masked out in the
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calculation.
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- map entry statements (should have at least as many mappings as there
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are levels in the type):
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map[Shift+LevelThree] = Level4;
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If the active modifiers, masked with the type's modifiers (as stated
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above), match (i.e. equal) the modifiers inside the map[] statement,
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then the level in the right hand side is chosen. For example, in the
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above, if in the current keyboard state the Shift and LevelThree
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modifiers are active, while the Lock modifier is not, then the
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keysym(s) in the 4th level of the group will be returned to the
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user.
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- preserve statements:
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map[Shift+Lock+LevelThree] = Level5;
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preserve[Shift+Lock+LevelThree] = Lock;
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When a map entry matches the active modifiers and the level it
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specified is chosen, then these modifiers are said to be "consumed";
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for example, in a simple US keymap where the "g" key is assigned an
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ordinary ALPHABETIC key type, if the Lock (Caps Lock) modifier is
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active and the key is pressed, then a "G" keysym is produced (as
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opposed to lower-case "g"). This is because the type definition has
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a map entry like the following:
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map[Lock] = Level2;
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And as such the Lock modifier is consumed. This information is
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relevant for applications which further process the modifiers,
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since by then the consumed modifiers have already "done their part"
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and should be masked out.
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However, sometimes even if a modifier is actually used to choose
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the shift level (as Lock above), it should *not* be reported as
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consumed, for various reasons. In this case, a preserve[] statement
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can be used to augment the map entry. The modifiers inside the square
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brackets should match one of the map[] statements in the type. The
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right hand side should consists of modifiers from the left hand
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side; these modifiers are then "preserved" and not reported as
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consumed.
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The xkb_compat section
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======================
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This section is the third to be processed, after xkb_keycodes and
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xkb_types.
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Interpret statements
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--------------------
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Statements of the form:
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interpret Num_Lock+Any { ... }
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interpret Shift_Lock+AnyOf(Shift+Lock) { ... }
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The xkb_symbols section (see below) allows the keymap author to perform,
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among other things, the following things for each key:
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- Bind an action, like SetMods or LockGroup, to the key. Actions, like
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symbols, are specified for each level of each group in the key
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separately.
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- Add a virtual modifier to the key's virtual modifier mapping (vmodmap).
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- Specify whether the key should repeat or not.
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However, doing this for each key (or level) is tedious and inflexible.
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Interpret's are a mechanism to apply these settings to a bunch of
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keys/levels at once.
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Each interpret specifies a condition by which it attaches to certain
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levels. The condition consists of two parts:
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- A keysym. If the level has a different (or more than one) keysym, the
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match fails. Leaving out the keysym is equivalent to using the NoSymbol
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keysym, which always matches successfully.
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- A modifier predicate. The predicate consists of a matching operation
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and a mask of (real) modifiers. The modifiers are matched against the
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key's modifier map (modmap). The matching operation can be one of the
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following:
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* AnyOfOrNone - The modmap must either be empty or include at least
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one of the specified modifiers.
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* AnyOf - The modmap must include at least one of the specified
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modifiers.
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* NoneOf - The modmap must not include any of the specified modifiers.
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* AllOf - The modmap must include all of the specified modifiers (but
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may include others as well).
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* Exactly - The modmap must be exactly the same as the specified
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modifiers.
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Leaving out the predicate is equivalent to using AnyOfOrNone while
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specifying all modifiers. Leaving out just the matching condition
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is equivalent to using Exactly.
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An interpret may also include "useModMapMods = level1;" - see below.
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If a level fulfils the conditions of several interpret's, only the
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most specific one is used:
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- A specific keysym will always match before a generic NoSymbol
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condition.
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- If the keysyms are the same, the interpret with the more specific
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matching operation is used. The above list is sorted from least to
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most specific.
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- If both the keysyms and the matching operations are the same (but the
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modifiers are different), the first interpret is used.
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As described above, once an interpret "attaches" to a level, it can bind
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an action to that level, add one virtual modifier to the key's vmodmap,
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or set the key's repeat setting. You should note the following:
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- The key repeat is a property of the entire key; it is not level-specific.
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In order to avoid confusion, it is only inspected for the first level of
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the first group; the interpret's repeat setting is ignored when applied
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to other levels.
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- If one of the above fields was set directly for a key in xkb_symbols,
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the explicit setting takes precedence over the interpret.
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The body of the statement may include statements of the following
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forms (all of which are optional):
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- useModMapMods statement:
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useModMapMods = level1;
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When set to 'level1', the interpret will only match levels which are
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the first level of the first group of the keys. This can be useful in
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conjunction with e.g. a virtualModifier statement.
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- action statement:
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action = LockMods(modifiers=NumLock);
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Bind this action to the matching levels.
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- virtual modifier statement:
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virtualModifier = NumLock;
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Add this virtual modifier to the key's vmodmap. The given virtual
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modifier must be declared at the top level of the file with a
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virtual_modifiers statement, e.g.:
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virtual_modifiers NumLock;
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- repeat statement:
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repeat = True;
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Set whether the key should repeat or not. Must be a boolean value.
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LED map statements
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------------------
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Statements of the form:
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indicator "Shift Lock" { ... }
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This statement specifies the behavior and binding of the LED (a.k.a
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indicator) with the given name ("Shift Lock" above). The name should
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have been declared previously in the xkb_keycodes section (see LED
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name statement), and given an index there. If it wasn't, it is created
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with the next free index.
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The body of the statement describes the conditions of the keyboard
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state which will cause the LED to be lit. It may include the following
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statements:
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- modifiers statement:
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modifiers = ScrollLock;
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If the given modifiers are in the required state (see below), the
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LED is lit.
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- whichModifierState statment:
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whichModState = Latched+Locked;
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Can be any combination of:
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* base, latched, locked, effective
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* any (i.e. all of the above)
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* none (i.e. none of the above)
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* compat (legacy value, treated as effective)
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This will cause the respective portion of the modifer state (see
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struct xkb_state) to be matched against the modifiers given in the
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"modifiers" statement.
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Here's a simple example:
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indicator "Num Lock" {
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modifiers = NumLock;
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whichModState = Locked;
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};
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Whenever the NumLock modifier is locked, the Num Lock LED will light
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up.
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- groups statment:
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groups = All - group1;
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If the given groups are in the required state (see below), the LED
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is lit.
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- whichGroupState statment:
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whichGroupState = Effective;
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Can be any combination of:
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* base, latched, locked, effective
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* any (i.e. all of the above)
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* none (i.e. none of the above)
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This will cause the respective portion of the group state (see
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struct xkb_state) to be matched against the groups given in the
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"groups" statement.
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Note: the above conditions are disjunctive, i.e. if any of them are
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satisfied the LED is lit.
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The xkb_symbols section
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=======================
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This section is the fourth to be processed, after xkb_keycodes,
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xkb_types and xkb_compat.
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TODO
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Virtual modifier statements
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===========================
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Statements of the form:
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virtual_modifiers LControl;
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Can appear in the xkb_types, xkb_compat, xkb_symbols sections.
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TODO
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