feat: render stack of cards
Added `tile_offset` and `tile_stride` to render exactly the card without the blank space surrounding it on the tile.dev
parent
755518bb5d
commit
680f56a39d
48
src/main.zig
48
src/main.zig
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@ -18,12 +18,16 @@ const Card = packed struct(u6) {
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/// A texture with a regular grid of sprites
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const TileSheet = struct {
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texture: seizer.Texture,
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tile_offset: [2]u32,
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tile_size: [2]u32,
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tile_stride: [2]u32,
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pub const InitOptions = struct {
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allocator: std.mem.Allocator,
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image_file_contents: []const u8,
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tile_offset: [2]u32,
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tile_size: [2]u32,
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tile_stride: [2]u32,
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texture_options: seizer.Texture.InitFromFileOptions = .{},
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};
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@ -35,7 +39,9 @@ const TileSheet = struct {
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);
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return @This(){
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.texture = texture,
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.tile_offset = options.tile_offset,
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.tile_size = options.tile_size,
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.tile_stride = options.tile_stride,
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};
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}
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@ -50,14 +56,22 @@ const TileSheet = struct {
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@floatFromInt(this.texture.size[0]),
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@floatFromInt(this.texture.size[1]),
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};
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const tile_offsetf = [2]f32{
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@floatFromInt(this.tile_offset[0]),
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@floatFromInt(this.tile_offset[1]),
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};
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const tile_stridef = [2]f32{
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@floatFromInt(this.tile_stride[0]),
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@floatFromInt(this.tile_stride[1]),
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};
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const tile_sizef = [2]f32{
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@floatFromInt(this.tile_size[0]),
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@floatFromInt(this.tile_size[1]),
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};
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// add a half to round up
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const size_in_tiles = [2]u32{
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(@as(u32, @intCast(this.texture.size[0])) + (this.tile_size[0] / 2)) / this.tile_size[0],
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(@as(u32, @intCast(this.texture.size[1])) + (this.tile_size[1] / 2)) / this.tile_size[1],
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(@as(u32, @intCast(this.texture.size[0])) + (this.tile_stride[0] / 2)) / this.tile_stride[0],
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(@as(u32, @intCast(this.texture.size[1])) + (this.tile_stride[1] / 2)) / this.tile_stride[1],
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};
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const pos_in_tiles = [2]u32{
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tile_id % size_in_tiles[0],
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@ -67,16 +81,22 @@ const TileSheet = struct {
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@floatFromInt(pos_in_tiles[0]),
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@floatFromInt(pos_in_tiles[1]),
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};
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const pixel_pos = [2]f32{
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pos_in_tilesf[0] * tile_stridef[0] + tile_offsetf[0],
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pos_in_tilesf[1] * tile_stridef[1] + tile_offsetf[1],
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};
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const uv = seizer.geometry.AABB(f32){
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.min = .{
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(pos_in_tilesf[0] * tile_sizef[0]) / texture_sizef[0],
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(pos_in_tilesf[1] * tile_sizef[1]) / texture_sizef[1],
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pixel_pos[0] / texture_sizef[0],
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pixel_pos[1] / texture_sizef[1],
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},
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.max = .{
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((pos_in_tilesf[0] + 1) * tile_sizef[0]) / texture_sizef[0],
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((pos_in_tilesf[1] + 1) * tile_sizef[1]) / texture_sizef[1],
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(pixel_pos[0] + tile_sizef[0]) / texture_sizef[0],
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(pixel_pos[1] + tile_sizef[1]) / texture_sizef[1],
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},
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};
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canvas.rect(pos, options.size orelse tile_sizef, .{
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.texture = this.texture.glTexture,
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.uv = uv,
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@ -199,6 +219,14 @@ pub fn main() !void {
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@floatFromInt(5 * deck_sprites.tilesheet.tile_size[1]),
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}, .{});
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for (0..52) |i| {
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const oy = -@as(f32, @floatFromInt(i)) * (@as(f32, @floatFromInt(deck_sprites.tilesheet.tile_size[1])) / (52.0 * 4));
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deck_sprites.tilesheet.renderTile(&canvas, deck_sprites.back, .{
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@floatFromInt(4 * deck_sprites.tilesheet.tile_size[0]),
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@as(f32, @floatFromInt(5 * deck_sprites.tilesheet.tile_size[1])) + oy,
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}, .{});
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}
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canvas.end();
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seizer.backend.glfw.c.glfwSwapBuffers(window);
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@ -209,7 +237,9 @@ fn loadMediumCards(gpa: std.mem.Allocator) !DeckSprites {
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var tilesheet = try TileSheet.init(.{
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.allocator = gpa,
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.image_file_contents = @embedFile("./cardsMedium_tilemap.png"),
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.tile_size = .{ 33, 33 },
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.tile_offset = .{ 6, 2 },
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.tile_size = .{ 20, 29 },
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.tile_stride = .{ 33, 33 },
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.texture_options = .{
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.min_filter = .nearest,
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.mag_filter = .nearest,
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@ -265,7 +295,9 @@ fn loadLargeCards(gpa: std.mem.Allocator) !DeckSprites {
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var tilesheet = try TileSheet.init(.{
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.allocator = gpa,
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.image_file_contents = @embedFile("./cardsLarge_tilemap.png"),
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.tile_size = .{ 65, 65 },
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.tile_offset = .{ 11, 2 },
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.tile_size = .{ 41, 60 },
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.tile_stride = .{ 65, 65 },
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.texture_options = .{
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.min_filter = .nearest,
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.mag_filter = .nearest,
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