feat: refine screen size based sprite selection
Before this change, medium was selected even for devices that could use the large sprites. I also changed the metric from `framebuffer_size[1]` to `window_size[1]`. This is pixel art with pixels that are designed to be seen. We care more about its size on the screen.dev
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dbe5a92b54
commit
a14e5c3839
16
src/main.zig
16
src/main.zig
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@ -405,23 +405,23 @@ pub fn main() !void {
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_ = canvas.printText(.{ 0, 0 }, "History len: {}", .{history.items.len}, .{});
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_ = canvas.printText(.{ 0, 0 }, "History len: {}", .{history.items.len}, .{});
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switch (framebuffer_size[1]) {
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switch (window_size[1]) {
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0...300 => if (card_tilemap_small == null) {
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0...144 => if (card_tilemap_small == null) {
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card_tilemap_small = try assets.loadSmallCards(gpa.allocator());
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card_tilemap_small = try assets.loadSmallCards(gpa.allocator());
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},
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},
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301...1000 => if (card_tilemap_medium == null) {
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145...299 => if (card_tilemap_medium == null) {
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card_tilemap_medium = try assets.loadMediumCards(gpa.allocator());
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card_tilemap_medium = try assets.loadMediumCards(gpa.allocator());
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},
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},
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1001...std.math.maxInt(c_int) => if (card_tilemap_large == null) {
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300...std.math.maxInt(c_int) => if (card_tilemap_large == null) {
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card_tilemap_large = try assets.loadLargeCards(gpa.allocator());
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card_tilemap_large = try assets.loadLargeCards(gpa.allocator());
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},
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},
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else => unreachable,
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else => unreachable,
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}
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}
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const deck_sprites = switch (framebuffer_size[1]) {
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const deck_sprites = switch (window_size[1]) {
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0...300 => card_tilemap_small.?,
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0...144 => card_tilemap_small.?,
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301...1000 => card_tilemap_medium.?,
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145...299 => card_tilemap_medium.?,
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1001...std.math.maxInt(c_int) => card_tilemap_large.?,
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300...std.math.maxInt(c_int) => card_tilemap_large.?,
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else => unreachable,
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else => unreachable,
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};
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};
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