feat: add status bar with each player's card count
parent
41ede6d1cb
commit
99ba7fad7a
22
rummy.lua
22
rummy.lua
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@ -217,6 +217,8 @@ function handler_start_of_turn(action)
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textx=60, texty=40,
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})
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build_player_status_bar(elements, players_hands)
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local space_around=((240-24)/(2))
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local x=space_around
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table.insert(elements, {
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@ -356,6 +358,22 @@ function build_hand_ui(elements, hand, draft, can_select)
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end
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end
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function build_player_status_bar(elements, hands)
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local y=80
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for i,hand in ipairs(hands) do
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local x=10
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table.insert(elements, {
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visual="#"..i,
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x=x, y=y
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})
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table.insert(elements, {
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visual=#hand,
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x=x+20, y=y
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})
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y=y+8
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end
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end
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function handler_draw_card(action)
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local cards_in_hand=players_hands[current_player]
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@ -373,6 +391,7 @@ function handler_draw_card(action)
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local elements={}
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build_player_status_bar(elements, players_hands)
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build_meld_ui(elements, cards_in_meld_draft, false)
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build_draw_discard_ui(elements, { is_drawing=true })
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build_hand_ui(elements, cards_in_hand, cards_in_meld_draft, false)
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@ -423,6 +442,7 @@ function handler_player_action(action)
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local elements={}
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build_player_status_bar(elements, players_hands)
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build_meld_ui(elements, cards_in_meld_draft, true)
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build_draw_discard_ui(elements, {
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discard_action=(#cards_in_meld_draft==1 and "Discard" or nil),
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@ -465,6 +485,7 @@ function handler_player_secondary_action(action)
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local elements={}
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build_player_status_bar(elements, players_hands)
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build_meld_ui(elements, cards_in_meld_draft, false)
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build_draw_discard_ui(elements, {
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discard_action=(#cards_in_meld_draft==1 and "Discard" or nil),
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@ -485,6 +506,7 @@ function handler_discard_confirm(action)
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local elements={}
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build_player_status_bar(elements, players_hands)
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build_meld_ui(elements, cards_in_meld_draft, false)
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build_draw_discard_ui(elements, {
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end_turn_action="End\nTurn",
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