feat: add main menu

dev
LeRoyce Pearson 2024-02-18 15:05:19 -07:00
parent bcfa629419
commit 9b512d9b58
1 changed files with 35 additions and 4 deletions

View File

@ -31,7 +31,7 @@ function BOOT()
discard_pile = draw_pile:draw_stack(1)
current_handler=handler_draw_card
current_handler=handler_main_menu
melds_on_tabletop={}
end
@ -46,8 +46,6 @@ function TIC()
end
while not current_page do
trace(current_handler)
trace(request)
local response=current_handler(request)
if response.redirect then
current_handler=response.redirect
@ -146,6 +144,40 @@ function TIC()
end
end
function handler_main_menu(action)
local player_count_cards={
Card:new(1, 1),
Card:new(2, 2),
Card:new(3, 3),
Card:new(4, 4),
}
local elements={}
table.insert(elements, {
visual="Rummy",
textx=100, texty=10,
})
table.insert(elements, {
visual="Select the number of players",
textx=60, texty=40,
})
local space_around=((240-(#player_count_cards*24))/(#player_count_cards+1))
local x=space_around
for i,card in ipairs(player_count_cards) do
table.insert(elements, {
visual=card,
x=x, y=68,
action=card,
})
x=x+24+space_around
end
return { page=elements }
end
function get_actions_from_page(page)
local actions={}
for i,element in ipairs(page) do
@ -188,7 +220,6 @@ function build_meld_ui(elements, draft, new_meld_allowed)
textx=meld_x, texty=meld_y+7,
x=meld_x, y=meld_y,
action=((new_meld_allowed and rummy_is_valid_meld(draft)) and "New\nMeld" or nil),
action_x=meld_x, action_y=meld_y,
})
end