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1d67ecdf43
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671d1410d5
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@ -41,7 +41,6 @@ stacks={}
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c_hover=nil
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hand=nil
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locations={}
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debug=false
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function create_deck()
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local cards={}
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@ -82,25 +81,10 @@ end
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function BOOT()
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stacks={
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{}, {}, -- deck, pile
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create_deck(), {}, -- deck, pile
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{}, {}, {}, {}, -- finished
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{}, {}, {}, {}, {}, {}, {}
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}
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if debug then
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for i=13,1,-1 do
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for a=1,4 do
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table.insert(stacks[7+a], {
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x=0,y=0,state=0,
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rank=i,
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suit=a
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})
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end
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end
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return
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end
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stacks[1] = create_deck()
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shuffle(stacks[1])
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table.insert(locations,{1,2,2})
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-- Set up stacks
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@ -245,15 +229,9 @@ function update()
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if #stacks[1]==0 then
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exhausted=true
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end
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elseif hand and hover and
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hand[1]==hover[1] and hand[2]==hover[2] and left
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then
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for i=3,6 do
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if move_sel(hand, {i,#stacks[i]}) then
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hand=nil
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break
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end
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end
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--[[elseif hand and hover and
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hand[1]==hover[1] and left
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then--]] -- TODO: double click to send to finished
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elseif hand and hover and left then
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move_sel(hand,hover)
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hand=nil
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@ -296,8 +274,8 @@ function update()
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last_left=left
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end
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function move_is_valid(hand,hover)
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if hand[1]==hover[1] then return false end
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function move_sel(hand,hover)
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if hand[1]==hover[1] then return end
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local moved_card=stacks[hand[1]][hand[2]]
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local is_valid_move=false
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if hover[1]==1 then
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@ -333,19 +311,14 @@ function move_is_valid(hand,hover)
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is_valid_move=true
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end
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end
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return is_valid_move
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end
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function move_sel(hand,hover)
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if not move_is_valid(hand, hover) then return false end
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if is_valid_move then
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for i=hand[2],#stacks[hand[1]] do
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stacks[hand[1]][hand[2]].state=0
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table.insert(
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stacks[hover[1]],
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table.remove(stacks[hand[1]], hand[2]))
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end
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return true
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end
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end
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function sel_can_move(sel)
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