wired/map2src.zig

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const std = @import("std");
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const PropertyType = enum { @"bool" };
const Property = struct {
name: []const u8 = &.{},
@"type": PropertyType = .@"bool",
value: union(PropertyType) { @"bool": bool },
};
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const Point = struct {
x: f64 = 0,
y: f64 = 0,
};
const Object = struct {
height: u64 = 0,
id: u64 = 0,
name: []const u8,
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point: bool = false,
polyline: []Point = &.{},
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properties: []Property = &.{},
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rotation: f64 = 0,
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@"type": enum { wire, source, door, spawn },
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visible: bool = true,
width: u64 = 0,
x: f64 = 0,
y: f64 = 0,
};
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const Layer = struct {
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data: []u64 = &.{},
objects: []Object = &.{},
height: u64 = 0,
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id: u64,
name: []const u8,
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draworder: enum { topdown, none } = .none,
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opacity: u64,
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@"type": enum { tilelayer, objectgroup },
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visible: bool,
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width: u64 = 0,
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x: i64,
y: i64,
};
const MapType = struct {
compressionlevel: i64 = -1,
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editorsettings: struct { chunksize: struct { height: usize = 0, width: usize = 0 } = .{} } = .{},
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height: u64 = 0,
infinite: bool = false,
layers: []Layer,
nextlayerid: u64 = 0,
nextobjectid: u64 = 0,
orientation: enum { orthogonal } = .orthogonal,
renderorder: enum { @"right-down" } = .@"right-down",
tiledversion: []const u8 = "",
tileheight: u64 = 0,
tilesets: []struct { firstgid: u64, source: []const u8 },
tilewidth: u64 = 0,
@"type": enum { map } = .map,
version: []const u8 = "",
width: u64 = 0,
};
const KB = 1024;
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var heap: [128 * KB]u8 = undefined;
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var fba = std.heap.FixedBufferAllocator.init(&heap);
var alloc = fba.allocator();
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var verbose = true;
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pub fn main() anyerror!void {
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do() catch |e| switch (e) {
error.NoOutputName => showHelp("No output filename supplied"),
else => return e,
};
}
pub fn showHelp(msg: []const u8) void {
std.log.info("{s}\n map2src <output> input1...", .{msg});
}
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pub fn do() !void {
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var argsIter = std.process.args();
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const cwd = std.fs.cwd();
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const progName = (try argsIter.next(alloc)) orelse "";
defer alloc.free(progName);
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if (verbose) std.log.info("{s}", .{progName});
const outputName = (try argsIter.next(alloc)) orelse return error.NoOutputName;
defer alloc.free(outputName);
var output = try cwd.createFile(outputName, .{});
defer output.close();
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while (try argsIter.next(alloc)) |arg| {
defer alloc.free(arg);
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if (verbose) std.log.info("{s}", .{arg});
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var filebuffer: [32 * KB]u8 = undefined;
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var filecontents = try cwd.readFile(arg, &filebuffer);
@setEvalBranchQuota(10000);
var tokenstream = std.json.TokenStream.init(filecontents);
const options = std.json.ParseOptions{ .allocator = fba.allocator() };
const map = try std.json.parse(MapType, &tokenstream, options);
defer std.json.parseFree(MapType, map, options);
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var outlist = std.ArrayList(u8).init(alloc);
defer outlist.deinit();
try outlist.appendSlice("const std = @import(\"std\");\n");
try outlist.appendSlice("const Vec2 = std.meta.Vector(2,i32);\n");
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try outlist.appendSlice("const Wire = struct { p1: Vec2, p2: Vec2, a1: bool, a2: bool };\n");
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var outbuffer: [16 * KB]u8 = undefined;
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for (map.layers) |layer| {
switch (layer.@"type") {
.tilelayer => {
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var outcontent = try std.fmt.bufPrint(
&outbuffer,
"pub const {2s}_size: Vec2 = Vec2{{ {}, {} }};\npub const {s}: [{}]u8 = .{any};\n",
.{ layer.width, layer.height, layer.name, layer.data.len, layer.data },
);
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_ = try outlist.appendSlice(outcontent);
},
.objectgroup => {
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var wirelist = std.ArrayList(Object).init(alloc);
defer wirelist.deinit();
var doorlist = std.ArrayList(Object).init(alloc);
defer doorlist.deinit();
var sourcelist = std.ArrayList(Object).init(alloc);
defer sourcelist.deinit();
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for (layer.objects) |obj| {
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switch (obj.@"type") {
.wire => try wirelist.append(obj),
.door => try doorlist.append(obj),
.source => try sourcelist.append(obj),
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.spawn => try appendSpawn(&outlist, obj),
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}
}
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try appendWires(&outlist, wirelist);
try appendDoors(&outlist, doorlist);
try appendSources(&outlist, sourcelist);
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},
}
}
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if (verbose) std.log.info("{s}", .{outlist.items});
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_ = try output.writeAll(outlist.items);
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}
}
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pub fn appendWires(outlist: *std.ArrayList(u8), wirelist: std.ArrayList(Object)) !void {
var outbuffer: [4 * KB]u8 = undefined;
var outcontent = try std.fmt.bufPrint(&outbuffer, "pub const wire: [{}]Wire = [_]Wire{{", .{wirelist.items.len});
try outlist.appendSlice(outcontent);
for (wirelist.items) |obj| {
try outlist.appendSlice(".{");
var a1 = true;
var a2 = true;
for (obj.properties) |p| {
if (std.mem.eql(u8, p.name, "anchor1")) a1 = p.value.@"bool";
if (std.mem.eql(u8, p.name, "anchor2")) a2 = p.value.@"bool";
}
var of = try std.fmt.bufPrint(&outbuffer, ".a1 = {}, .a2 = {},", .{ a1, a2 });
try outlist.appendSlice(of);
for (obj.polyline) |point, i| {
var pointf = try std.fmt.bufPrint(&outbuffer, ".p{} = Vec2{{ {}, {} }},", .{ i + 1, @floatToInt(i32, obj.x + point.x), @floatToInt(i32, obj.y + point.y) });
try outlist.appendSlice(pointf);
}
try outlist.appendSlice("}, ");
}
try outlist.appendSlice("};\n");
}
pub fn appendDoors(outlist: *std.ArrayList(u8), doorlist: std.ArrayList(Object)) !void {
var outbuffer: [4 * KB]u8 = undefined;
var outcontent = try std.fmt.bufPrint(&outbuffer, "pub const doors: [{}]Vec2 = [_]Vec2{{", .{doorlist.items.len});
try outlist.appendSlice(outcontent);
for (doorlist.items) |obj| {
var doorf = try std.fmt.bufPrint(&outbuffer, "Vec2{{ {}, {} }},", .{ @floatToInt(i32, @divTrunc(obj.x, 8)), @floatToInt(i32, @divTrunc(obj.y, 8)) });
try outlist.appendSlice(doorf);
}
try outlist.appendSlice("};\n");
}
pub fn appendSources(outlist: *std.ArrayList(u8), sourcelist: std.ArrayList(Object)) !void {
var outbuffer: [4 * KB]u8 = undefined;
var outcontent = try std.fmt.bufPrint(&outbuffer, "pub const sources: [{}]Vec2 = [_]Vec2{{", .{sourcelist.items.len});
try outlist.appendSlice(outcontent);
for (sourcelist.items) |obj| {
var sourcef = try std.fmt.bufPrint(&outbuffer, "Vec2{{ {}, {} }},", .{ @floatToInt(i32, @divTrunc(obj.x, 8)), @floatToInt(i32, @divTrunc(obj.y, 8)) });
try outlist.appendSlice(sourcef);
}
try outlist.appendSlice("};\n");
}
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pub fn appendSpawn(outlist: *std.ArrayList(u8), spawn: Object) !void {
var outbuffer: [4 * KB]u8 = undefined;
var outcontent = try std.fmt.bufPrint(
&outbuffer,
"pub const spawn: Vec2 = Vec2{{ {}, {} }};\n",
.{
@floatToInt(i32, @divTrunc(spawn.x, 8)),
@floatToInt(i32, @divTrunc(spawn.y, 8)),
},
);
try outlist.appendSlice(outcontent);
}