Only draw wires on screen
parent
5aac12931b
commit
0f64806045
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@ -500,6 +500,7 @@ fn updateCircuit() void {
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fn wirePhysicsProcess(dt: f32, wire: *Wire) void {
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var nodes = wire.nodes.slice();
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if (nodes.len == 0) return;
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if (!inView(wire.begin().pos) or !inView(wire.end().pos)) return;
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var physics = Physics{ .gravity = Vec2f{ 0, 0.25 }, .friction = Vec2f{ 0.1, 0.1 } };
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var kinematic = Kinematic{ .col = AABB{ .pos = Vec2f{ -1, -1 }, .size = Vec2f{ 1, 1 } } };
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@ -550,6 +551,7 @@ fn constrainNodes(prevNode: *Pos, node: *Pos) void {
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}
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fn wireDrawProcess(_: f32, wire: *Wire) void {
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if (!inView(wire.begin().pos) or !inView(wire.end().pos)) return;
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var nodes = wire.nodes.slice();
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if (nodes.len == 0) return;
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@ -570,6 +572,7 @@ fn vec2ftovec2(vec2f: Vec2f) w4.Vec2 {
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}
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fn drawProcess(_: f32, pos: *Pos, sprite: *Sprite) void {
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if (!inView(pos.pos)) return;
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w4.DRAW_COLORS.* = 0x2210;
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const fpos = pos.pos + sprite.offset;
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const ipos = w4.Vec2{ @floatToInt(i32, fpos[0]), @floatToInt(i32, fpos[1]) } - camera * Map.tile_size;
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