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|
||||
27,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,45,0,0,0,0,0,0,0,0,0,0,0,24,60,26,26,26,26,26,25,0,0,0,0,0,0,0,0,0,0,0,27,
|
||||
27,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,24,60,26,26,26,26,25,0,0,0,0,0,47,74,
|
||||
27,0,0,0,0,0,0,0,0,0,47,26,41,0,0,0,0,0,0,0,0,0,0,0,0,44,0,0,0,0,0,44,0,0,0,0,0,0,0,0,27,0,0,0,0,0,40,46,0,0,0,0,45,0,0,0,0,0,47,74,
|
||||
27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,40,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
|
||||
27,0,0,0,0,0,0,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,
|
||||
27,0,0,0,0,40,26,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,
|
||||
27,0,0,0,0,24,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,60,26,26,26,26,26,26,26,26,25,0,0,0,0,0,0,0,0,27,
|
||||
40,26,46,0,47,41,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,27,
|
||||
0,0,0,0,0,0,40,26,26,26,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,27,
|
||||
0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,27,
|
||||
0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,24,60,25,0,0,0,0,0,0,0,27,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,30,0,28,0,0,0,0,0,0,0,27,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,26,26,26,26,26,26,26,26,73,26,73,26,26,26,26,26,26,26,73
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="3" name="objects">
|
||||
<object id="1" type="spawn" x="12" y="468">
|
||||
<object id="1" type="spawn" x="12" y="470">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="2" type="source" x="4" y="332">
|
||||
|
@ -157,5 +157,46 @@
|
|||
<object id="7" type="door" x="44" y="412">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="8" type="wire" x="172" y="396">
|
||||
<properties>
|
||||
<property name="anchor2" type="bool" value="false"/>
|
||||
</properties>
|
||||
<polyline points="56,-16 96,2"/>
|
||||
</object>
|
||||
<object id="10" type="door" x="196" y="404">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="11" type="door" x="260" y="404">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="12" type="door" x="268" y="340">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="13" type="source" x="476" y="476">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="14" type="wire" x="380" y="396">
|
||||
<properties>
|
||||
<property name="anchor1" type="bool" value="false"/>
|
||||
<property name="anchor2" type="bool" value="true"/>
|
||||
</properties>
|
||||
<polyline points="0,0 88,0"/>
|
||||
</object>
|
||||
<object id="15" type="wire" x="468" y="388">
|
||||
<properties>
|
||||
<property name="anchor2" type="bool" value="false"/>
|
||||
</properties>
|
||||
<polyline points="0,0 -48,8"/>
|
||||
</object>
|
||||
<object id="17" type="wire" x="372" y="364">
|
||||
<properties>
|
||||
<property name="anchor1" type="bool" value="false"/>
|
||||
<property name="anchor2" type="bool" value="true"/>
|
||||
</properties>
|
||||
<polyline points="0,0 96,0"/>
|
||||
</object>
|
||||
<object id="18" type="door" x="380" y="340">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
File diff suppressed because one or more lines are too long
BIN
assets/tiles.png
BIN
assets/tiles.png
Binary file not shown.
Before Width: | Height: | Size: 680 B After Width: | Height: | Size: 749 B |
File diff suppressed because one or more lines are too long
155
src/circuit.zig
155
src/circuit.zig
|
@ -6,7 +6,7 @@ const Vec2 = util.Vec2;
|
|||
const Cell = util.Cell;
|
||||
|
||||
pub fn is_circuit(tile: u8) bool {
|
||||
return is_plug(tile) or is_conduit(tile) or is_switch(tile);
|
||||
return is_plug(tile) or is_conduit(tile) or is_switch(tile) or is_logic(tile);
|
||||
}
|
||||
|
||||
pub fn is_plug(tile: u8) bool {
|
||||
|
@ -21,18 +21,39 @@ pub fn is_conduit(tile: u8) bool {
|
|||
}
|
||||
|
||||
pub fn is_switch(tile: u8) bool {
|
||||
return tile == 27 or tile == 28;
|
||||
return tile >= 27 and tile <= 30;
|
||||
}
|
||||
|
||||
pub fn is_logic(tile: u8) bool {
|
||||
return tile >= 59 and tile <= 62;
|
||||
}
|
||||
|
||||
pub fn toggle_switch(tile: u8) u8 {
|
||||
return if (tile == 27) 28 else 27;
|
||||
return switch (tile) {
|
||||
27 => 28,
|
||||
28 => 27,
|
||||
29 => 30,
|
||||
30 => 29,
|
||||
else => unreachable,
|
||||
};
|
||||
}
|
||||
|
||||
const Side = enum(u2) { up, right, down, left };
|
||||
const Side = enum(u2) {
|
||||
up,
|
||||
right,
|
||||
down,
|
||||
left,
|
||||
pub fn opposite(s: Side) Side {
|
||||
return switch (s) {
|
||||
.up => .down,
|
||||
.down => .up,
|
||||
.left => .right,
|
||||
.right => .left,
|
||||
};
|
||||
}
|
||||
pub fn side(s: Side) u2 {
|
||||
return @enumToInt(s);
|
||||
}
|
||||
|
||||
pub fn dir(s: Side) Cell {
|
||||
return switch (s) {
|
||||
.up => util.Dir.up,
|
||||
|
@ -41,6 +62,7 @@ pub fn dir(s: Side) Cell {
|
|||
.right => util.Dir.right,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
const Current = [4]bool;
|
||||
/// Returns sides that can conduct current
|
||||
|
@ -72,12 +94,66 @@ fn get_inputs(tile: u8) Current {
|
|||
44 => .{ true, false, false, false },
|
||||
45 => .{ false, false, false, true },
|
||||
46 => .{ false, true, false, false },
|
||||
// Closed switch
|
||||
27 => .{ true, false, true, false },
|
||||
// Switch
|
||||
27, 28, 29, 30 => .{ true, false, true, false },
|
||||
// Logic
|
||||
59 => .{ false, true, false, true },
|
||||
60 => .{ false, false, true, false },
|
||||
61 => .{ false, true, false, true },
|
||||
else => .{ false, false, false, false },
|
||||
};
|
||||
}
|
||||
|
||||
fn get_outputs(tile: u8) Current {
|
||||
return switch (tile) {
|
||||
// Corners
|
||||
23 => .{ false, true, true, false },
|
||||
24 => .{ false, false, true, true },
|
||||
39 => .{ true, true, false, false },
|
||||
40 => .{ true, false, false, true },
|
||||
// Straight
|
||||
25 => .{ false, true, false, true },
|
||||
26 => .{ true, false, true, false },
|
||||
// Cross
|
||||
41 => .{ false, false, false, false },
|
||||
42 => .{ true, true, true, true },
|
||||
// Ends
|
||||
55 => .{ false, false, true, false },
|
||||
56 => .{ false, true, false, false },
|
||||
57 => .{ true, false, false, false },
|
||||
58 => .{ false, false, false, true },
|
||||
// Tees
|
||||
71 => .{ false, true, true, true },
|
||||
72 => .{ true, true, false, true },
|
||||
73 => .{ true, false, true, true },
|
||||
74 => .{ true, true, true, false },
|
||||
// Plugs
|
||||
43 => .{ false, false, true, false },
|
||||
44 => .{ true, false, false, false },
|
||||
45 => .{ false, false, false, true },
|
||||
46 => .{ false, true, false, false },
|
||||
// Switch
|
||||
27, 29 => .{ true, false, true, false },
|
||||
// Logic
|
||||
// Calculated in fill
|
||||
// 59 => .{ false, false, false, false },
|
||||
// 60 => .{ true, false, false, false },
|
||||
// 61 => .{ true, false, false, false },
|
||||
else => .{ false, false, false, false },
|
||||
};
|
||||
}
|
||||
|
||||
const Logic = union(enum) { Not, And, Xor };
|
||||
|
||||
fn get_logic(tile: u8) ?Logic {
|
||||
return switch (tile) {
|
||||
59 => .And,
|
||||
60 => .Not,
|
||||
61 => .Xor,
|
||||
else => null,
|
||||
};
|
||||
}
|
||||
|
||||
const Plugs = [4]bool;
|
||||
/// Returns sides where wires may be plugged
|
||||
fn get_plugs(tile: u8) Plugs {
|
||||
|
@ -102,17 +178,18 @@ pub fn get_cell(this: @This(), cell: Cell) ?u8 {
|
|||
}
|
||||
|
||||
pub fn set_cell(this: *@This(), cell: Cell, tile: u8) void {
|
||||
var cellstate = CellState{ .tile = tile };
|
||||
this.cell_map.set(cell, cellstate);
|
||||
var cellData = CellData{ .tile = tile };
|
||||
this.cell_map.set(cell, cellData);
|
||||
}
|
||||
|
||||
const MAXCELLS = 400;
|
||||
const MAXBRIDGES = 10;
|
||||
const MAXSOURCES = 10;
|
||||
const MAXDOORS = 10;
|
||||
const MAXDOORS = 40;
|
||||
const MAXLOGIC = 40;
|
||||
|
||||
const CellState = struct { enabled: bool = false, tile: u8 };
|
||||
const CellMap = util.Map(Cell, CellState, MAXCELLS);
|
||||
const CellData = struct { level: u8 = 0, tile: u8 };
|
||||
const CellMap = util.Map(Cell, CellData, MAXCELLS);
|
||||
|
||||
const BridgeState = struct { cells: [2]Cell, id: usize, enabled: bool };
|
||||
const DoorState = struct { cell: Cell, enabled: bool };
|
||||
|
@ -123,6 +200,7 @@ cell_map: CellMap,
|
|||
bridges: std.BoundedArray(BridgeState, MAXBRIDGES),
|
||||
sources: std.BoundedArray(Cell, MAXSOURCES),
|
||||
doors: std.BoundedArray(DoorState, MAXDOORS),
|
||||
logic_map: std.BoundedArray(Cell, MAXLOGIC),
|
||||
|
||||
pub fn init(map: []const u8, map_size: Vec2) @This() {
|
||||
var this = @This(){
|
||||
|
@ -132,7 +210,16 @@ pub fn init(map: []const u8, map_size: Vec2) @This() {
|
|||
.bridges = std.BoundedArray(BridgeState, MAXBRIDGES).init(0) catch unreachable,
|
||||
.sources = std.BoundedArray(Cell, MAXSOURCES).init(0) catch unreachable,
|
||||
.doors = std.BoundedArray(DoorState, MAXDOORS).init(0) catch unreachable,
|
||||
.logic_map = std.BoundedArray(Cell, MAXLOGIC).init(0) catch unreachable,
|
||||
};
|
||||
for (map) |tile, index| {
|
||||
if (is_logic(tile)) {
|
||||
const i = @intCast(i32, index);
|
||||
const cell = Cell{ @mod(i, this.map_size[0]), @divTrunc(i, this.map_size[0]) };
|
||||
// w4.tracef("%d, %d: %d", cell[0], cell[1], this.logic_map.len);
|
||||
this.logic_map.append(cell) catch unreachable;
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -143,11 +230,11 @@ pub fn indexOf(this: @This(), cell: Cell) ?usize {
|
|||
|
||||
pub fn enable(this: *@This(), cell: Cell) void {
|
||||
if (this.cell_map.get(cell)) |c| {
|
||||
c.enabled = true;
|
||||
c.level += 1;
|
||||
return;
|
||||
}
|
||||
const t = this.get_cell(cell) orelse unreachable;
|
||||
this.cell_map.set(cell, .{ .tile = t, .enabled = true });
|
||||
this.cell_map.set(cell, .{ .tile = t, .level = 1 });
|
||||
}
|
||||
|
||||
pub fn bridge(this: *@This(), cells: [2]Cell, bridgeID: usize) void {
|
||||
|
@ -188,7 +275,7 @@ pub fn enabledDoors(this: @This()) std.BoundedArray(Cell, MAXDOORS) {
|
|||
|
||||
pub fn isEnabled(this: @This(), cell: Cell) bool {
|
||||
if (this.cell_map.get_const(cell)) |c| {
|
||||
return c.enabled;
|
||||
return c.level >= 1;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -205,7 +292,7 @@ pub fn toggle(this: *@This(), c: Cell) void {
|
|||
|
||||
pub fn clear(this: *@This()) void {
|
||||
for (this.cell_map.values.slice()) |*cell| {
|
||||
cell.enabled = false;
|
||||
cell.level = 0;
|
||||
}
|
||||
for (this.doors.slice()) |*door| {
|
||||
door.enabled = false;
|
||||
|
@ -219,9 +306,9 @@ pub fn reset(this: *@This()) void {
|
|||
}
|
||||
|
||||
const w4 = @import("wasm4.zig");
|
||||
const Queue = util.Queue(Cell, MAXCELLS);
|
||||
// Returns number of cells filled
|
||||
pub fn fill(this: *@This()) usize {
|
||||
const Queue = util.Queue(Cell, MAXCELLS);
|
||||
var count: usize = 0;
|
||||
var visited = std.BoundedArray(usize, MAXCELLS).init(0) catch unreachable;
|
||||
var q = Queue.init();
|
||||
|
@ -229,9 +316,6 @@ pub fn fill(this: *@This()) usize {
|
|||
q.insert(source);
|
||||
}
|
||||
while (q.remove()) |cell| {
|
||||
const index = this.indexOf(cell) orelse continue;
|
||||
const hasVisited = std.mem.containsAtLeast(usize, visited.slice(), 1, &.{index});
|
||||
if (hasVisited) continue;
|
||||
const tile = this.get_cell(cell) orelse {
|
||||
for (this.doors.slice()) |*d| {
|
||||
if (@reduce(.And, d.cell == cell)) {
|
||||
|
@ -240,15 +324,38 @@ pub fn fill(this: *@This()) usize {
|
|||
}
|
||||
continue;
|
||||
};
|
||||
visited.append(index) catch unreachable;
|
||||
const index = this.indexOf(cell) orelse continue;
|
||||
this.enable(cell);
|
||||
const hasVisited = std.mem.containsAtLeast(usize, visited.slice(), 1, &.{index});
|
||||
if (hasVisited and !is_logic(tile)) continue;
|
||||
visited.append(index) catch unreachable;
|
||||
count += 1;
|
||||
for (get_inputs(tile)) |conductor, i| {
|
||||
if (get_logic(tile)) |logic| {
|
||||
// TODO: implement other logic (though I'm pretty sure that requires a graph...)
|
||||
if (logic != .And) continue;
|
||||
if (this.cell_map.get(cell)) |data| {
|
||||
// Skip current loop if and isn't high enough
|
||||
if (data.level < 2) continue;
|
||||
q.insert(cell + util.Dir.up);
|
||||
}
|
||||
}
|
||||
for (get_outputs(tile)) |conductor, i| {
|
||||
if (!conductor) continue;
|
||||
const s = @intToEnum(Side, i);
|
||||
const delta = dir(s);
|
||||
const delta = s.dir();
|
||||
// TODO: check that cell can recieve from this side
|
||||
q.insert(cell + delta);
|
||||
const nextCell = cell + delta;
|
||||
const nextTile = this.get_cell(nextCell) orelse here: {
|
||||
for (this.doors.slice()) |*d| {
|
||||
// w4.tracef("door %d, %d", nextCell[0], nextCell[1]);
|
||||
if (@reduce(.And, d.cell == nextCell)) {
|
||||
d.enabled = true;
|
||||
}
|
||||
}
|
||||
break :here 0;
|
||||
};
|
||||
if (get_inputs(nextTile)[@enumToInt(s.opposite())])
|
||||
q.insert(nextCell);
|
||||
}
|
||||
if (is_plug(tile)) {
|
||||
for (this.bridges.slice()) |*b| {
|
||||
|
|
Loading…
Reference in New Issue