diff --git a/assets/maps/test.json b/assets/maps/test.json index 0b4da5a..53ba4f6 100644 --- a/assets/maps/test.json +++ b/assets/maps/test.json @@ -3,7 +3,7 @@ "infinite":false, "layers":[ { - "data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 178, 180, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 1, 19, 52, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 1, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 33, 54, 1, 1, 1, 1, 1, 1, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], + "data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 1, 19, 52, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 1, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 33, 54, 1, 1, 1, 1, 1, 1, 1, 50, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], "height":20, "id":1, "name":"solid", @@ -15,7 +15,7 @@ "y":0 }, { - "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 178, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 180, 0, 0, 0, 0, 0, 0, 178, 180, 0, 0, 0, 0, 0, 0, 178, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "height":20, "id":2, "name":"conduit", diff --git a/assets/maps/test.tmx b/assets/maps/test.tmx index 3dd7a90..34a2052 100644 --- a/assets/maps/test.tmx +++ b/assets/maps/test.tmx @@ -8,7 +8,7 @@ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,1,1, -1,39,1,1,1,1,1,1,1,178,180,1,1,1,1,1,1,1,37,1, +1,39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,37,1, 1,39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,37,1, 1,1,19,52,1,50,19,19,19,19,19,19,19,19,19,19,19,19,1,1, 1,39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,37,1, @@ -32,7 +32,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -131,131,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,130,0, +131,131,180,0,0,0,0,0,0,178,180,0,0,0,0,0,0,178,130,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, diff --git a/assets/tiles.png b/assets/tiles.png index 1df2f5d..99bf05c 100644 Binary files a/assets/tiles.png and b/assets/tiles.png differ diff --git a/assets/tiles.zig b/assets/tiles.zig index 7d9286f..d3d2458 100644 --- a/assets/tiles.zig +++ b/assets/tiles.zig @@ -2,5 +2,5 @@ pub const tiles_width = 128; pub const tiles_height = 128; pub const tiles_flags = 1; // BLIT_2BPP -pub const tiles = [4096]u8{ 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}; diff --git a/src/main.zig b/src/main.zig index cc0ff5b..5c07f9b 100644 --- a/src/main.zig +++ b/src/main.zig @@ -3,8 +3,16 @@ const w4 = @import("wasm4.zig"); const ecs = @import("ecs.zig"); const assets = @import("assets"); +const Vec2 = std.meta.Vector(2, i32); const Vec2f = std.meta.Vector(2, f32); -const AABB = struct { offset: Vec2f, size: Vec2f }; +const AABB = struct { + pos: Vec2f, + size: Vec2f, + + pub fn addv(this: @This(), vec2f: Vec2f) @This() { + return @This(){ .pos = this.pos + vec2f, .size = this.size }; + } +}; const Anim = struct { time: usize = 0, currentOp: usize = 0, @@ -49,6 +57,8 @@ const Anim = struct { // Components const Pos = Vec2f; +/// Stores last position, for velocity +const LastPos = Vec2f; const Control = struct { controller: enum { player }, state: enum { stand, walk, jump, fall }, @@ -61,6 +71,7 @@ const Kinematic = struct { col: AABB }; const Wire = struct { end: Vec2f, grabbed: ?enum { begin, end } = null }; const Component = struct { pos: Pos, + lastpos: LastPos, control: Control, sprite: Sprite, staticAnim: StaticAnim, @@ -96,30 +107,31 @@ const playerAnim = pac: { export fn start() void { _ = world.create(.{ - .pos = .{ 76, 76 }, + .pos = .{ 100, 80 }, + .lastpos = .{ 100, 80 }, .control = .{ .controller = .player, .state = .stand }, .sprite = .{ .offset = .{ -4, -8 }, .size = .{ 8, 8 }, .index = 0, .flags = .{ .bpp = .b1 } }, .controlAnim = ControlAnim{ .anims = playerAnim, .state = Anim{ .anim = &.{} }, }, - .kinematic = .{ .col = .{ .offset = .{ -2, -8 }, .size = .{ 4, 8 } } }, + .kinematic = .{ .col = .{ .pos = .{ -3, -6 }, .size = .{ 5, 5 } } }, }) catch unreachable; for (assets.wire) |wire| { - w4.trace("begin {}, end {}", .{ wire[0], wire[1] }); + // w4.trace("begin {}, end {}", .{ wire[0], wire[1] }); const begin = Vec2f{ @intToFloat(f32, wire[0][0]), @intToFloat(f32, wire[0][1]) }; const end = Vec2f{ @intToFloat(f32, wire[1][0]), @intToFloat(f32, wire[1][1]) }; - w4.trace("{}, {}, begin {d:3.0}, end {d:3.0}", .{ wire[0], wire[1], begin, end }); + // w4.trace("{}, {}, begin {d:3.0}, end {d:3.0}", .{ wire[0], wire[1], begin, end }); const w = Wire{ .end = end }; - const e = world.create(.{ + _ = world.create(.{ .pos = begin, .wire = w, }) catch { w4.trace("problem", .{}); unreachable; }; - w4.trace("{}", .{world.components.items(.wire)[e]}); + // w4.trace("{}", .{world.components.items(.wire)[e]}); } } @@ -127,8 +139,9 @@ export fn update() void { w4.DRAW_COLORS.* = 0x0004; w4.rect(.{ 0, 0 }, .{ 160, 160 }); - world.process(1, &.{ .pos, .kinematic }, kinematicProcess); + world.process(1, &.{ .pos, .lastpos }, velocityProcess); world.process(1, &.{ .pos, .control }, controlProcess); + world.process(1, &.{ .pos, .lastpos, .kinematic }, kinematicProcess); world.process(1, &.{ .sprite, .staticAnim }, staticAnimProcess); world.process(1, &.{ .sprite, .controlAnim, .control }, controlAnimProcess); world.process(1, &.{ .pos, .sprite }, drawProcess); @@ -148,15 +161,8 @@ export fn update() void { } world.process(1, &.{ .pos, .wire }, wireProcess); - // for (assets.wire) |wire| { - // w4.DRAW_COLORS.* = 0x0001; - // w4.line(wire[0], wire[1]); - // w4.DRAW_COLORS.* = 0x0031; - // if (distance(wire[0], w4.MOUSE.pos()) < 8) w4.oval(wire[0] - w4.Vec2{ 2, 2 }, w4.Vec2{ 5, 5 }); - // if (distance(wire[1], w4.MOUSE.pos()) < 8) w4.oval(wire[1] - w4.Vec2{ 2, 2 }, w4.Vec2{ 5, 5 }); - // } - mouseLast = w4.MOUSE.buttons.left; + button_1_last = w4.GAMEPAD1.button_1; } fn distance(a: w4.Vec2, b: w4.Vec2) i32 { @@ -176,6 +182,9 @@ fn wireProcess(_: f32, pos: *Pos, wire: *Wire) void { w4.line(begin, end); w4.DRAW_COLORS.* = 0x0031; + const drawdistance = 16; + const clickdistance = 3; + if (wire.grabbed) |whichEnd| { switch (whichEnd) { .begin => pos.* = vec2tovec2f(w4.MOUSE.pos()), @@ -183,13 +192,13 @@ fn wireProcess(_: f32, pos: *Pos, wire: *Wire) void { } if (w4.MOUSE.buttons.left and !mouseLast) wire.grabbed = null; } else { - if (distance(begin, w4.MOUSE.pos()) < 8) { + if (distance(begin, w4.MOUSE.pos()) < drawdistance) { w4.oval(begin - w4.Vec2{ 2, 2 }, w4.Vec2{ 5, 5 }); - if (w4.MOUSE.buttons.left and !mouseLast) wire.grabbed = .begin; + if (distance(begin, w4.MOUSE.pos()) < clickdistance and w4.MOUSE.buttons.left and !mouseLast) wire.grabbed = .begin; } - if (distance(end, w4.MOUSE.pos()) < 8) { + if (distance(end, w4.MOUSE.pos()) < drawdistance) { w4.oval(end - w4.Vec2{ 2, 2 }, w4.Vec2{ 5, 5 }); - if (w4.MOUSE.buttons.left and !mouseLast) wire.grabbed = .end; + if (distance(end, w4.MOUSE.pos()) < clickdistance and w4.MOUSE.buttons.left and !mouseLast) wire.grabbed = .end; } } } @@ -221,23 +230,113 @@ fn controlAnimProcess(_: f32, sprite: *Sprite, anim: *ControlAnim, control: *Con anim.state.update(&sprite.index); } +var button_1_last = false; + fn controlProcess(_: f32, pos: *Pos, control: *Control) void { var delta = Vec2f{ 0, 0 }; - if (w4.GAMEPAD1.button_up) delta[1] -= 1; - if (w4.GAMEPAD1.button_down) delta[1] += 1; + if (w4.GAMEPAD1.button_1 and !button_1_last) delta[1] -= 20; if (w4.GAMEPAD1.button_left) delta[0] -= 1; if (w4.GAMEPAD1.button_right) delta[0] += 1; if (delta[0] != 0 or delta[1] != 0) { control.state = .walk; - pos.* += delta; + var move = delta * @splat(2, @as(f32, 0.2)); + pos.* += move; + if (delta[0] > 0) control.facing = .right; + if (delta[0] < 0) control.facing = .left; } else { control.state = .stand; } } -fn kinematicProcess(_: f32, pos: *Pos, kinematic: *Kinematic) void { - pos.* += Vec2f{ 0, 1 }; - var topleft = pos.* + kinematic.col.offset; - var bottomright = topleft + kinematic.col.size; - if (bottomright[1] > 160) pos.*[1] = 160 - (kinematic.col.offset[1] + kinematic.col.size[1]); +/// pos should be in tile coordinates, not world coordinates +fn get_tile(x: i32, y: i32) ?u8 { + if (x < 0 or x > 19 or y < 0 or y > 19) return null; + const i = x + y * 20; + return assets.solid[@intCast(u32, i)]; } + +/// rect should be absolutely positioned. Add pos to kinematic.collider +fn level_collide(rect: AABB) std.BoundedArray(AABB, 9) { + const tileSize = 8; + const top_left = rect.pos / @splat(2, @as(f32, tileSize)); + const bot_right = (rect.pos + rect.size) / @splat(2, @as(f32, tileSize)); + var collisions = std.BoundedArray(AABB, 9).init(0) catch unreachable; + + var i: isize = @floatToInt(i32, top_left[0]); + while (i <= @floatToInt(i32, bot_right[0])) : (i += 1) { + var a: isize = @floatToInt(i32, top_left[1]); + while (a <= @floatToInt(i32, bot_right[1])) : (a += 1) { + var tile = get_tile(i, a); + if (tile == null or tile.? != 1) { + collisions.append(AABB{ + .pos = Vec2f{ + @intToFloat(f32, i * tileSize), + @intToFloat(f32, a * tileSize), + }, + .size = Vec2f{ tileSize, tileSize }, + }) catch unreachable; + } + } + } + + return collisions; +} + +fn kinematicProcess(_: f32, pos: *Pos, lastpos: *LastPos, kinematic: *Kinematic) void { + var next = lastpos.*; + next[0] = pos.*[0]; + var hcol = level_collide(kinematic.col.addv(next)); + if (hcol.len > 0) { + next[0] = lastpos.*[0]; + } + + next[1] = pos.*[1]; + var vcol = level_collide(kinematic.col.addv(next)); + if (vcol.len > 0) { + next[1] = lastpos.*[1]; + } + + pos.* = next; +} + +fn velocityProcess(_: f32, pos: *Pos, lastpos: *LastPos) void { + var vel = pos.* - lastpos.*; + + vel *= @splat(2, @as(f32, 0.9)); + vel += Vec2f{ 0, 0.25 }; + vel = @minimum(Vec2f{ 8, 8 }, @maximum(Vec2f{ -8, -8 }, vel)); + + lastpos.* = pos.*; + pos.* += vel; +} + +// fn gravityprocess(dt: f32, posptr: *comp.pos, gravityptr: *comp.gravity) void { +// _ = dt; +// posptr.*.cur = posptr.*.cur.add(gravityptr.*); +// } + +// fn collisionprocess(_: f32, posptr: *comp.pos, kinematicptr: *comp.kinematic) void { +// const pos = posptr.*.cur; +// const old = posptr.*.old; +// const kinematic = kinematicptr.*; + +// var next = vec.init(pos.x, old.y); +// var collisions = level_collide(kinematic.collider.addv(next)); +// if (collisions.len > 0) { +// next.x = old.x; +// kinematicptr.*.onwall = true; +// } else { +// kinematicptr.*.onwall = false; +// } + +// next.y = pos.y; +// collisions = level_collide(kinematic.collider.addv(next)); +// if (collisions.len > 0) { +// next.y = old.y; +// kinematicptr.*.onground = true; +// } else { +// kinematicptr.*.onground = false; +// } + +// posptr.*.cur = next; +// }