diff --git a/assets/maps/wired.ldtk b/assets/maps/wired.ldtk index ebcb6da..5447f48 100644 --- a/assets/maps/wired.ldtk +++ b/assets/maps/wired.ldtk @@ -2742,7 +2742,7 @@ 1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,0,0,1,1,1, 1,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,1,1,3,0,0,1,1,1,0,0, 3,3,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,3,3, - 1,1,1,3,3,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,1,1,1,1,1, + 1,1,1,3,3,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ], "autoLayerTiles": [ @@ -2880,7 +2880,6 @@ { "px": [96,72], "src": [16,56], "f": 0, "t": 114, "d": [20,192] }, { "px": [48,120], "src": [16,56], "f": 0, "t": 114, "d": [20,306] }, { "px": [136,144], "src": [0,56], "f": 0, "t": 112, "d": [85,377] }, - { "px": [152,144], "src": [0,56], "f": 0, "t": 112, "d": [85,379] }, { "px": [144,144], "src": [8,56], "f": 0, "t": 113, "d": [90,378] }, { "px": [144,136], "src": [64,56], "f": 0, "t": 120, "d": [91,358] }, { "px": [24,48], "src": [8,16], "f": 0, "t": 33, "d": [125,123] }, diff --git a/src/world.zig b/src/world.zig index 9d819d9..573f6b4 100644 --- a/src/world.zig +++ b/src/world.zig @@ -26,15 +26,15 @@ pub const TileData = union(enum) { pub fn toByte(data: TileData) u8 { switch (data) { - .tile => |int| return 1 | (int << 1), + .tile => |int| return 0b0000_0001 | (int << 1), .flags => |flags| return (@intCast(u7, @boolToInt(flags.solid)) << 1) | (@intCast(u7, flags.circuit) << 2), } } pub fn fromByte(byte: u8) TileData { - const is_tile = (1 & byte) > 0; + const is_tile = (0b0000_0001 & byte) > 0; if (is_tile) { - const tile = @intCast(u7, (~@as(u7, 1) & byte) >> 1); + const tile = @intCast(u7, (0b1111_1110 & byte) >> 1); return TileData{ .tile = tile }; } else { const is_solid = (0b0000_0010 & byte) > 0; diff --git a/tools/LDtkImport.zig b/tools/LDtkImport.zig index 158b485..1c7517c 100644 --- a/tools/LDtkImport.zig +++ b/tools/LDtkImport.zig @@ -150,8 +150,6 @@ fn make(step: *std.build.Step) !void { if (circuit_layer == null) return error.MissingCircuitLayer; if (collision_layer == null) return error.MissingCollisionLayer; - std.log.warn("Layers found", .{}); - const circuit = circuit_layer.?; const collision = collision_layer.?; @@ -175,19 +173,22 @@ fn make(step: *std.build.Step) !void { const tiles = level.tiles.?; - // Add straight tile data + // Add unchanged tile data for (collision.autoLayerTiles) |autotile| { const x = @divExact(autotile.px[0], collision.__gridSize); const y = @divExact(autotile.px[1], collision.__gridSize); const i = @intCast(usize, x + y * width); - tiles[i] = world.TileData{ .tile = @intCast(u7, autotile.t + 1) }; + const sx = @divExact(autotile.src[0], collision.__gridSize); + const sy = @divExact(autotile.src[1], collision.__gridSize); + const t = sx + sy * 16 + 1; + tiles[i] = world.TileData{ .tile = @intCast(u7, t) }; } // Add circuit tiles for (circuit.intGridCsv) |cir64, i| { const cir = @intCast(u4, cir64); const col = collision.intGridCsv[i]; - if (col < 2) { + if (col == 0 or col == 1) { tiles[i] = world.TileData{ .flags = .{ .solid = col == 1, .circuit = cir,