Updated to use world coordinates
parent
73cb53e5e3
commit
a458426bed
161
src/circuit.zig
161
src/circuit.zig
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@ -1,5 +1,6 @@
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const std = @import("std");
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const util = @import("util.zig");
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const assets = @import("assets");
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const Vec2 = util.Vec2;
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const Cell = util.Cell;
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@ -20,7 +21,7 @@ pub fn is_conduit(tile: u8) bool {
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}
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pub fn is_switch(tile: u8) bool {
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return tile == 27 and tile == 28;
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return tile == 27 or tile == 28;
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}
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pub fn toggle_switch(tile: u8) u8 {
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@ -93,43 +94,76 @@ fn get_plugs(tile: u8) Plugs {
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}
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pub fn get_cell(this: @This(), cell: Cell) ?u8 {
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const c = cell - this.offset;
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if (c[0] < 0 or c[0] > 19 or c[1] > 19 or c[1] < 0) return null;
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const i = @intCast(usize, @mod(c[0], 20) + (c[1] * 20));
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return if (this.cells[i].tile != 0) this.cells[i].tile - 1 else null;
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if (this.cell_map.getConstCell(cell)) |c| return c.tile;
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const c = cell;
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if (c[0] < 0 or c[0] > this.map_size[0] or c[1] > this.map_size[1] or c[1] < 0) return null;
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const i = @intCast(usize, @mod(c[0], this.map_size[0]) + (c[1] * this.map_size[1]));
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return if (this.map[i] != 0) this.map[i] - 1 else null;
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}
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pub fn set_cell(this: *@This(), c: Cell, tile: u8) void {
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if (c[0] < 0 or c[0] > 19 or c[1] > 19 or c[1] < 0) return;
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const i = @intCast(usize, @mod(c[0], 20) + (c[1] * 20));
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this.cells[i].tile = tile + 1;
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pub fn set_cell(this: *@This(), cell: Cell, tile: u8) void {
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var cellstate = CellState{ .cell = cell, .tile = tile };
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this.cell_map.setCell(cellstate);
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}
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fn index2cell(i: usize) Cell {
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return Vec2{ i % 20, @divTrunc(i, 20) };
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}
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fn cell2index(c: Cell) ?usize {
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if (c[0] < 0 or c[0] >= 20 or c[1] >= 20 or c[1] < 0) return null;
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return @intCast(usize, @mod(c[0], 20) + (c[1] * 20));
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}
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const CellState = struct { enabled: bool = false, tile: u8 };
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const MAXCELLS = 400;
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const MAXBRIDGES = 10;
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const MAXSOURCES = 10;
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const CellMap = [MAXCELLS]CellState;
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const CellState = struct { cell: Cell, enabled: bool = false, tile: u8 };
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const CellMap = struct {
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data: std.BoundedArray(CellState, MAXCELLS),
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pub fn init() @This() {
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return @This(){ .data = std.BoundedArray(CellState, MAXCELLS).init(0) catch unreachable };
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}
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pub fn getCell(this: *@This(), cell: Cell) ?*CellState {
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for (this.data.slice()) |*cellstate| {
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if (@reduce(.And, cellstate.cell == cell)) {
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return cellstate;
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}
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}
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return null;
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}
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pub fn getConstCell(this: @This(), cell: Cell) ?CellState {
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for (this.data.constSlice()) |cellstate| {
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if (@reduce(.And, cellstate.cell == cell)) {
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return cellstate;
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}
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}
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return null;
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}
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pub fn setCell(this: *@This(), newcell: CellState) void {
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for (this.data.slice()) |*cellstate| {
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if (@reduce(.And, cellstate.cell == newcell.cell)) {
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cellstate.* = newcell;
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return;
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}
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}
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this.data.append(newcell) catch unreachable;
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}
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pub fn is_enabled(this: @This(), cell: Cell) bool {
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if (this.getConstCell(cell)) |cellstate| {
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return cellstate.enabled;
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}
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return false;
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}
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};
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const BridgeState = struct { cells: [2]Cell, id: usize, enabled: bool };
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offset: Cell,
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cells: CellMap,
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map: []const u8,
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map_size: Vec2,
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cell_map: CellMap,
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bridges: std.BoundedArray(BridgeState, MAXBRIDGES),
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sources: std.BoundedArray(Cell, MAXSOURCES),
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pub fn init() @This() {
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var this = @This(){
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.offset = Cell{ 0, 0 },
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.cells = undefined,
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.map = &assets.conduit,
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.map_size = assets.conduit_size,
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.cell_map = CellMap.init(),
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.bridges = std.BoundedArray(BridgeState, MAXBRIDGES).init(0) catch unreachable,
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.sources = std.BoundedArray(Cell, MAXSOURCES).init(0) catch unreachable,
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};
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@ -138,25 +172,31 @@ pub fn init() @This() {
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pub fn load(this: *@This(), offset: Cell, map: []const u8, map_size: Vec2) void {
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this.offset = offset;
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var y: usize = 0;
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while (y < 20) : (y += 1) {
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var x: usize = 0;
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while (x < 20) : (x += 1) {
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const i = x + y * 20;
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const a = (@intCast(usize, offset[0]) + x) + (@intCast(usize, offset[1]) + y) * @intCast(usize, map_size[0]);
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this.cells[i].tile = map[a];
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}
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}
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this.map = map;
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this.map_size = map_size;
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// var y: usize = 0;
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// while (y < 20) : (y += 1) {
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// var x: usize = 0;
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// while (x < 20) : (x += 1) {
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// const i = x + y * 20;
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// const a = (@intCast(usize, offset[0]) + x) + (@intCast(usize, offset[1]) + y) * @intCast(usize, map_size[0]);
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// this.cells[i].tile = map[a];
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// }
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// }
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}
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pub fn indexOf(this: @This(), cell: Cell) ?usize {
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return cell2index(cell - this.offset);
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if (cell[0] < 0 or cell[0] >= this.map_size[0] or cell[1] >= this.map_size[1] or cell[1] < 0) return null;
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return @intCast(usize, @mod(cell[0], this.map_size[0]) + (cell[1] * this.map_size[1]));
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}
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pub fn enable(this: *@This(), cell: Cell) void {
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if (this.indexOf(cell)) |c| {
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this.cells[c].enabled = true;
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if (this.cell_map.getCell(cell)) |c| {
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c.enabled = true;
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return;
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}
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const t = this.get_cell(cell) orelse unreachable;
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this.cell_map.setCell(.{ .cell = cell, .tile = t, .enabled = true });
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}
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pub fn bridge(this: *@This(), cells: [2]Cell, bridgeID: usize) void {
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@ -182,23 +222,22 @@ pub fn enabledBridges(this: @This()) std.BoundedArray(usize, MAXBRIDGES) {
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}
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pub fn isEnabled(this: @This(), cell: Cell) bool {
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if (this.indexOf(cell)) |c| {
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return this.cells[c].enabled;
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}
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return false;
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return this.cell_map.is_enabled(cell);
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}
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pub fn toggle(this: *@This(), c: Cell) void {
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const cell = c - this.offset;
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const cell = c;
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if (this.get_cell(cell)) |tile| {
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if (is_switch(tile)) {
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this.set_cell(cell, toggle_switch(tile));
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const toggled = toggle_switch(tile);
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w4.tracef("%d, %d: %d to %d", cell[0], cell[1], tile, toggled);
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this.set_cell(cell, toggled);
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}
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}
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}
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pub fn clear(this: *@This()) void {
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for (this.cells) |*cell| {
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for (this.cell_map.data.slice()) |*cell| {
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cell.enabled = false;
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}
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this.bridges.resize(0) catch unreachable;
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@ -214,16 +253,17 @@ const w4 = @import("wasm4.zig");
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pub fn fill(this: *@This()) usize {
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const Queue = util.Queue(Cell, MAXCELLS);
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var count: usize = 0;
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var visited: [MAXCELLS]bool = [_]bool{false} ** MAXCELLS;
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var visited = std.BoundedArray(usize, MAXCELLS).init(0) catch unreachable;
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var q = Queue.init();
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for (this.sources.slice()) |source| {
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q.insert(source);
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}
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while (q.remove()) |cell| {
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const index = this.indexOf(cell) orelse continue;
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const hasVisited = std.mem.containsAtLeast(usize, visited.slice(), 1, &.{index});
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if (hasVisited) continue;
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const tile = this.get_cell(cell) orelse continue;
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if (visited[index]) continue;
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visited[index] = true;
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visited.append(index) catch unreachable;
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this.enable(cell);
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count += 1;
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for (get_inputs(tile)) |conductor, i| {
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@ -247,3 +287,36 @@ pub fn fill(this: *@This()) usize {
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}
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return count;
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}
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const width = 20;
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const height = 20;
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const tile_size = Vec2{ 8, 8 };
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const tilemap_width = 16;
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const tilemap_height = 16;
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const tilemap_stride = 128;
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pub fn draw(this: @This()) void {
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var y: usize = 0;
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while (y < height) : (y += 1) {
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var x: usize = 0;
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while (x < width) : (x += 1) {
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const cell = Vec2{ @intCast(i32, x), @intCast(i32, y) };
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const pos = cell * tile_size;
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const tile = this.get_cell(cell + this.offset) orelse continue;
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if (tile == 0) continue;
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if (this.isEnabled(cell + this.offset)) w4.DRAW_COLORS.* = 0x0210 else w4.DRAW_COLORS.* = 0x0310;
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const t = Vec2{
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@intCast(i32, (tile % tilemap_width) * tile_size[0]),
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@intCast(i32, (tile / tilemap_width) * tile_size[0]),
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};
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w4.blitSub(
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&assets.tiles,
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pos,
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tile_size,
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t,
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tilemap_stride,
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.{ .bpp = .b2 },
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);
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}
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}
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}
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20
src/main.zig
20
src/main.zig
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@ -253,17 +253,9 @@ export fn update() void {
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w4.DRAW_COLORS.* = 0x0004;
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w4.rect(.{ 0, 0 }, .{ 160, 160 });
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drawProcess(1, &player.pos, &player.sprite);
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map.draw();
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for (circuit.cells) |cell, i| {
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const tilePlus = cell.tile;
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if (tilePlus == 0) continue;
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if (circuit.cells[i].enabled) w4.DRAW_COLORS.* = 0x0210 else w4.DRAW_COLORS.* = 0x0310;
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const tile = tilePlus - 1;
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const t = w4.Vec2{ @intCast(i32, (tile % 16) * 8), @intCast(i32, (tile / 16) * 8) };
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const pos = w4.Vec2{ @intCast(i32, (i % 20) * 8), @intCast(i32, (i / 20) * 8) };
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w4.blitSub(&assets.tiles, pos, .{ 8, 8 }, t, 128, .{ .bpp = .b2 });
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}
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map.draw();
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circuit.draw();
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for (wires.slice()) |*wire| {
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wireDrawProcess(1, wire);
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@ -287,7 +279,7 @@ export fn update() void {
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}
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if (indicator) |details| {
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const pos = details.pos;
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const pos = details.pos - (map.offset * Map.tile_size);
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const stage = @divTrunc((time % 60), 30);
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var size = Vec2{ 0, 0 };
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switch (stage) {
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@ -333,8 +325,9 @@ fn manipulationProcess(pos: *Pos, control: *Control) void {
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if (control.grabbing == null) {
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if (circuit.get_cell(cell)) |tile| {
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// w4.tracef("%d, %d: %d", cell[0], cell[1], tile);
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if (Circuit.is_switch(tile)) {
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indicator = .{ .t = .lever, .pos = cell * @splat(2, @as(i32, 8)) + Vec2{ 4, 4 } };
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indicator = .{ .t = .lever, .pos = cell * Map.tile_size + Vec2{ 4, 4 } };
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if (input.btnp(.one, .two)) {
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circuit.toggle(cell);
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updateCircuit();
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@ -492,7 +485,8 @@ fn wireDrawProcess(_: f32, wire: *Wire) void {
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w4.DRAW_COLORS.* = if (wire.enabled) 0x0002 else 0x0003;
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for (nodes) |node, i| {
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if (i == 0) continue;
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w4.line(vec2ftovec2(nodes[i - 1].pos), vec2ftovec2(node.pos));
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const offset = (map.offset * Map.tile_size);
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w4.line(vec2ftovec2(nodes[i - 1].pos) - offset, vec2ftovec2(node.pos) - offset);
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}
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wire.enabled = false;
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}
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