Add music, fiddle with stack size
parent
199c206a6d
commit
aebd05de18
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@ -60,7 +60,7 @@ pub fn build(b: *std.build.Builder) !void {
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lib.initial_memory = 65536;
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lib.max_memory = 65536;
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if (try version_supports_stack_first(zig_version)) {
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lib.stack_size = 14752;
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lib.stack_size = 24752;
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} else {
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// `--stack-first` option have been reenabled on wasm targets with https://github.com/ziglang/zig/pull/10572
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std.log.warn("Update to Zig >=0.9.1 (or >=0.10.0-dev.258 for nightly) to detect stack overflows at runtime.", .{});
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38
src/main.zig
38
src/main.zig
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@ -6,6 +6,7 @@ const input = @import("input.zig");
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const util = @import("util.zig");
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const Circuit = @import("circuit.zig");
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const Map = @import("map.zig");
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const Music = @import("music.zig");
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const Vec2 = util.Vec2;
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const Vec2f = util.Vec2f;
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@ -147,7 +148,7 @@ fn randRangeF(min: f32, max: f32) f32 {
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// Global vars
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const KB = 1024;
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var heap: [16 * KB]u8 = undefined;
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var heap: [10 * KB]u8 = undefined;
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var fba = std.heap.FixedBufferAllocator.init(&heap);
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var world: World = World.init(fba.allocator());
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var map: Map = undefined;
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@ -156,6 +157,7 @@ var particles: ParticleSystem = undefined;
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var prng = std.rand.DefaultPrng.init(0);
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var random = prng.random();
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var player: ?usize = null;
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var music = Music.Procedural.init(.C3, &Music.Minor, 83);
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const anim_store = struct {
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const stand = Anim.frame(0);
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@ -177,6 +179,8 @@ const playerAnim = pac: {
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break :pac animArr.slice();
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};
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const WireQuery = World.Query.require(&.{.wire});
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fn showErr(msg: []const u8) noreturn {
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w4.traceNoF(msg);
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unreachable;
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@ -235,8 +239,7 @@ export fn update() void {
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// Doing this before clearing the screen since the stack
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// reaches the screen during this block
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circuit.clear();
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const q = World.Query.require(&.{.wire});
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var wireIter = world.iter(q);
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var wireIter = world.iter(WireQuery);
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while (wireIter.next()) |wireID| {
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const e = world.get(wireID);
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const nodes = e.wire.?.nodes.constSlice();
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@ -259,8 +262,6 @@ export fn update() void {
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}
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}
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}
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w4.DRAW_COLORS.* = 0x0004;
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w4.rect(.{ 0, 0 }, .{ 160, 160 });
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world.process(1, &.{.pos}, velocityProcess);
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world.process(1, &.{ .pos, .physics }, physicsProcess);
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@ -271,8 +272,12 @@ export fn update() void {
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world.process(1, &.{ .pos, .kinematic }, kinematicProcess);
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world.process(1, &.{ .sprite, .staticAnim }, staticAnimProcess);
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world.process(1, &.{ .sprite, .controlAnim, .control }, controlAnimProcess);
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world.process(1, &.{ .pos, .sprite }, drawProcess);
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particles.update();
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// Drawing
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w4.DRAW_COLORS.* = 0x0004;
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w4.rect(.{ 0, 0 }, .{ 160, 160 });
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world.process(1, &.{ .pos, .sprite }, drawProcess);
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map.draw();
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for (circuit.cells) |cell, i| {
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@ -287,7 +292,6 @@ export fn update() void {
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world.process(1, &.{.wire}, wireDrawProcess);
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particles.update();
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particles.draw();
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if (player) |p| {
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@ -298,7 +302,10 @@ export fn update() void {
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circuit.isEnabled(pos + util.Dir.left) or
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circuit.isEnabled(pos + util.Dir.right);
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if (shouldHum) {
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w4.tone(.{ .start = 60 }, .{ .release = 255, .sustain = 0 }, 1, .{ .channel = .pulse1, .mode = .p50 });
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// w4.tone(.{ .start = 60 }, .{ .release = 255, .sustain = 0 }, 1, .{ .channel = .pulse1, .mode = .p50 });
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music.newIntensity = .active;
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} else {
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music.newIntensity = .calm;
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}
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}
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@ -312,7 +319,8 @@ export fn update() void {
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}
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if (details.active) {
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w4.tone(.{ .start = 60 }, .{ .release = 255, .sustain = 0 }, 10, .{ .channel = .pulse1, .mode = .p50 });
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// w4.tone(.{ .start = 60 }, .{ .release = 255, .sustain = 0 }, 10, .{ .channel = .pulse1, .mode = .p50 });
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music.newIntensity = .danger;
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w4.DRAW_COLORS.* = 0x0020;
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} else {
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w4.DRAW_COLORS.* = 0x0030;
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@ -325,6 +333,15 @@ export fn update() void {
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}
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}
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// Music
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const musicCommand = music.getNext(1);
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if (musicCommand.freq) |freq| {
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w4.tone(.{ .start = freq }, .{ .sustain = 2, .release = 2 }, 10, .{ .channel = .pulse2, .mode = .p50 });
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}
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if (musicCommand.drum) |drum| {
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w4.tone(drum.freq, drum.duration, 10, .{ .channel = .triangle });
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}
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indicator = null;
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input.update();
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time += 1;
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@ -396,8 +413,7 @@ fn wireManipulationProcess(_: f32, pos: *Pos, control: *Control) void {
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} else {
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const interactDistance = 4;
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var minDistance: f32 = interactDistance;
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const q = World.Query.require(&.{.wire});
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var wireIter = world.iter(q);
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var wireIter = world.iter(WireQuery);
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var interactWireID: ?usize = null;
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var which: usize = 0;
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while (wireIter.next()) |entityID| {
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@ -0,0 +1,84 @@
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const w4 = @import("wasm4.zig");
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const midiNote = [_]u16{
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8, 9, 9, 10, 10, 11, 12, 12, 13, 14, 15,
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15, 16, 17, 18, 19, 21, 22, 23, 24, 26, 28,
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29, 31, 33, 35, 37, 39, 41, 44, 46, 49, 52,
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55, 58, 62, 65, 69, 73, 78, 82, 87, 92, 98,
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104, 110, 117, 123, 131, 139, 147, 156, 165, 175, 185,
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196, 208, 220, 233, 247, 262, 277, 294, 311, 330, 349,
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370, 392, 415, 440, 466, 494, 523, 554, 587, 622, 659,
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698, 740, 784, 831, 880, 932, 988, 1047, 1109, 1175, 1245,
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1319, 1397, 1480, 1568, 1661, 1760, 1865, 1976, 2093, 2217, 2349,
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2489, 2637, 2794, 2960, 3136, 3322, 3520, 3729, 3951, 4186, 4435,
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4699, 4978, 5274, 5588, 5920, 6272, 6645, 7040, 7459, 7902, 8372,
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8870, 9397, 9956, 10548, 11175, 11840, 12544,
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};
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pub const Note = enum(usize) { C3 = 57, C4 = 69 };
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// Defines steps along a musical scale
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pub const Major = [8]usize{ 0, 2, 4, 5, 7, 9, 11, 12 };
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pub const Minor = [8]usize{ 0, 2, 3, 5, 7, 8, 11, 12 };
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pub const MusicCommand = struct {
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freq: ?u16 = null,
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drum: ?struct { freq: w4.ToneFrequency, duration: w4.ToneDuration } = null,
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};
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pub const Intensity = enum(u8) {
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calm = 0,
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active = 1,
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danger = 2,
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pub fn atLeast(lhs: @This(), rhs: @This()) bool {
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return @enumToInt(lhs) >= @enumToInt(rhs);
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}
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};
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pub const Procedural = struct {
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tick: usize,
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note: usize,
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beat: usize,
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beatsPerBar: usize,
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seed: usize,
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root: usize,
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scale: []const usize,
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intensity: Intensity = .calm,
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newIntensity: ?Intensity = null,
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pub fn init(root: Note, scale: []const usize, seed: usize) @This() {
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return @This(){
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.tick = 0,
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.beat = 15,
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.beatsPerBar = 6,
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.seed = seed,
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.root = @enumToInt(root),
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.scale = scale,
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.note = 0,
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};
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}
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pub fn getNext(this: *@This(), dt: u32) MusicCommand {
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var cmd = MusicCommand{};
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const beatProgress = this.tick % this.beat;
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const beatTotal = @divTrunc(this.tick, this.beat);
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const beat = beatTotal % this.beatsPerBar;
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const bar = @divTrunc(beat, this.beatsPerBar);
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this.tick += dt;
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if (beat == 0) this.intensity = this.newIntensity orelse this.intensity;
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if (this.intensity.atLeast(.active) and bar % 2 == 0 and beatProgress == 0) {
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cmd.freq = midiNote[this.root + this.scale[((this.seed * this.note) % 313) % 8]];
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this.note += 1;
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}
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if (this.intensity.atLeast(.calm) and beat == 0) cmd.drum = .{
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.freq = .{ .start = 100, .end = 1 },
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.duration = .{ .sustain = 1, .release = 4 },
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};
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if (this.intensity.atLeast(.danger) and beat % 3 == 1) cmd.drum = .{
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.freq = .{ .start = 1761 },
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.duration = .{ .release = 6 },
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};
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return cmd;
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}
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};
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