Minor changes
parent
dbf10e0aaa
commit
b5aa3db4e8
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@ -1,8 +1,8 @@
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const std = @import("std");
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const Vec2 = std.meta.Vector(2,i32);
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const Wire = struct { p1: Vec2, p2: Vec2, a1: bool, a2: bool };
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pub const solid: [400]u8 = .{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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pub const solid: [400]u8 = .{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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pub const conduit: [400]u8 = .{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 153, 0, 0, 0, 0, 0, 0, 154, 130, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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pub const wire: [3]Wire = [_]Wire{.{.a1 = true, .a2 = true,.p1 = Vec2{ 20, 20 },.p2 = Vec2{ 76, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 84, 20 },.p2 = Vec2{ 140, 20 },}, .{.a1 = true, .a2 = true,.p1 = Vec2{ 84, 68 },.p2 = Vec2{ 140, 68 },}, };
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pub const wire: [3]Wire = [_]Wire{.{.a1 = true, .a2 = true,.p1 = Vec2{ 20, 20 },.p2 = Vec2{ 76, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 84, 20 },.p2 = Vec2{ 140, 20 },}, .{.a1 = false, .a2 = false,.p1 = Vec2{ 84, 93 },.p2 = Vec2{ 140, 93 },}, };
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pub const doors: [2]Vec2 = [_]Vec2{Vec2{ 18, 17 },Vec2{ 9, 15 },};
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pub const sources: [1]Vec2 = [_]Vec2{Vec2{ 0, 4 },};
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@ -3,7 +3,7 @@
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"infinite":false,
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"layers":[
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{
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"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"height":20,
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"id":1,
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"name":"solid",
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@ -15,7 +15,7 @@
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"y":0
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},
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{
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 162, 153, 0, 0, 0, 0, 0, 0, 154, 153, 0, 0, 0, 0, 0, 0, 154, 130, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 131, 164, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 153, 0, 0, 0, 0, 0, 0, 154, 130, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":20,
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"id":2,
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"name":"conduit",
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@ -91,17 +91,22 @@
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"y":-0.181818181818187
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}],
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"properties":[
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{
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"name":"anchor1",
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"type":"bool",
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"value":false
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},
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{
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"name":"anchor2",
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"type":"bool",
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"value":true
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"value":false
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}],
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"rotation":0,
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"type":"wire",
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"visible":true,
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"width":0,
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"x":60,
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"y":68.1818181818182
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"y":94
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},
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{
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"height":0,
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@ -15,7 +15,7 @@
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39,1,50,19,19,19,22,22,22,19,19,19,19,52,1,1,1,1,37,1,
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39,1,1,1,1,1,37,1,55,1,1,1,1,1,1,1,1,1,37,1,
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1,22,52,1,1,1,37,39,1,1,1,1,1,1,1,1,1,1,37,1,
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1,39,1,1,1,1,37,54,19,19,52,1,1,1,1,1,1,1,37,1,
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1,39,1,1,1,1,37,54,19,52,1,1,1,1,1,1,1,1,37,1,
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1,39,1,1,1,50,67,1,1,1,1,1,1,1,1,1,1,1,37,1,
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1,39,1,1,1,1,20,1,1,1,1,1,1,1,1,1,1,1,37,1,
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1,36,52,1,1,1,20,1,1,17,19,19,19,19,19,19,19,19,36,1,
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@ -32,9 +32,9 @@
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,162,153,0,0,0,0,0,0,154,153,0,0,0,0,0,0,154,130,0,
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0,129,153,0,0,0,0,0,0,154,153,0,0,0,0,0,0,154,130,0,
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0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
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131,164,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
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131,146,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
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@ -62,9 +62,10 @@
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</properties>
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<polyline points="-0.125,0.125 55.875,0.125"/>
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</object>
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<object id="7" type="wire" x="60" y="68.1818">
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<object id="7" type="wire" x="60" y="94">
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<properties>
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<property name="anchor2" type="bool" value="true"/>
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<property name="anchor1" type="bool" value="false"/>
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<property name="anchor2" type="bool" value="false"/>
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</properties>
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<polyline points="24,-0.181818 80,-0.181818"/>
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</object>
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@ -163,7 +163,6 @@ export fn start() void {
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var nodes = std.BoundedArray(Pos, 32).init(0) catch showErr("Nodes");
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var i: usize = 0;
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const divisions = @floatToInt(usize, vec_length(size) / 6);
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w4.trace("{d:.0} long, {} divisions", .{ vec_length(size), divisions });
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while (i <= divisions) : (i += 1) {
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const pos = begin + @splat(2, @intToFloat(f32, i)) * size / @splat(2, @intToFloat(f32, divisions));
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nodes.append(Pos.init(pos)) catch showErr("Appending nodes");
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@ -199,6 +198,7 @@ export fn update() void {
|
|||
world.process(1, &.{ .sprite, .controlAnim, .control }, controlAnimProcess);
|
||||
world.process(1, &.{ .pos, .sprite }, drawProcess);
|
||||
|
||||
{
|
||||
circuit.clear();
|
||||
const q = World.Query.require(&.{.wire});
|
||||
var wireIter = world.iter(q);
|
||||
|
@ -213,6 +213,7 @@ export fn update() void {
|
|||
for (assets.sources) |source| {
|
||||
circuit.fill(source);
|
||||
}
|
||||
}
|
||||
|
||||
w4.DRAW_COLORS.* = 0x0210;
|
||||
for (assets.solid) |tilePlus, i| {
|
||||
|
|
Loading…
Reference in New Issue