Minor changes

master
Louis Pearson 2022-01-19 22:15:12 -07:00
parent dbf10e0aaa
commit b5aa3db4e8
4 changed files with 31 additions and 24 deletions

View File

@ -1,8 +1,8 @@
const std = @import("std");
const Vec2 = std.meta.Vector(2,i32);
const Wire = struct { p1: Vec2, p2: Vec2, a1: bool, a2: bool };
pub const solid: [400]u8 = .{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
pub const solid: [400]u8 = .{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
pub const conduit: [400]u8 = .{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 153, 0, 0, 0, 0, 0, 0, 154, 130, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
pub const wire: [3]Wire = [_]Wire{.{.a1 = true, .a2 = true,.p1 = Vec2{ 20, 20 },.p2 = Vec2{ 76, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 84, 20 },.p2 = Vec2{ 140, 20 },}, .{.a1 = true, .a2 = true,.p1 = Vec2{ 84, 68 },.p2 = Vec2{ 140, 68 },}, };
pub const wire: [3]Wire = [_]Wire{.{.a1 = true, .a2 = true,.p1 = Vec2{ 20, 20 },.p2 = Vec2{ 76, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 84, 20 },.p2 = Vec2{ 140, 20 },}, .{.a1 = false, .a2 = false,.p1 = Vec2{ 84, 93 },.p2 = Vec2{ 140, 93 },}, };
pub const doors: [2]Vec2 = [_]Vec2{Vec2{ 18, 17 },Vec2{ 9, 15 },};
pub const sources: [1]Vec2 = [_]Vec2{Vec2{ 0, 4 },};

View File

@ -3,7 +3,7 @@
"infinite":false,
"layers":[
{
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 19, 19, 36, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 50, 19, 19, 19, 19, 19, 19, 19, 19, 19, 66, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
"height":20,
"id":1,
"name":"solid",
@ -15,7 +15,7 @@
"y":0
},
{
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 162, 153, 0, 0, 0, 0, 0, 0, 154, 153, 0, 0, 0, 0, 0, 0, 154, 130, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 131, 164, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 153, 0, 0, 0, 0, 0, 0, 154, 130, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 153, 0, 0, 0, 0, 0, 0, 154, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":20,
"id":2,
"name":"conduit",
@ -91,17 +91,22 @@
"y":-0.181818181818187
}],
"properties":[
{
"name":"anchor1",
"type":"bool",
"value":false
},
{
"name":"anchor2",
"type":"bool",
"value":true
"value":false
}],
"rotation":0,
"type":"wire",
"visible":true,
"width":0,
"x":60,
"y":68.1818181818182
"y":94
},
{
"height":0,

View File

@ -15,7 +15,7 @@
39,1,50,19,19,19,22,22,22,19,19,19,19,52,1,1,1,1,37,1,
39,1,1,1,1,1,37,1,55,1,1,1,1,1,1,1,1,1,37,1,
1,22,52,1,1,1,37,39,1,1,1,1,1,1,1,1,1,1,37,1,
1,39,1,1,1,1,37,54,19,19,52,1,1,1,1,1,1,1,37,1,
1,39,1,1,1,1,37,54,19,52,1,1,1,1,1,1,1,1,37,1,
1,39,1,1,1,50,67,1,1,1,1,1,1,1,1,1,1,1,37,1,
1,39,1,1,1,1,20,1,1,1,1,1,1,1,1,1,1,1,37,1,
1,36,52,1,1,1,20,1,1,17,19,19,19,19,19,19,19,19,36,1,
@ -32,9 +32,9 @@
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,162,153,0,0,0,0,0,0,154,153,0,0,0,0,0,0,154,130,0,
0,129,153,0,0,0,0,0,0,154,153,0,0,0,0,0,0,154,130,0,
0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
131,164,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
131,146,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,
@ -62,9 +62,10 @@
</properties>
<polyline points="-0.125,0.125 55.875,0.125"/>
</object>
<object id="7" type="wire" x="60" y="68.1818">
<object id="7" type="wire" x="60" y="94">
<properties>
<property name="anchor2" type="bool" value="true"/>
<property name="anchor1" type="bool" value="false"/>
<property name="anchor2" type="bool" value="false"/>
</properties>
<polyline points="24,-0.181818 80,-0.181818"/>
</object>

View File

@ -163,7 +163,6 @@ export fn start() void {
var nodes = std.BoundedArray(Pos, 32).init(0) catch showErr("Nodes");
var i: usize = 0;
const divisions = @floatToInt(usize, vec_length(size) / 6);
w4.trace("{d:.0} long, {} divisions", .{ vec_length(size), divisions });
while (i <= divisions) : (i += 1) {
const pos = begin + @splat(2, @intToFloat(f32, i)) * size / @splat(2, @intToFloat(f32, divisions));
nodes.append(Pos.init(pos)) catch showErr("Appending nodes");
@ -199,19 +198,21 @@ export fn update() void {
world.process(1, &.{ .sprite, .controlAnim, .control }, controlAnimProcess);
world.process(1, &.{ .pos, .sprite }, drawProcess);
circuit.clear();
const q = World.Query.require(&.{.wire});
var wireIter = world.iter(q);
while (wireIter.next()) |wireID| {
const e = world.get(wireID);
const nodes = e.wire.?.nodes.constSlice();
const cellBegin = world2cell(nodes[0].pos);
const cellEnd = world2cell(nodes[nodes.len - 1].pos);
{
circuit.clear();
const q = World.Query.require(&.{.wire});
var wireIter = world.iter(q);
while (wireIter.next()) |wireID| {
const e = world.get(wireID);
const nodes = e.wire.?.nodes.constSlice();
const cellBegin = world2cell(nodes[0].pos);
const cellEnd = world2cell(nodes[nodes.len - 1].pos);
circuit.bridge(.{ cellBegin, cellEnd });
}
for (assets.sources) |source| {
circuit.fill(source);
circuit.bridge(.{ cellBegin, cellEnd });
}
for (assets.sources) |source| {
circuit.fill(source);
}
}
w4.DRAW_COLORS.* = 0x0210;