Doors reset and camera follows player
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3b467a4173
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</objectgroup>
|
</objectgroup>
|
||||||
</map>
|
</map>
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -207,6 +207,9 @@ pub fn clear(this: *@This()) void {
|
||||||
for (this.cell_map.values.slice()) |*cell| {
|
for (this.cell_map.values.slice()) |*cell| {
|
||||||
cell.enabled = false;
|
cell.enabled = false;
|
||||||
}
|
}
|
||||||
|
for (this.doors.slice()) |*door| {
|
||||||
|
door.enabled = false;
|
||||||
|
}
|
||||||
this.bridges.resize(0) catch unreachable;
|
this.bridges.resize(0) catch unreachable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -231,8 +234,6 @@ pub fn fill(this: *@This()) usize {
|
||||||
if (hasVisited) continue;
|
if (hasVisited) continue;
|
||||||
const tile = this.get_cell(cell) orelse {
|
const tile = this.get_cell(cell) orelse {
|
||||||
for (this.doors.slice()) |*d| {
|
for (this.doors.slice()) |*d| {
|
||||||
if (cell[0] > 9 and cell[1] > 50)
|
|
||||||
w4.tracef("%d, %d %d, %d", cell[0], cell[1], d.cell[0], d.cell[1]);
|
|
||||||
if (@reduce(.And, d.cell == cell)) {
|
if (@reduce(.And, d.cell == cell)) {
|
||||||
d.enabled = true;
|
d.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -243,7 +243,7 @@ export fn update() void {
|
||||||
for (wires.slice()) |*wire| {
|
for (wires.slice()) |*wire| {
|
||||||
wirePhysicsProcess(1, wire);
|
wirePhysicsProcess(1, wire);
|
||||||
if (wire.enabled) {
|
if (wire.enabled) {
|
||||||
if (time % 60 == 0) {
|
if (music.isDrumBeat()) {
|
||||||
if (!wire.begin().pinned) particles.createNRandom(wire.begin().pos, 8);
|
if (!wire.begin().pinned) particles.createNRandom(wire.begin().pos, 8);
|
||||||
if (!wire.end().pinned) particles.createNRandom(wire.end().pos, 8);
|
if (!wire.end().pinned) particles.createNRandom(wire.end().pos, 8);
|
||||||
}
|
}
|
||||||
|
@ -263,6 +263,8 @@ export fn update() void {
|
||||||
w4.rect(.{ 0, 0 }, .{ 160, 160 });
|
w4.rect(.{ 0, 0 }, .{ 160, 160 });
|
||||||
drawProcess(1, &player.pos, &player.sprite);
|
drawProcess(1, &player.pos, &player.sprite);
|
||||||
|
|
||||||
|
camera = @divTrunc(util.world2cell(player.pos.pos), @splat(2, @as(i32, 20))) * @splat(2, @as(i32, 20));
|
||||||
|
|
||||||
map.draw(camera);
|
map.draw(camera);
|
||||||
circuit.draw(camera);
|
circuit.draw(camera);
|
||||||
|
|
||||||
|
@ -281,9 +283,6 @@ export fn update() void {
|
||||||
circuit.isEnabled(pos + util.Dir.right);
|
circuit.isEnabled(pos + util.Dir.right);
|
||||||
if (shouldHum) {
|
if (shouldHum) {
|
||||||
w4.tone(.{ .start = 60 }, .{ .release = 255, .sustain = 0 }, 1, .{ .channel = .pulse1, .mode = .p50 });
|
w4.tone(.{ .start = 60 }, .{ .release = 255, .sustain = 0 }, 1, .{ .channel = .pulse1, .mode = .p50 });
|
||||||
// music.newIntensity = .active;
|
|
||||||
} else {
|
|
||||||
// music.newIntensity = .calm;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -435,9 +434,9 @@ fn updateCircuit() void {
|
||||||
const cellEnd = util.world2cell(end.pos);
|
const cellEnd = util.world2cell(end.pos);
|
||||||
if (circuit.isEnabled(cellBegin) or circuit.isEnabled(cellEnd)) wire.enabled = true;
|
if (circuit.isEnabled(cellBegin) or circuit.isEnabled(cellEnd)) wire.enabled = true;
|
||||||
}
|
}
|
||||||
|
map.reset();
|
||||||
const enabledDoors = circuit.enabledDoors();
|
const enabledDoors = circuit.enabledDoors();
|
||||||
for (enabledDoors.constSlice()) |door| {
|
for (enabledDoors.constSlice()) |door| {
|
||||||
w4.tracef("here");
|
|
||||||
map.set_cell(door, 0);
|
map.set_cell(door, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
15
src/map.zig
15
src/map.zig
|
@ -38,8 +38,14 @@ pub fn set_cell(this: *@This(), cell: Cell, tile: u8) void {
|
||||||
this.tile_updates.set(cell, tile);
|
this.tile_updates.set(cell, tile);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_cell(this: @This(), cell: Cell) ?u8 {
|
pub fn reset(this: *@This()) void {
|
||||||
if (this.tile_updates.get_const(cell)) |tile| return tile;
|
var updates = this.tile_updates.values.slice();
|
||||||
|
for (this.tile_updates.keys.slice()) |key, i| {
|
||||||
|
updates[i] = this.get_cell_raw(key).?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_cell_raw(this: @This(), cell: Cell) ?u8 {
|
||||||
const x = cell[0];
|
const x = cell[0];
|
||||||
const y = cell[1];
|
const y = cell[1];
|
||||||
if (x < 0 or x > this.map_size[0] or y < 0 or y > this.map_size[1]) return null;
|
if (x < 0 or x > this.map_size[0] or y < 0 or y > this.map_size[1]) return null;
|
||||||
|
@ -47,6 +53,11 @@ pub fn get_cell(this: @This(), cell: Cell) ?u8 {
|
||||||
return this.tiles[@intCast(u32, i)];
|
return this.tiles[@intCast(u32, i)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_cell(this: @This(), cell: Cell) ?u8 {
|
||||||
|
if (this.tile_updates.get_const(cell)) |tile| return tile;
|
||||||
|
return this.get_cell_raw(cell);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn draw(this: @This(), offset: Vec2) void {
|
pub fn draw(this: @This(), offset: Vec2) void {
|
||||||
w4.DRAW_COLORS.* = 0x0210;
|
w4.DRAW_COLORS.* = 0x0210;
|
||||||
var y: usize = 0;
|
var y: usize = 0;
|
||||||
|
|
|
@ -70,6 +70,20 @@ pub const Procedural = struct {
|
||||||
return midiNote[this.root + this.scale[((this.seed * t) % 313) % 8]];
|
return midiNote[this.root + this.scale[((this.seed * t) % 313) % 8]];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn isBeat(this: *@This(), beat: usize) bool {
|
||||||
|
const beatProgress = this.tick % this.beat;
|
||||||
|
const beatTotal = @divTrunc(this.tick, this.beat);
|
||||||
|
const currentBeat = beatTotal % this.beatsPerBar;
|
||||||
|
return (beatProgress == 0 and currentBeat == beat);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn isDrumBeat(this: *@This()) bool {
|
||||||
|
return switch (this.intensity) {
|
||||||
|
.calm => this.isBeat(0),
|
||||||
|
.active, .danger => this.isBeat(0) or this.isBeat(this.beatsPerBar / 2),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
pub fn getNext(this: *@This(), dt: u32) MusicCommand {
|
pub fn getNext(this: *@This(), dt: u32) MusicCommand {
|
||||||
var cmd = MusicCommand.init(0) catch unreachable;
|
var cmd = MusicCommand.init(0) catch unreachable;
|
||||||
const beatProgress = this.tick % this.beat;
|
const beatProgress = this.tick % this.beat;
|
||||||
|
|
Loading…
Reference in New Issue