Add coordinate type, formatting functions

master
Louis Pearson 2022-08-07 14:40:08 -06:00
parent 2df39b45f3
commit c086c6d9de
2 changed files with 121 additions and 40 deletions

View File

@ -141,6 +141,48 @@ pub const TileData = union(enum) {
} }
}; };
// Shorthand
const Coord = Coordinate;
pub const Coordinate = struct {
const LEVELSIZE = 20;
val: [2]i16,
pub fn init(val: [2]i16) Coordinate {
return Coordinate{ .val = val };
}
pub fn add(coord: Coordinate, val: [2]i16) Coordinate {
return .{ .val = .{ coord.val[0] + val[0], coord.val[1] + val[1] } };
}
pub fn eq(coord: Coordinate, other: Coordinate) bool {
return coord.val[0] == other.val[0] and coord.val[1] == other.val[1];
}
pub fn toWorld(coord: Coordinate) [2]i8 {
const world_x = @intCast(i8, @divFloor(coord.val[0], LEVELSIZE));
const world_y = @intCast(i8, @divFloor(coord.val[1], LEVELSIZE));
return .{ world_x, world_y };
}
pub fn toLevelTopLeft(coord: Coordinate) Coordinate {
const worldc = coord.toWorld();
return .{ .val = .{
@intCast(i16, worldc[0]) * LEVELSIZE,
@intCast(i16, worldc[1]) * LEVELSIZE,
} };
}
pub fn format(coord: Coordinate, comptime fmt: []const u8, options: std.fmt.FormatOptions, writer: anytype) !void {
_ = options;
if (fmt.len == 0 or comptime std.mem.eql(u8, fmt, "p")) {
return std.fmt.format(writer, "({d:>5},{d:>5})", .{ coord.val[0], coord.val[1] });
} else {
@compileError("Unknown format character: '" ++ fmt ++ "'");
}
}
};
pub const Level = struct { pub const Level = struct {
world_x: i8, world_x: i8,
world_y: i8, world_y: i8,
@ -232,6 +274,16 @@ pub const Level = struct {
return null; return null;
} }
pub fn getTile(level: Level, globalc: Coord) ?TileData {
const tiles = level.tiles orelse return null;
const worldc = globalc.toLevelTopLeft();
const x = globalc.val[0] - worldc.val[0];
const y = globalc.val[1] - worldc.val[1];
const w = @intCast(i16, level.width);
const i = @intCast(usize, x + y * w);
return tiles[i];
}
pub fn getWire(level: *Level, num: usize) ?[2]Entity { pub fn getWire(level: *Level, num: usize) ?[2]Entity {
std.debug.assert(level.entities != null); std.debug.assert(level.entities != null);
var node_begin: ?Entity = null; var node_begin: ?Entity = null;
@ -539,7 +591,17 @@ const NodeID = u16;
pub const CircuitNode = struct { pub const CircuitNode = struct {
energized: bool = false, energized: bool = false,
kind: NodeKind, kind: NodeKind,
coord: [2]i16, coord: Coordinate,
pub fn format(node: CircuitNode, comptime fmt: []const u8, options: std.fmt.FormatOptions, writer: anytype) !void {
_ = options;
if (fmt.len != 0) @compileError("Unknown format character: '" ++ fmt ++ "'");
return std.fmt.format(writer, "{} {c} {}", .{
node.coord,
if (node.energized) @as(u8, '1') else @as(u8, '0'),
node.kind,
});
}
}; };
pub const NodeKind = union(enum) { pub const NodeKind = union(enum) {
@ -562,4 +624,20 @@ pub const NodeKind = union(enum) {
Switch: enum { Off, Bottom, Top, Left, Right }, Switch: enum { Off, Bottom, Top, Left, Right },
Join: NodeID, Join: NodeID,
Outlet: NodeID, Outlet: NodeID,
pub fn format(kind: NodeKind, comptime fmt: []const u8, options: std.fmt.FormatOptions, writer: anytype) !void {
_ = options;
if (fmt.len != 0) @compileError("Unknown format character: '" ++ fmt ++ "'");
const name = @tagName(kind);
return switch (kind) {
.Conduit => |Conduit| std.fmt.format(writer, "{s} [{}, {}]", .{ name, Conduit[0], Conduit[1] }),
.And => |And| std.fmt.format(writer, "{s} [{}, {}]", .{ name, And[0], And[1] }),
.Xor => |Xor| std.fmt.format(writer, "{s} [{}, {}]", .{ name, Xor[0], Xor[1] }),
.Source => std.fmt.format(writer, "{s}", .{name}),
.Plug => |Plug| std.fmt.format(writer, "{s} [{?}]", .{ name, Plug }),
.Switch => |Switch| std.fmt.format(writer, "{s} [{s}]", .{ name, @tagName(Switch) }),
.Join => |Join| std.fmt.format(writer, "{s} [{}]", .{ name, Join }),
.Outlet => |Outlet| std.fmt.format(writer, "{s} [{}]", .{ name, Outlet }),
};
}
}; };

View File

@ -77,7 +77,7 @@ fn make(step: *std.build.Step) !void {
defer circuit.deinit(); defer circuit.deinit();
// TODO // TODO
for (circuit.items) |node, i| { for (circuit.items) |node, i| {
std.log.warn("[{:0>2}]: {s:<10} {any}\t\t{}", .{ i, @tagName(node.kind), node.coord, node.kind }); std.log.warn("{:0>2}: {}", .{ i, node });
} }
// Calculate the offset of each level and store it in the headers. // Calculate the offset of each level and store it in the headers.
@ -279,10 +279,10 @@ fn parseLevel(opt: struct {
} }
pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayList(world.CircuitNode) { pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayList(world.CircuitNode) {
const Coordinate = [2]i16; const Coord = world.Coordinate;
const SearchItem = struct { const SearchItem = struct {
coord: Coordinate, coord: Coord,
last_coord: ?Coordinate = null, last_coord: ?Coord = null,
last_node: u16, last_node: u16,
}; };
const Queue = std.TailQueue(SearchItem); const Queue = std.TailQueue(SearchItem);
@ -302,15 +302,15 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
try level_hashmap.put(id, level); try level_hashmap.put(id, level);
// Use a global coordinate system for our algorithm // Use a global coordinate system for our algorithm
const world_x = @intCast(i16, level.world_x) * 20; const global_x = @intCast(i16, level.world_x) * 20;
const world_y = @intCast(i16, level.world_y) * 20; const global_y = @intCast(i16, level.world_y) * 20;
for (level.tiles orelse continue) |tileData, i| { for (level.tiles orelse continue) |tileData, i| {
const x = world_x + @intCast(i16, @mod(i, level.width)); const x = global_x + @intCast(i16, @mod(i, level.width));
const y = world_y + @intCast(i16, @divTrunc(i, level.width)); const y = global_y + @intCast(i16, @divTrunc(i, level.width));
const coordinate = try alloc.create(Node); const coordinate = try alloc.create(Node);
coordinate.* = .{ .data = .{ coordinate.* = .{ .data = .{
.last_node = @intCast(u16, nodes.items.len), .last_node = @intCast(u16, nodes.items.len),
.coord = .{ x, y }, .coord = Coord.init(.{ x, y }),
} }; } };
switch (tileData) { switch (tileData) {
.tile => |_| { .tile => |_| {
@ -319,7 +319,7 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
.flags => |flags| { .flags => |flags| {
switch (flags.circuit) { switch (flags.circuit) {
.Source => { .Source => {
try nodes.append(.{ .kind = .Source, .coord = .{ x, y } }); try nodes.append(.{ .kind = .Source, .coord = Coord.init(.{ x, y }) });
sources.append(coordinate); sources.append(coordinate);
}, },
.Plug => { .Plug => {
@ -336,9 +336,9 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
} }
} }
var visited = std.AutoHashMap(Coordinate, void).init(alloc); var visited = std.AutoHashMap(Coord, void).init(alloc);
defer visited.deinit(); defer visited.deinit();
var multi_input = std.AutoHashMap(Coordinate, usize).init(alloc); var multi_input = std.AutoHashMap(Coord, usize).init(alloc);
defer multi_input.deinit(); defer multi_input.deinit();
var bfs_queue = Queue{}; var bfs_queue = Queue{};
@ -356,32 +356,25 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
if (visited.contains(coord)) continue; if (visited.contains(coord)) continue;
try visited.put(coord, .{}); try visited.put(coord, .{});
// TODO remove magic numbers // TODO remove magic numbers
const LEVELSIZE = 20; const worldc = coord.toWorld();
const world_x = @intCast(i8, @divFloor(coord[0], LEVELSIZE)); const id: u16 = @bitCast(u8, worldc[0]) | @intCast(u16, @bitCast(u8, worldc[1])) << 8;
const world_y = @intCast(i8, @divFloor(coord[1], LEVELSIZE));
const id: u16 = @bitCast(u8, world_x) | @intCast(u16, @bitCast(u8, world_y)) << 8;
// const level_opt: ?world.Level = level_hashmap.get(.{ world_x, world_y }); // const level_opt: ?world.Level = level_hashmap.get(.{ world_x, world_y });
if (level_hashmap.getPtr(id) != null) { if (level_hashmap.getPtr(id) != null) {
const level = level_hashmap.getPtr(id); const level = level_hashmap.getPtr(id);
const level_x = @intCast(i16, world_x) * LEVELSIZE;
const level_y = @intCast(i16, world_y) * LEVELSIZE;
const i = @intCast(usize, (coord[0] - level_x) + (coord[1] - level_y) * @intCast(i16, level.?.width));
const last_node = node.data.last_node; const last_node = node.data.last_node;
var next_node = last_node; var next_node = last_node;
const tile = level.?.tiles.?[i]; const tile = level.?.getTile(coord).?;
if (tile != .flags) continue; if (tile != .flags) continue;
const flags = tile.flags; const flags = tile.flags;
switch (flags.circuit) { switch (flags.circuit) {
.Conduit => { .Source, .Conduit => {
// Collects from two other nodes. Needs to store more info in coordinate queue // Collects from two other nodes. Needs to store more info in coordinate queue
// TODO // TODO
}, },
.Plug, .Plug => {
.Source,
=> {
// These have already been added, so just continue the // These have already been added, so just continue the
// search // search
next_node = @intCast(u16, nodes.items.len); next_node = @intCast(u16, nodes.items.len);
@ -414,11 +407,17 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
}); });
}, },
.Join => { .Join => {
const last_coord = node.data.last_coord.?;
if (last_coord.toLevelTopLeft().eq(coord.toLevelTopLeft())) {
std.log.warn("Join first side", .{});
} else {
std.log.warn("Join second side", .{});
next_node = @intCast(u16, nodes.items.len); next_node = @intCast(u16, nodes.items.len);
try nodes.append(.{ try nodes.append(.{
.kind = .{ .Join = last_node }, .kind = .{ .Join = last_node },
.coord = coord, .coord = coord,
}); });
}
}, },
.And => { .And => {
// TODO: verify And gate is properly connected. A source node // TODO: verify And gate is properly connected. A source node
@ -427,9 +426,9 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
const last_coord = node.data.last_coord.?; const last_coord = node.data.last_coord.?;
const Side = enum { O, L, R }; const Side = enum { O, L, R };
const side: Side = const side: Side =
if (last_coord[0] == coord[0] - 1) if (last_coord.val[0] == coord.val[0] - 1)
Side.L Side.L
else if (last_coord[0] == coord[0] + 1) else if (last_coord.val[0] == coord.val[0] + 1)
Side.R Side.R
else else
Side.O; Side.O;
@ -449,6 +448,8 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
} else { } else {
_ = visited.remove(coord); _ = visited.remove(coord);
if (side == .O) { if (side == .O) {
// TODO: reverse the path, since the search path
// may have come from a plug
return error.OutputToSource; return error.OutputToSource;
} else if (side == .L) { } else if (side == .L) {
next_node = @intCast(u16, nodes.items.len); next_node = @intCast(u16, nodes.items.len);
@ -471,9 +472,9 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
const last_coord = node.data.last_coord.?; const last_coord = node.data.last_coord.?;
const Side = enum { O, L, R }; const Side = enum { O, L, R };
const side: Side = const side: Side =
if (last_coord[0] == coord[0] - 1) if (last_coord.val[0] == coord.val[0] - 1)
Side.L Side.L
else if (last_coord[0] == coord[0] + 1) else if (last_coord.val[0] == coord.val[0] + 1)
Side.R Side.R
else else
Side.O; Side.O;
@ -493,6 +494,8 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
} else { } else {
_ = visited.remove(coord); _ = visited.remove(coord);
if (side == .O) { if (side == .O) {
// TODO: reverse the path, since the search path
// may have come from a plug
return error.OutputToSource; return error.OutputToSource;
} else if (side == .L) { } else if (side == .L) {
next_node = @intCast(u16, nodes.items.len); next_node = @intCast(u16, nodes.items.len);
@ -520,22 +523,22 @@ pub fn buildCircuit(alloc: std.mem.Allocator, levels: []world.Level) !std.ArrayL
right.* = Node{ .data = .{ right.* = Node{ .data = .{
.last_node = next_node, .last_node = next_node,
.coord = .{ coord[0] + 1, coord[1] }, .coord = coord.add(.{ 1, 0 }),
.last_coord = coord, .last_coord = coord,
} }; } };
left.* = Node{ .data = .{ left.* = Node{ .data = .{
.last_node = next_node, .last_node = next_node,
.coord = .{ coord[0] - 1, coord[1] }, .coord = coord.add(.{ -1, 0 }),
.last_coord = coord, .last_coord = coord,
} }; } };
down.* = Node{ .data = .{ down.* = Node{ .data = .{
.last_node = next_node, .last_node = next_node,
.coord = .{ coord[0], coord[1] + 1 }, .coord = coord.add(.{ 0, 1 }),
.last_coord = coord, .last_coord = coord,
} }; } };
up.* = Node{ .data = .{ up.* = Node{ .data = .{
.last_node = next_node, .last_node = next_node,
.coord = .{ coord[0], coord[1] - 1 }, .coord = coord.add(.{ 0, -1 }),
.last_coord = coord, .last_coord = coord,
} }; } };