Begin removing ecs
parent
7dcc08c557
commit
c87da2a4ae
208
src/main.zig
208
src/main.zig
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@ -68,17 +68,15 @@ const Wire = struct {
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}
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};
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const Physics = struct { gravity: Vec2f, friction: Vec2f };
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const Component = struct {
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const Player = struct {
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pos: Pos,
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control: Control,
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sprite: Sprite,
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staticAnim: StaticAnim,
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controlAnim: ControlAnim,
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kinematic: Kinematic,
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wire: Wire,
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physics: Physics,
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};
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const World = ecs.World(Component);
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// const World = ecs.World(Component);
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const Particle = struct {
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pos: Pos,
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@ -150,14 +148,16 @@ fn randRangeF(min: f32, max: f32) f32 {
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const KB = 1024;
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var heap: [10 * KB]u8 = undefined;
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var fba = std.heap.FixedBufferAllocator.init(&heap);
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var world: World = World.init(fba.allocator());
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// var world: World = World.init(fba.allocator());
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var map: Map = undefined;
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var circuit: Circuit = undefined;
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var particles: ParticleSystem = undefined;
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var prng = std.rand.DefaultPrng.init(0);
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var random = prng.random();
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var player: ?usize = null;
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var player: Player = undefined;
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var music = Music.Procedural.init(.C3, &Music.Minor, 83);
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var wires = std.BoundedArray(Wire, 10).init(0) catch unreachable;
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const anim_store = struct {
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const stand = Anim.frame(8);
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@ -179,8 +179,6 @@ const playerAnim = pac: {
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break :pac animArr.slice();
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};
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const WireQuery = World.Query.require(&.{.wire});
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fn showErr(msg: []const u8) noreturn {
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w4.traceNoF(msg);
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unreachable;
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@ -198,7 +196,7 @@ export fn start() void {
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// w4.trace("{}, {}, {}", .{ assets.spawn, mapPos, assets.spawn - mapPos });
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player = world.create(.{
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player = .{
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.pos = Pos.init(util.vec2ToVec2f((assets.spawn - mapPos) * Map.tile_size) + Vec2f{ 4, 8 }),
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.control = .{ .controller = .player, .state = .stand },
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.sprite = .{ .offset = .{ -4, -8 }, .size = .{ 8, 8 }, .index = 8, .flags = .{ .bpp = .b2 } },
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@ -208,7 +206,7 @@ export fn start() void {
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.state = Anim{ .anim = &.{} },
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},
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.kinematic = .{ .col = .{ .pos = .{ -3, -6 }, .size = .{ 5, 5 } } },
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}) catch showErr("Creating player");
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};
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for (assets.wire) |wire| {
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const begin = vec2tovec2f(wire.p1);
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@ -225,9 +223,7 @@ export fn start() void {
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if (wire.a1) nodes.slice()[0].pinned = true;
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if (wire.a2) nodes.slice()[nodes.len - 1].pinned = true;
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const w = Wire{ .nodes = nodes };
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_ = world.create(.{
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.wire = w,
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}) catch showErr("Adding wire entity");
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wires.append(w) catch unreachable;
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}
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}
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@ -239,10 +235,8 @@ export fn update() void {
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// Doing this before clearing the screen since the stack
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// reaches the screen during this block
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circuit.clear();
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var wireIter = world.iter(WireQuery);
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while (wireIter.next()) |wireID| {
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const e = world.get(wireID);
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const nodes = e.wire.?.nodes.constSlice();
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for (wires.slice()) |*wire, wireID| {
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const nodes = wire.nodes.constSlice();
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const cellBegin = util.world2cell(nodes[0].pos);
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const cellEnd = util.world2cell(nodes[nodes.len - 1].pos);
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@ -259,10 +253,9 @@ export fn update() void {
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} else {
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music.newIntensity = .danger;
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}
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var wireComponents = world.components.items(.wire);
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var enabledWires = circuit.enabledBridges();
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for (enabledWires.slice()) |wireID| {
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var wire = &wireComponents[wireID].?;
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var wire = &wires.slice()[wireID];
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wire.enabled = true;
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if (time % 60 == 0) {
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if (!wire.begin().pinned) particles.createNRandom(wire.begin().pos, 8);
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@ -271,21 +264,22 @@ export fn update() void {
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}
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}
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world.process(1, &.{.pos}, velocityProcess);
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world.process(1, &.{ .pos, .physics }, physicsProcess);
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world.process(1, &.{ .pos, .control }, wireManipulationProcess);
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world.process(1, &.{ .pos, .control }, circuitManipulationProcess);
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world.process(1, &.{.wire}, wirePhysicsProcess);
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world.process(1, &.{ .pos, .control, .physics, .kinematic }, controlProcess);
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world.process(1, &.{ .pos, .kinematic }, kinematicProcess);
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world.process(1, &.{ .sprite, .staticAnim }, staticAnimProcess);
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world.process(1, &.{ .sprite, .controlAnim, .control }, controlAnimProcess);
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for (wires.slice()) |*wire| {
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wirePhysicsProcess(1, wire);
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}
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velocityProcess(1, &player.pos);
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physicsProcess(1, &player.pos, &player.physics);
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circuitManipulationProcess(1, &player.pos, &player.control);
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controlProcess(1, &player.pos, &player.control, &player.physics, &player.kinematic);
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kinematicProcess(1, &player.pos, &player.kinematic);
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controlAnimProcess(1, &player.sprite, &player.controlAnim, &player.control);
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particles.update();
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// Drawing
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w4.DRAW_COLORS.* = 0x0004;
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w4.rect(.{ 0, 0 }, .{ 160, 160 });
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world.process(1, &.{ .pos, .sprite }, drawProcess);
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drawProcess(1, &player.pos, &player.sprite);
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map.draw();
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for (circuit.cells) |cell, i| {
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@ -298,12 +292,14 @@ export fn update() void {
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w4.blitSub(&assets.tiles, pos, .{ 8, 8 }, t, 128, .{ .bpp = .b2 });
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}
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world.process(1, &.{.wire}, wireDrawProcess);
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for (wires.slice()) |*wire| {
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wireDrawProcess(1, wire);
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}
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particles.draw();
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if (player) |p| {
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const pos = util.world2cell(world.get(p).pos.?.pos);
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{
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const pos = util.world2cell(player.pos.pos);
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const shouldHum = circuit.isEnabled(pos) or
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circuit.isEnabled(pos + util.Dir.up) or
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circuit.isEnabled(pos + util.Dir.down) or
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@ -373,84 +369,84 @@ fn circuitManipulationProcess(_: f32, pos: *Pos, control: *Control) void {
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}
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}
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fn wireManipulationProcess(_: f32, pos: *Pos, control: *Control) void {
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var offset = switch (control.facing) {
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.left => Vec2f{ -6, -4 },
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.right => Vec2f{ 6, -4 },
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.up => Vec2f{ 0, -12 },
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.down => Vec2f{ 0, 4 },
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};
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var offsetPos = pos.pos + offset;
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var entity: World.Component = undefined;
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var mapPos = util.world2cell(offsetPos);
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// fn wireManipulationProcess(_: f32, pos: *Pos, control: *Control) void {
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// var offset = switch (control.facing) {
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// .left => Vec2f{ -6, -4 },
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// .right => Vec2f{ 6, -4 },
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// .up => Vec2f{ 0, -12 },
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// .down => Vec2f{ 0, 4 },
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// };
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// var offsetPos = pos.pos + offset;
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// var entity: World.Component = undefined;
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// var mapPos = util.world2cell(offsetPos);
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if (control.grabbing) |details| {
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entity = world.get(details.id);
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var wire = &entity.wire.?;
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var nodes = wire.nodes.slice();
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// if (control.grabbing) |details| {
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// entity = world.get(details.id);
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// var wire = &entity.wire.?;
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// var nodes = wire.nodes.slice();
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var maxLength = wireMaxLength(wire);
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var length = wireLength(wire);
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// var maxLength = wireMaxLength(wire);
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// var length = wireLength(wire);
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if (length > maxLength * 1.5) {
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nodes[details.which].pinned = false;
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control.grabbing = null;
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world.set(details.id, entity);
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return;
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} else {
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nodes[details.which].pos = pos.pos + Vec2f{ 0, -4 };
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}
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// if (length > maxLength * 1.5) {
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// nodes[details.which].pinned = false;
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// control.grabbing = null;
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// world.set(details.id, entity);
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// return;
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// } else {
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// nodes[details.which].pos = pos.pos + Vec2f{ 0, -4 };
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// }
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if (Circuit.is_plug(circuit.get_cell(mapPos) orelse 0)) {
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const active = circuit.isEnabled(mapPos);
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indicator = .{ .t = .plug, .pos = mapPos * @splat(2, @as(i32, 8)) + Vec2{ 4, 4 }, .active = active };
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if (input.btnp(.one, .two)) {
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nodes[details.which].pinned = true;
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nodes[details.which].pos = vec2tovec2f(indicator.?.pos);
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nodes[details.which].last = vec2tovec2f(indicator.?.pos);
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control.grabbing = null;
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}
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} else if (input.btnp(.one, .two)) {
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nodes[details.which].pinned = false;
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control.grabbing = null;
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}
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world.set(details.id, entity);
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} else {
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const interactDistance = 4;
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var minDistance: f32 = interactDistance;
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var wireIter = world.iter(WireQuery);
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var interactWireID: ?usize = null;
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var which: usize = 0;
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while (wireIter.next()) |entityID| {
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entity = world.get(entityID);
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const wire = entity.wire.?;
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const nodes = wire.nodes.constSlice();
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const begin = nodes[0].pos;
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const end = nodes[wire.nodes.len - 1].pos;
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var dist = util.distancef(begin, offsetPos);
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if (dist < minDistance) {
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minDistance = dist;
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indicator = .{ .t = .wire, .pos = vec2ftovec2(begin), .active = wire.enabled };
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interactWireID = entityID;
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which = 0;
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}
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dist = util.distancef(end, offsetPos);
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if (dist < minDistance) {
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minDistance = dist;
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indicator = .{ .t = .wire, .pos = vec2ftovec2(end), .active = wire.enabled };
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interactWireID = entityID;
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which = wire.nodes.len - 1;
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}
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}
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if (interactWireID) |wireID| {
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entity = world.get(wireID);
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if (input.btnp(.one, .two)) {
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control.grabbing = .{ .id = wireID, .which = which };
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}
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world.set(wireID, entity);
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}
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}
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}
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// if (Circuit.is_plug(circuit.get_cell(mapPos) orelse 0)) {
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// const active = circuit.isEnabled(mapPos);
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// indicator = .{ .t = .plug, .pos = mapPos * @splat(2, @as(i32, 8)) + Vec2{ 4, 4 }, .active = active };
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// if (input.btnp(.one, .two)) {
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// nodes[details.which].pinned = true;
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// nodes[details.which].pos = vec2tovec2f(indicator.?.pos);
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// nodes[details.which].last = vec2tovec2f(indicator.?.pos);
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// control.grabbing = null;
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// }
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// } else if (input.btnp(.one, .two)) {
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// nodes[details.which].pinned = false;
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// control.grabbing = null;
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// }
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// world.set(details.id, entity);
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// } else {
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// const interactDistance = 4;
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// var minDistance: f32 = interactDistance;
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// var wireIter = world.iter(WireQuery);
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// var interactWireID: ?usize = null;
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// var which: usize = 0;
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// while (wireIter.next()) |entityID| {
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// entity = world.get(entityID);
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// const wire = entity.wire.?;
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// const nodes = wire.nodes.constSlice();
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// const begin = nodes[0].pos;
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// const end = nodes[wire.nodes.len - 1].pos;
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// var dist = util.distancef(begin, offsetPos);
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// if (dist < minDistance) {
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// minDistance = dist;
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// indicator = .{ .t = .wire, .pos = vec2ftovec2(begin), .active = wire.enabled };
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// interactWireID = entityID;
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// which = 0;
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// }
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// dist = util.distancef(end, offsetPos);
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// if (dist < minDistance) {
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// minDistance = dist;
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// indicator = .{ .t = .wire, .pos = vec2ftovec2(end), .active = wire.enabled };
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// interactWireID = entityID;
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// which = wire.nodes.len - 1;
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// }
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// }
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// if (interactWireID) |wireID| {
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// entity = world.get(wireID);
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// if (input.btnp(.one, .two)) {
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// control.grabbing = .{ .id = wireID, .which = which };
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// }
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// world.set(wireID, entity);
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// }
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// }
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// }
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fn wirePhysicsProcess(dt: f32, wire: *Wire) void {
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var nodes = wire.nodes.slice();
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@ -83,7 +83,7 @@ pub const Procedural = struct {
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cmd.append(Sfx{
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.freq = .{ .start = this.nextNote(this.note) },
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.duration = .{ .sustain = 5, .release = 5 },
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.volume = 10,
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.volume = 5,
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.flags = .{ .channel = .pulse2, .mode = .p25 },
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}) catch unreachable;
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this.note += 1;
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@ -91,13 +91,13 @@ pub const Procedural = struct {
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if (this.intensity.atLeast(.calm) and beat == 0 and beatProgress == 0) cmd.append(.{
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.freq = .{ .start = 220, .end = 110 },
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.duration = .{ .release = 3 },
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.volume = 20,
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.volume = 100,
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.flags = .{ .channel = .triangle },
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}) catch unreachable;
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if (this.intensity.atLeast(.active) and beat == this.beatsPerBar / 2 and beatProgress == 0) cmd.append(.{
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.freq = .{ .start = 110, .end = 55 },
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.duration = .{ .release = 3 },
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.volume = 20,
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.volume = 100,
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.flags = .{ .channel = .triangle },
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}) catch unreachable;
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if (this.walking and beat % 3 == 1 and beatProgress == 7) cmd.append(.{
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