Begin removing ecs

master
Louis Pearson 2022-01-22 12:19:13 -07:00
parent 7dcc08c557
commit c87da2a4ae
2 changed files with 105 additions and 109 deletions

View File

@ -68,17 +68,15 @@ const Wire = struct {
}
};
const Physics = struct { gravity: Vec2f, friction: Vec2f };
const Component = struct {
const Player = struct {
pos: Pos,
control: Control,
sprite: Sprite,
staticAnim: StaticAnim,
controlAnim: ControlAnim,
kinematic: Kinematic,
wire: Wire,
physics: Physics,
};
const World = ecs.World(Component);
// const World = ecs.World(Component);
const Particle = struct {
pos: Pos,
@ -150,14 +148,16 @@ fn randRangeF(min: f32, max: f32) f32 {
const KB = 1024;
var heap: [10 * KB]u8 = undefined;
var fba = std.heap.FixedBufferAllocator.init(&heap);
var world: World = World.init(fba.allocator());
// var world: World = World.init(fba.allocator());
var map: Map = undefined;
var circuit: Circuit = undefined;
var particles: ParticleSystem = undefined;
var prng = std.rand.DefaultPrng.init(0);
var random = prng.random();
var player: ?usize = null;
var player: Player = undefined;
var music = Music.Procedural.init(.C3, &Music.Minor, 83);
var wires = std.BoundedArray(Wire, 10).init(0) catch unreachable;
const anim_store = struct {
const stand = Anim.frame(8);
@ -179,8 +179,6 @@ const playerAnim = pac: {
break :pac animArr.slice();
};
const WireQuery = World.Query.require(&.{.wire});
fn showErr(msg: []const u8) noreturn {
w4.traceNoF(msg);
unreachable;
@ -198,7 +196,7 @@ export fn start() void {
// w4.trace("{}, {}, {}", .{ assets.spawn, mapPos, assets.spawn - mapPos });
player = world.create(.{
player = .{
.pos = Pos.init(util.vec2ToVec2f((assets.spawn - mapPos) * Map.tile_size) + Vec2f{ 4, 8 }),
.control = .{ .controller = .player, .state = .stand },
.sprite = .{ .offset = .{ -4, -8 }, .size = .{ 8, 8 }, .index = 8, .flags = .{ .bpp = .b2 } },
@ -208,7 +206,7 @@ export fn start() void {
.state = Anim{ .anim = &.{} },
},
.kinematic = .{ .col = .{ .pos = .{ -3, -6 }, .size = .{ 5, 5 } } },
}) catch showErr("Creating player");
};
for (assets.wire) |wire| {
const begin = vec2tovec2f(wire.p1);
@ -225,9 +223,7 @@ export fn start() void {
if (wire.a1) nodes.slice()[0].pinned = true;
if (wire.a2) nodes.slice()[nodes.len - 1].pinned = true;
const w = Wire{ .nodes = nodes };
_ = world.create(.{
.wire = w,
}) catch showErr("Adding wire entity");
wires.append(w) catch unreachable;
}
}
@ -239,10 +235,8 @@ export fn update() void {
// Doing this before clearing the screen since the stack
// reaches the screen during this block
circuit.clear();
var wireIter = world.iter(WireQuery);
while (wireIter.next()) |wireID| {
const e = world.get(wireID);
const nodes = e.wire.?.nodes.constSlice();
for (wires.slice()) |*wire, wireID| {
const nodes = wire.nodes.constSlice();
const cellBegin = util.world2cell(nodes[0].pos);
const cellEnd = util.world2cell(nodes[nodes.len - 1].pos);
@ -259,10 +253,9 @@ export fn update() void {
} else {
music.newIntensity = .danger;
}
var wireComponents = world.components.items(.wire);
var enabledWires = circuit.enabledBridges();
for (enabledWires.slice()) |wireID| {
var wire = &wireComponents[wireID].?;
var wire = &wires.slice()[wireID];
wire.enabled = true;
if (time % 60 == 0) {
if (!wire.begin().pinned) particles.createNRandom(wire.begin().pos, 8);
@ -271,21 +264,22 @@ export fn update() void {
}
}
world.process(1, &.{.pos}, velocityProcess);
world.process(1, &.{ .pos, .physics }, physicsProcess);
world.process(1, &.{ .pos, .control }, wireManipulationProcess);
world.process(1, &.{ .pos, .control }, circuitManipulationProcess);
world.process(1, &.{.wire}, wirePhysicsProcess);
world.process(1, &.{ .pos, .control, .physics, .kinematic }, controlProcess);
world.process(1, &.{ .pos, .kinematic }, kinematicProcess);
world.process(1, &.{ .sprite, .staticAnim }, staticAnimProcess);
world.process(1, &.{ .sprite, .controlAnim, .control }, controlAnimProcess);
for (wires.slice()) |*wire| {
wirePhysicsProcess(1, wire);
}
velocityProcess(1, &player.pos);
physicsProcess(1, &player.pos, &player.physics);
circuitManipulationProcess(1, &player.pos, &player.control);
controlProcess(1, &player.pos, &player.control, &player.physics, &player.kinematic);
kinematicProcess(1, &player.pos, &player.kinematic);
controlAnimProcess(1, &player.sprite, &player.controlAnim, &player.control);
particles.update();
// Drawing
w4.DRAW_COLORS.* = 0x0004;
w4.rect(.{ 0, 0 }, .{ 160, 160 });
world.process(1, &.{ .pos, .sprite }, drawProcess);
drawProcess(1, &player.pos, &player.sprite);
map.draw();
for (circuit.cells) |cell, i| {
@ -298,12 +292,14 @@ export fn update() void {
w4.blitSub(&assets.tiles, pos, .{ 8, 8 }, t, 128, .{ .bpp = .b2 });
}
world.process(1, &.{.wire}, wireDrawProcess);
for (wires.slice()) |*wire| {
wireDrawProcess(1, wire);
}
particles.draw();
if (player) |p| {
const pos = util.world2cell(world.get(p).pos.?.pos);
{
const pos = util.world2cell(player.pos.pos);
const shouldHum = circuit.isEnabled(pos) or
circuit.isEnabled(pos + util.Dir.up) or
circuit.isEnabled(pos + util.Dir.down) or
@ -373,84 +369,84 @@ fn circuitManipulationProcess(_: f32, pos: *Pos, control: *Control) void {
}
}
fn wireManipulationProcess(_: f32, pos: *Pos, control: *Control) void {
var offset = switch (control.facing) {
.left => Vec2f{ -6, -4 },
.right => Vec2f{ 6, -4 },
.up => Vec2f{ 0, -12 },
.down => Vec2f{ 0, 4 },
};
var offsetPos = pos.pos + offset;
var entity: World.Component = undefined;
var mapPos = util.world2cell(offsetPos);
// fn wireManipulationProcess(_: f32, pos: *Pos, control: *Control) void {
// var offset = switch (control.facing) {
// .left => Vec2f{ -6, -4 },
// .right => Vec2f{ 6, -4 },
// .up => Vec2f{ 0, -12 },
// .down => Vec2f{ 0, 4 },
// };
// var offsetPos = pos.pos + offset;
// var entity: World.Component = undefined;
// var mapPos = util.world2cell(offsetPos);
if (control.grabbing) |details| {
entity = world.get(details.id);
var wire = &entity.wire.?;
var nodes = wire.nodes.slice();
// if (control.grabbing) |details| {
// entity = world.get(details.id);
// var wire = &entity.wire.?;
// var nodes = wire.nodes.slice();
var maxLength = wireMaxLength(wire);
var length = wireLength(wire);
// var maxLength = wireMaxLength(wire);
// var length = wireLength(wire);
if (length > maxLength * 1.5) {
nodes[details.which].pinned = false;
control.grabbing = null;
world.set(details.id, entity);
return;
} else {
nodes[details.which].pos = pos.pos + Vec2f{ 0, -4 };
}
// if (length > maxLength * 1.5) {
// nodes[details.which].pinned = false;
// control.grabbing = null;
// world.set(details.id, entity);
// return;
// } else {
// nodes[details.which].pos = pos.pos + Vec2f{ 0, -4 };
// }
if (Circuit.is_plug(circuit.get_cell(mapPos) orelse 0)) {
const active = circuit.isEnabled(mapPos);
indicator = .{ .t = .plug, .pos = mapPos * @splat(2, @as(i32, 8)) + Vec2{ 4, 4 }, .active = active };
if (input.btnp(.one, .two)) {
nodes[details.which].pinned = true;
nodes[details.which].pos = vec2tovec2f(indicator.?.pos);
nodes[details.which].last = vec2tovec2f(indicator.?.pos);
control.grabbing = null;
}
} else if (input.btnp(.one, .two)) {
nodes[details.which].pinned = false;
control.grabbing = null;
}
world.set(details.id, entity);
} else {
const interactDistance = 4;
var minDistance: f32 = interactDistance;
var wireIter = world.iter(WireQuery);
var interactWireID: ?usize = null;
var which: usize = 0;
while (wireIter.next()) |entityID| {
entity = world.get(entityID);
const wire = entity.wire.?;
const nodes = wire.nodes.constSlice();
const begin = nodes[0].pos;
const end = nodes[wire.nodes.len - 1].pos;
var dist = util.distancef(begin, offsetPos);
if (dist < minDistance) {
minDistance = dist;
indicator = .{ .t = .wire, .pos = vec2ftovec2(begin), .active = wire.enabled };
interactWireID = entityID;
which = 0;
}
dist = util.distancef(end, offsetPos);
if (dist < minDistance) {
minDistance = dist;
indicator = .{ .t = .wire, .pos = vec2ftovec2(end), .active = wire.enabled };
interactWireID = entityID;
which = wire.nodes.len - 1;
}
}
if (interactWireID) |wireID| {
entity = world.get(wireID);
if (input.btnp(.one, .two)) {
control.grabbing = .{ .id = wireID, .which = which };
}
world.set(wireID, entity);
}
}
}
// if (Circuit.is_plug(circuit.get_cell(mapPos) orelse 0)) {
// const active = circuit.isEnabled(mapPos);
// indicator = .{ .t = .plug, .pos = mapPos * @splat(2, @as(i32, 8)) + Vec2{ 4, 4 }, .active = active };
// if (input.btnp(.one, .two)) {
// nodes[details.which].pinned = true;
// nodes[details.which].pos = vec2tovec2f(indicator.?.pos);
// nodes[details.which].last = vec2tovec2f(indicator.?.pos);
// control.grabbing = null;
// }
// } else if (input.btnp(.one, .two)) {
// nodes[details.which].pinned = false;
// control.grabbing = null;
// }
// world.set(details.id, entity);
// } else {
// const interactDistance = 4;
// var minDistance: f32 = interactDistance;
// var wireIter = world.iter(WireQuery);
// var interactWireID: ?usize = null;
// var which: usize = 0;
// while (wireIter.next()) |entityID| {
// entity = world.get(entityID);
// const wire = entity.wire.?;
// const nodes = wire.nodes.constSlice();
// const begin = nodes[0].pos;
// const end = nodes[wire.nodes.len - 1].pos;
// var dist = util.distancef(begin, offsetPos);
// if (dist < minDistance) {
// minDistance = dist;
// indicator = .{ .t = .wire, .pos = vec2ftovec2(begin), .active = wire.enabled };
// interactWireID = entityID;
// which = 0;
// }
// dist = util.distancef(end, offsetPos);
// if (dist < minDistance) {
// minDistance = dist;
// indicator = .{ .t = .wire, .pos = vec2ftovec2(end), .active = wire.enabled };
// interactWireID = entityID;
// which = wire.nodes.len - 1;
// }
// }
// if (interactWireID) |wireID| {
// entity = world.get(wireID);
// if (input.btnp(.one, .two)) {
// control.grabbing = .{ .id = wireID, .which = which };
// }
// world.set(wireID, entity);
// }
// }
// }
fn wirePhysicsProcess(dt: f32, wire: *Wire) void {
var nodes = wire.nodes.slice();

View File

@ -83,7 +83,7 @@ pub const Procedural = struct {
cmd.append(Sfx{
.freq = .{ .start = this.nextNote(this.note) },
.duration = .{ .sustain = 5, .release = 5 },
.volume = 10,
.volume = 5,
.flags = .{ .channel = .pulse2, .mode = .p25 },
}) catch unreachable;
this.note += 1;
@ -91,13 +91,13 @@ pub const Procedural = struct {
if (this.intensity.atLeast(.calm) and beat == 0 and beatProgress == 0) cmd.append(.{
.freq = .{ .start = 220, .end = 110 },
.duration = .{ .release = 3 },
.volume = 20,
.volume = 100,
.flags = .{ .channel = .triangle },
}) catch unreachable;
if (this.intensity.atLeast(.active) and beat == this.beatsPerBar / 2 and beatProgress == 0) cmd.append(.{
.freq = .{ .start = 110, .end = 55 },
.duration = .{ .release = 3 },
.volume = 20,
.volume = 100,
.flags = .{ .channel = .triangle },
}) catch unreachable;
if (this.walking and beat % 3 == 1 and beatProgress == 7) cmd.append(.{