From dc831e09480f40acabf7f884ad9b2cd2e71b9d3e Mon Sep 17 00:00:00 2001 From: Louis Pearson Date: Tue, 18 Jan 2022 22:58:46 -0700 Subject: [PATCH] Made player let go of wire if they go too far --- assets/maps/map.zig | 6 ++-- assets/maps/test.json | 20 +++++------ assets/maps/test.tmx | 22 ++++++------- assets/tiles.png | Bin 713 -> 691 bytes assets/tiles.zig | 2 +- src/main.zig | 75 +++++++++++++++++++++++++++--------------- 6 files changed, 73 insertions(+), 52 deletions(-) diff --git a/assets/maps/map.zig b/assets/maps/map.zig index 9f37c04..8383563 100644 --- a/assets/maps/map.zig +++ b/assets/maps/map.zig @@ -1,6 +1,6 @@ const std = @import("std"); const Vec2 = std.meta.Vector(2,i32); const Wire = struct { p1: Vec2, p2: Vec2, a1: bool, a2: bool }; -pub const solid: [400]u8 = .{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 1, 39, 1, 1, 1, 50, 65, 19, 19, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 19, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 18, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 1, 51, 1, 50, 19, 19, 19, 19, 34, 1, 33, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; -pub const conduit: [400]u8 = .{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 180, 0, 0, 0, 0, 0, 0, 178, 180, 0, 0, 0, 0, 0, 0, 178, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 135, 162, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 151, 162, 131, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; -pub const wire: [3]Wire = [_]Wire{.{.a1 = true, .a2 = true,.p1 = Vec2{ 20, 20 },.p2 = Vec2{ 76, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 84, 19 },.p2 = Vec2{ 139, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 60, 68 },.p2 = Vec2{ 139, 70 },}, }; +pub const solid: [400]u8 = .{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 18, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 1, 51, 1, 50, 19, 19, 19, 19, 34, 1, 33, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; +pub const conduit: [400]u8 = .{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 180, 0, 0, 0, 0, 0, 0, 178, 180, 0, 0, 0, 0, 0, 0, 178, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 135, 162, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 151, 162, 131, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; +pub const wire: [3]Wire = [_]Wire{.{.a1 = true, .a2 = true,.p1 = Vec2{ 20, 20 },.p2 = Vec2{ 76, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 84, 20 },.p2 = Vec2{ 140, 20 },}, .{.a1 = true, .a2 = false,.p1 = Vec2{ 68, 68 },.p2 = Vec2{ 140, 68 },}, }; diff --git a/assets/maps/test.json b/assets/maps/test.json index 1d6899d..fc9828f 100644 --- a/assets/maps/test.json +++ b/assets/maps/test.json @@ -3,7 +3,7 @@ "infinite":false, "layers":[ { - "data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 1, 39, 1, 1, 1, 50, 65, 19, 19, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 19, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 18, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 1, 51, 1, 50, 19, 19, 19, 19, 34, 1, 33, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], + "data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 36, 19, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 36, 1, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 54, 36, 1, 39, 1, 50, 19, 19, 19, 22, 22, 22, 19, 19, 19, 19, 52, 1, 1, 1, 1, 37, 1, 39, 1, 1, 1, 1, 1, 37, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 22, 52, 1, 1, 1, 37, 39, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 37, 54, 19, 19, 52, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 36, 52, 1, 1, 1, 20, 1, 1, 17, 19, 19, 19, 19, 19, 19, 18, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 50, 67, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 1, 39, 1, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 1, 20, 1, 37, 1, 54, 66, 52, 1, 1, 1, 51, 1, 1, 51, 1, 50, 19, 19, 19, 19, 34, 1, 33, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], "height":20, "id":1, "name":"solid", @@ -15,7 +15,7 @@ "y":0 }, { - "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 180, 0, 0, 0, 0, 0, 0, 178, 180, 0, 0, 0, 0, 0, 0, 178, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 135, 162, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 151, 162, 131, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 180, 0, 0, 0, 0, 0, 0, 178, 180, 0, 0, 0, 0, 0, 0, 178, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 135, 162, 131, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 151, 162, 131, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "height":20, "id":2, "name":"conduit", @@ -57,12 +57,12 @@ "name":"", "polyline":[ { - "x":0, - "y":0 + "x":-0.125, + "y":0.125 }, { - "x":55.5909090909091, - "y":0.147727272727273 + "x":55.875, + "y":0.125 }], "properties":[ { @@ -83,12 +83,12 @@ "name":"", "polyline":[ { - "x":0, - "y":0 + "x":8, + "y":-0.181818181818187 }, { - "x":79.0909090909091, - "y":2 + "x":80, + "y":-0.181818181818187 }], "properties":[ { diff --git a/assets/maps/test.tmx b/assets/maps/test.tmx index 214609f..7786c2e 100644 --- a/assets/maps/test.tmx +++ b/assets/maps/test.tmx @@ -8,14 +8,14 @@ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,1,1, -1,39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,37,1, -1,39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,37,1, -1,39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,21,36,1, -1,39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,50,54,36,1, -1,39,1,1,1,50,65,19,19,19,19,19,19,52,1,1,1,1,37,1, -1,39,1,1,1,1,20,1,1,1,1,1,1,1,1,1,1,1,37,1, -1,36,52,1,1,1,20,1,1,1,1,1,1,1,1,1,1,1,37,1, -1,39,1,1,1,1,20,19,19,19,52,1,1,1,1,1,1,1,37,1, +1,55,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,37,1, +39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,37,1, +36,19,52,1,1,1,1,1,1,1,1,1,1,1,1,1,1,21,36,1, +39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,50,54,36,1, +39,1,50,19,19,19,22,22,22,19,19,19,19,52,1,1,1,1,37,1, +39,1,1,1,1,1,37,1,55,1,1,1,1,1,1,1,1,1,37,1, +1,22,52,1,1,1,37,39,1,1,1,1,1,1,1,1,1,1,37,1, +1,39,1,1,1,1,37,54,19,19,52,1,1,1,1,1,1,1,37,1, 1,39,1,1,1,50,67,1,1,1,1,1,1,1,1,1,1,1,37,1, 1,39,1,1,1,1,20,1,1,1,1,1,1,1,1,1,1,1,37,1, 1,36,52,1,1,1,20,1,1,17,19,19,19,19,19,19,18,1,37,1, @@ -38,7 +38,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, -0,0,0,0,0,0,0,147,0,0,0,0,0,0,0,0,0,0,132,0, +0,0,0,0,0,0,0,0,147,0,0,0,0,0,0,0,0,0,132,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0, @@ -60,13 +60,13 @@ - + - + diff --git a/assets/tiles.png b/assets/tiles.png index 1d6adc075d06d51c9bd69d2caf58e1e8c2277a39..b54c2eb15dfac8f6214e389e07c50719d99048f4 100644 GIT binary patch delta 613 zcmV-r0-F8F1+xW^S${=IL_t(|ob8&8a>F19fEC~Wowp`{LNv>+h+YfV#hAA8DSz5q z$|#V9sO~&T+W<(FZu)lu$nYy|>kR;S0q*z$ph}wjk|==o&kq2E)Gl#BSL^`D^YWqn zXt8@dhWb8U>2qcP=kO#TZkXfpJ!1eKvzlKyWup`1V>$OnZ6Z>6N?lC=Ku%QU0hbL4DFQSBZAU0C zRNFw!7j^(=%iHfPnkGCaZp(Wc5VsRj>T2aIFk8Ji9Sd{N! delta 635 zcmV->0)+ju1<3`FS$|teL_t(|ob8$mbAvDlfDQcr|GZX#1RAwF39%>KX6mEilV`Hq zQb?dEF{k5Xxeb6;8K(bE00mysj?n->2auCk08+^>KP3yG{fz?vCH0iKpeud=9C>Bc zzK(RdUWR&~j{KY(z&1S#s1L&N@jYh%nX|gz1ZATW^kqK)rGKRZ(0}ea04SyM`rGw> zym@BHq7|?U*!g8A;Qd`7X=l@LybCDaP2LB_fS#9BgHZJ~dAh*F0K5KJ)gS=s16!0I zcO_pJG}TT_aHPpM4b9y4#Uo-s+Klubb^rv#fNjSgX}DtoZ-82YxGu<9-vn*|WOLEo z6r^%s0QdEP%zs!*P$~N>XbRU0Dyi`QwKs8B&-O?1-u;L zx=?)swO;rEY@;l{iyE5r9Jnm+EkMF{NK03%RDsdz)$UkH*amqiCj3oX4gly&papIL z@acxVJ)u9q$$lUv4QEOMBtQZrKmsH{0wh2JBtQb(8h-%s^wz;6LjjO(;UoYg#pnfq zB{t*0-(TIv>i~#K>lXm){l(1!dl40Af&T(bwg8d^aFPWI#YhcYX8@V@Bn@$p z3-JAS8Vm+dg#qS=d-~b;I{>{B zkR)>{v~<4#Fx>^QL3c|4E7R%#>lJ|LGz8sZUMsGUERgQ^2GD631E4H`*scdA0IXxM z3!1`XZ$73FO_c;lfCNZ@1W14cNPq-LfCP9j0R8*qG=SFzc>PI$Cj)HqTnlg-{sF#P VMRy*l#;*VX002ovPDHLkV1mxn75M-F diff --git a/assets/tiles.zig b/assets/tiles.zig index 4f05008..863eb30 100644 --- a/assets/tiles.zig +++ b/assets/tiles.zig @@ -2,5 +2,5 @@ pub const tiles_width = 128; pub const tiles_height = 128; pub const tiles_flags = 1; // BLIT_2BPP -pub const tiles = [4096]u8{ 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}; diff --git a/src/main.zig b/src/main.zig index e93c351..f778263 100644 --- a/src/main.zig +++ b/src/main.zig @@ -160,8 +160,8 @@ export fn start() void { var nodes = std.BoundedArray(Pos, 32).init(0) catch showErr("Nodes"); var i: usize = 0; - const divisions = @floatToInt(usize, length(size) / 6); - w4.trace("{d:.0} long, {} divisions", .{ length(size), divisions }); + const divisions = @floatToInt(usize, vec_length(size) / 6); + w4.trace("{d:.0} long, {} divisions", .{ vec_length(size), divisions }); while (i <= divisions) : (i += 1) { const pos = begin + @splat(2, @intToFloat(f32, i)) * size / @splat(2, @intToFloat(f32, divisions)); nodes.append(Pos.init(pos)) catch showErr("Appending nodes"); @@ -209,12 +209,18 @@ export fn update() void { world.process(1, &.{.wire}, wireDrawProcess); if (indicator) |pos| { - if (@divTrunc((time % 60), 30) == 0) - w4.DRAW_COLORS.* = 0x0031 - else - w4.DRAW_COLORS.* = 0x0030; + const stage = @divTrunc((time % 60), 30); + var size = Vec2{ 0, 0 }; + switch (stage) { + 0 => size = Vec2{ 6, 6 }, + // 1 => size = Vec2{ 5, 5 }, + else => size = Vec2{ 8, 8 }, + } - w4.oval(pos - w4.Vec2{ 2, 2 }, w4.Vec2{ 5, 5 }); + w4.DRAW_COLORS.* = 0x0020; + var half = Vec2{ @divTrunc(size[0], 2), @divTrunc(size[1], 2) }; + // w4.trace("{}", .{half}); + w4.oval(pos - half, size); } indicator = null; @@ -248,18 +254,18 @@ fn wireManipulationProcess(_: f32, id: usize, pos: *Pos, control: *Control) void var e = world.get(details.id); var wire = &e.wire.?; var nodes = wire.nodes.slice(); - // e.wire.?.nodes.slice()[details.which].pos = pos.pos; - // e.wire.?.nodes.slice()[details.which].last = pos.pos; - // constrainNodes(pos, &e.wire.?.nodes.slice()[details.which]); - var t = if (details.which == 0) - tension(&nodes[details.which], &nodes[details.which + 1]) - else - tension(&nodes[details.which], &nodes[details.which - 1]); - if (t > 1) - constrainNodes(pos, &nodes[details.which]) - else + var maxLength = wireMaxLength(wire); + var length = wireLength(wire); + + if (length > maxLength * 1.5) { + nodes[details.which].pinned = false; // = pos.pos + Vec2f{ 0, -4 }; + control.grabbing = null; + world.set(details.id, e); + return; + } else { nodes[details.which].pos = pos.pos + Vec2f{ 0, -4 }; + } var mapPos = vec2ftovec2((pos.pos + offset) / @splat(2, @as(f32, 8))); if (is_plug(get_conduit(mapPos) orelse 0)) { @@ -332,13 +338,13 @@ fn is_solid(pos: Vec2) bool { return true; } -fn length(vec: Vec2f) f32 { +fn vec_length(vec: Vec2f) f32 { var squared = vec * vec; return @sqrt(@reduce(.Add, squared)); } fn normalize(vec: Vec2f) Vec2f { - return vec / @splat(2, length(vec)); + return vec / @splat(2, vec_length(vec)); } fn wirePhysicsProcess(dt: f32, wire: *Wire) void { @@ -349,6 +355,7 @@ fn wirePhysicsProcess(dt: f32, wire: *Wire) void { var physics = Physics{ .gravity = Vec2f{ 0, 0.25 }, .friction = Vec2f{ 0.05, 0.05 } }; velocityProcess(dt, node); physicsProcess(dt, node, &physics); + collideNode(node); } var iterations: usize = 0; @@ -421,18 +428,32 @@ fn collidePointMap(point: Vec2f) ?Hit { const wireSegmentMaxLength = 4; const wireSegmentMaxLengthV = @splat(2, @as(f32, wireSegmentMaxLength)); -fn constrainToAnchor(anchor: *Pos, node: *Pos) void { - var diff = anchor.pos - node.pos; - var dist = distancef(node.pos, anchor.pos); - var wireLength = @maximum(wireSegmentMaxLength, dist); - node.pos = anchor.pos - (normalize(diff) * @splat(2, @as(f32, wireLength))); +// fn constrainToAnchor(anchor: *Pos, node: *Pos) void { +// var diff = anchor.pos - node.pos; +// var dist = distancef(node.pos, anchor.pos); +// var wireLength = @maximum(wireSegmentMaxLength, dist); +// node.pos = anchor.pos - (normalize(diff) * @splat(2, @as(f32, wireLength))); +// } + +fn wireMaxLength(wire: *Wire) f32 { + return @intToFloat(f32, wire.nodes.len) * wireSegmentMaxLength; +} + +fn wireLength(wire: *Wire) f32 { + var nodes = wire.nodes.slice(); + var length: f32 = 0; + var i: usize = 1; + while (i < nodes.len) : (i += 1) { + length += distancef(nodes[i - 1].pos, nodes[i].pos); + } + return length; } fn tension(prevNode: *Pos, node: *Pos) f32 { var dist = distancef(node.pos, prevNode.pos); var difference: f32 = 0; if (dist > 0) { - difference = (wireSegmentMaxLength - dist) / dist; + difference = (@minimum(dist, wireSegmentMaxLength) - dist) / dist; } return difference; } @@ -453,12 +474,11 @@ fn wireDrawProcess(_: f32, wire: *Wire) void { var nodes = wire.nodes.slice(); if (nodes.len == 0) return; - w4.DRAW_COLORS.* = 0x0001; + w4.DRAW_COLORS.* = 0x0002; for (nodes) |node, i| { if (i == 0) continue; w4.line(vec2ftovec2(nodes[i - 1].pos), vec2ftovec2(node.pos)); } - w4.DRAW_COLORS.* = 0x0031; } fn vec2tovec2f(vec2: w4.Vec2) Vec2f { @@ -522,6 +542,7 @@ fn controlProcess(_: f32, pos: *Pos, control: *Control, physics: *Physics, kinem if (delta[0] > 0) control.facing = .right; if (delta[0] < 0) control.facing = .left; if (input.btn(.one, .up)) control.facing = .up; + if (input.btn(.one, .down)) control.facing = .down; var move = delta * @splat(2, @as(f32, 0.2)); pos.pos += move; }