Louis Pearson
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3fcd7e0942
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Flesh out world data format, make parseLevel fn
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2022-08-05 21:55:07 -06:00 |
Louis Pearson
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4c51c52d05
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Remove the other sources of off-by-one
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2022-08-05 18:34:08 -06:00 |
Louis Pearson
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83bd4d9aec
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Attempt to solve invisible rocks
They are on the map, but the wrong tile is getting selected
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2022-08-05 00:18:22 -06:00 |
Louis Pearson
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e8ebe43de6
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Partially fix circuits and wires
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2022-08-04 22:16:33 -06:00 |
Louis Pearson
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84b5e4cb41
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Begin converting game.zig to use ldtk data
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2022-08-04 17:18:34 -06:00 |
Louis Pearson
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b5ca48e1b3
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Render one-way platforms
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2022-08-04 14:48:29 -06:00 |
Louis Pearson
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0c79bfe575
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Simplify world types
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2022-08-04 13:11:20 -06:00 |
Louis Pearson
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41b0846713
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Fix debris
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2022-08-04 02:22:34 -06:00 |
Louis Pearson
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21f8ae7087
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Succesfully load autotiles
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2022-08-04 01:59:32 -06:00 |
Louis Pearson
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f944f754b1
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Write world data on build
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2022-08-03 23:50:50 -06:00 |
Louis Pearson
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2aa246f1bd
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Define world data types
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2022-08-03 22:06:17 -06:00 |
Louis Pearson
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aa7a1988ba
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Begin implementing LDtk import
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2022-08-03 18:31:44 -06:00 |
Louis Pearson
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61a6fc9905
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Add ldtk file
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2022-08-03 16:23:59 -06:00 |