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Louis Pearson 3c0f4580b5 Fix bug where some tiles were not showing up
Turns out I was shifting a u7 thinking it was u8, and this caused the
high bit to be chopped off of some values. I also made the high bit
indicate the type instead of the low bit.
2022-08-05 15:23:22 -06:00
assets Attempt to solve invisible rocks 2022-08-05 00:18:22 -06:00
deps Begin converting game.zig to use ldtk data 2022-08-04 17:18:34 -06:00
src Fix bug where some tiles were not showing up 2022-08-05 15:23:22 -06:00
tools Attempt to solve invisible rocks 2022-08-05 00:18:22 -06:00
.gitignore Refine bundle/push scripts, remove death 2022-08-01 16:41:06 -06:00
.gitmodules Add zig-ldtk 2022-08-03 16:23:15 -06:00
build-assets.sh Begin using world coordinates for everything 2022-01-22 18:08:53 -07:00
build.zig Succesfully load autotiles 2022-08-04 01:59:32 -06:00
bundle.sh Refine bundle/push scripts, remove death 2022-08-01 16:41:06 -06:00
changelog.md Create changelog 2022-08-01 17:29:23 -06:00
flake.lock Add libresprite and ldtk 2022-08-03 15:12:03 -06:00
flake.nix Add libresprite and ldtk 2022-08-03 15:12:03 -06:00
map2src.zig Get saving working better 2022-01-31 00:31:02 -07:00
push.sh Refine bundle/push scripts, remove death 2022-08-01 16:41:06 -06:00