zig-wayland-wire/deps/font8x8/font8x8_block.h

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2024-01-17 19:53:05 -07:00
/**
* 8x8 monochrome bitmap fonts for rendering
* Author: Daniel Hepper <daniel@hepper.net>
*
* License: Public Domain
*
* Based on:
* // Summary: font8x8.h
* // 8x8 monochrome bitmap fonts for rendering
* //
* // Author:
* // Marcel Sondaar
* // International Business Machines (public domain VGA fonts)
* //
* // License:
* // Public Domain
*
* Fetched from: http://dimensionalrift.homelinux.net/combuster/mos3/?p=viewsource&file=/modules/gfx/font8_8.asm
**/
// Constant: font8x8_2580
// Contains an 8x8 font map for unicode points U+2580 - U+259F (block elements)
char font8x8_block[32][8] = {
{ 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00}, // U+2580 (top half)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, // U+2581 (box 1/8)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF}, // U+2582 (box 2/8)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF}, // U+2583 (box 3/8)
{ 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF}, // U+2584 (bottom half)
{ 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, // U+2585 (box 5/8)
{ 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, // U+2586 (box 6/8)
{ 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, // U+2587 (box 7/8)
{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, // U+2588 (solid)
{ 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F}, // U+2589 (box 7/8)
{ 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F}, // U+258A (box 6/8)
{ 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F}, // U+258B (box 5/8)
{ 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F}, // U+258C (left half)
{ 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07}, // U+258D (box 3/8)
{ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03}, // U+258E (box 2/8)
{ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, // U+258F (box 1/8)
{ 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0}, // U+2590 (right half)
{ 0x55, 0x00, 0xAA, 0x00, 0x55, 0x00, 0xAA, 0x00}, // U+2591 (25% solid)
{ 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA}, // U+2592 (50% solid)
{ 0xFF, 0xAA, 0xFF, 0x55, 0xFF, 0xAA, 0xFF, 0x55}, // U+2593 (75% solid)
{ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+2594 (box 1/8)
{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80}, // U+2595 (box 1/8)
{ 0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x0F, 0x0F}, // U+2596 (box bottom left)
{ 0x00, 0x00, 0x00, 0x00, 0xF0, 0xF0, 0xF0, 0xF0}, // U+2597 (box bottom right)
{ 0x0F, 0x0F, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00}, // U+2598 (box top left)
{ 0x0F, 0x0F, 0x0F, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF}, // U+2599 (boxes left and bottom)
{ 0x0F, 0x0F, 0x0F, 0x0F, 0xF0, 0xF0, 0xF0, 0xF0}, // U+259A (boxes top-left and bottom right)
{ 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F, 0x0F, 0x0F}, // U+259B (boxes top and left)
{ 0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0xF0, 0xF0, 0xF0}, // U+259C (boxes top and right)
{ 0xF0, 0xF0, 0xF0, 0xF0, 0x00, 0x00, 0x00, 0x00}, // U+259D (box top right)
{ 0xF0, 0xF0, 0xF0, 0xF0, 0x0F, 0x0F, 0x0F, 0x0F}, // U+259E (boxes top right and bottom left)
{ 0xF0, 0xF0, 0xF0, 0xF0, 0xFF, 0xFF, 0xFF, 0xFF}, // U+259F (boxes right and bottom)
};