feat: apply same 3d effect from deck to foundations
parent
57825e9534
commit
53be39dcd3
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@ -191,7 +191,7 @@ fn render(window: *seizer.Window) !void {
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const is_hovered = hovered_deck != null and hovered_deck.? == foundation;
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const is_hovered = hovered_deck != null and hovered_deck.? == foundation;
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const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
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const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
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const pos = [2]f32{
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var pos = [2]f32{
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@floatFromInt(margin),
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@floatFromInt(margin),
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@floatFromInt(margin + ((margin + tile_size[1]) * (i + 1))),
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@floatFromInt(margin + ((margin + tile_size[1]) * (i + 1))),
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};
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};
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@ -203,6 +203,7 @@ fn render(window: *seizer.Window) !void {
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.size = tile_sizef,
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.size = tile_sizef,
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.color = color,
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.color = color,
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});
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});
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pos[1] -= 0.25 * scalef;
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}
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}
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}
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}
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@ -238,6 +239,8 @@ fn render(window: *seizer.Window) !void {
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const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
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const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
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var pos = [2]f32{ @floatFromInt(margin), @floatFromInt(margin) };
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var pos = [2]f32{ @floatFromInt(margin), @floatFromInt(margin) };
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canvas.rect(pos, tile_sizef, .{ .color = color });
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for (draw_pile.items) |card| {
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for (draw_pile.items) |card| {
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const tile_id = if (!draw_pile_exhausted) card_tilemap.?.back else card_tilemap.?.getTileForCard(card);
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const tile_id = if (!draw_pile_exhausted) card_tilemap.?.back else card_tilemap.?.getTileForCard(card);
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card_tilemap.?.tilesheet.renderTile(&canvas, tile_id, pos, .{
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card_tilemap.?.tilesheet.renderTile(&canvas, tile_id, pos, .{
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