fix: get gamepad input working again
parent
a99c27cb87
commit
80caf66884
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@ -16,8 +16,8 @@
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// internet connectivity.
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.dependencies = .{
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.seizer = .{
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.url = "https://github.com/leroycep/seizer/archive/2be76fb909fc487da4983a487d0695fc749f714a.tar.gz",
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.hash = "12207072224809e8a8d2c1342b5e14db5b6fbb1fbbd7f5c6410d71d3708c9241261e",
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.url = "https://github.com/leroycep/seizer/archive/5dcad668e4b9f873060cbaccaf8a4a1c2f4f0bc8.tar.gz",
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.hash = "122041f3ceeb4198fcef9edd8c4c377852ab540c94428397dd35236883f4e40b0b9a",
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},
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},
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.paths = .{
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@ -55,22 +55,22 @@ pub fn init(context: *seizer.Context) !void {
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try context.addButtonInput(.{
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.title = "move_up",
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.on_event = moveUp,
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.default_bindings = &.{.dpad_up},
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.default_bindings = &.{.dpup},
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});
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try context.addButtonInput(.{
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.title = "move_down",
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.on_event = moveDown,
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.default_bindings = &.{.dpad_down},
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.default_bindings = &.{.dpdown},
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});
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try context.addButtonInput(.{
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.title = "move_left",
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.on_event = moveLeft,
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.default_bindings = &.{.dpad_left},
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.default_bindings = &.{.dpleft},
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});
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try context.addButtonInput(.{
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.title = "move_right",
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.on_event = moveRight,
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.default_bindings = &.{.dpad_right},
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.default_bindings = &.{.dpright},
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});
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try context.addButtonInput(.{
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.title = "select_or_place",
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