@ -48,9 +48,9 @@ WaitVBlank:
call Memset
; Clear player data
ld a, $F0
ld [wMetaspritePosition.x], a
ld [wMetaspritePosition.y], a
ld a, $05
ld [wMetaspritePosition.x+1], a
ld [wMetaspritePosition.y+1], a
; Copy the tile data
ld de, Tiles