feat: render "shadow"
parent
2ab9a1f3a0
commit
40c151a86b
44
main.asm
44
main.asm
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@ -42,10 +42,6 @@ WaitVBlank:
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call Memcopy
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; Reset positions
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ld hl, wSimplePosition
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ld a, 8
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ld [hl], a
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ld hl, wMetaspritePosition.x
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ld a, 0
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ld [wMetaspritePosition.x], a
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@ -168,7 +164,7 @@ Main:
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ld c, a
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ld [wMetaspritePosition.z+1], a
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.jumpend
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.jumpend:
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ld a, [wJoypadState]
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bit PADB_B, a
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@ -184,7 +180,7 @@ Main:
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ld [wMetaspritePosition.z], a
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jr .fallend
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.fall
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.fall:
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ld a, [wMetaspritePosition.z]
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sub a, 16
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ld b, a
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@ -193,16 +189,9 @@ Main:
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sbc 0
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ld c, a
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ld [wMetaspritePosition.z+1], a
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.fallend
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ld de, $0100
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ld c, 8
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ld b, 16
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call RenderSimpleSprite
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ld hl, wSimplePosition
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inc [hl]
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.fallend:
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; Render the player
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; load de
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ld a, [wMetaspritePosition.x]
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ld e, a
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@ -224,6 +213,23 @@ Main:
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ld hl, CatMetasprite
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call RenderMetasprite
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; Render the shadow
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; load de
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ld a, [wMetaspritePosition.x]
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ld e, a
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ld a, [wMetaspritePosition.x + 1]
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ld d, a
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; load bc
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ld a, [wMetaspritePosition.y]
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ld c, a
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ld a, [wMetaspritePosition.y + 1]
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ld b, a
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ld hl, ShadowMetasprite
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call RenderMetasprite
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ldh a, [hFrameCounter]
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inc a
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ldh [hFrameCounter], a
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@ -431,11 +437,11 @@ CatMetasprite:
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db 24, 12, 0, 0
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db 128
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SECTION "Position Vars", WRAM0
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; 8-bit X position
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wSimplePosition:
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ds 1
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ShadowMetasprite:
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db 24, 12, 0, 0
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db 128
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SECTION "Position Vars", WRAM0
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; Q12.4 fixed-point X posiition
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wMetaspritePosition:
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.x:
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