SDL/.github/workflows/ps2.yml

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name: Build (Sony Playstation 2)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
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jobs:
ps2:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
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- uses: actions/checkout@v4
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- name: Setup dependencies
run: |
apk update
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apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
- name: Configure (CMake)
run: |
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cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
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-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release
- name: Build (CMake)
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run: cmake --build build --config Release --verbose
- name: Install (CMake)
run: |
set -eu
cmake --install build/ --config Release
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
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cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_BUILD_TYPE=Release
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cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
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- uses: actions/upload-artifact@v4
with:
if-no-files-found: error
name: SDL-ps2
path: build/dist/SDL3*