43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
|
|
||
|
Simple DirectMedia Layer
|
||
|
|
||
|
(SDL)
|
||
|
|
||
|
Version 2.0
|
||
|
|
||
|
---
|
||
|
http://www.libsdl.org/
|
||
|
|
||
|
Simple DirectMedia Layer is a cross-platform development library designed
|
||
|
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||
|
hardware via OpenGL and Direct3D. It is used by video playback software,
|
||
|
emulators, and popular games including Valve's award winning catalog
|
||
|
and many Humble Bundle games.
|
||
|
|
||
|
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
|
||
|
Support for other platforms may be found in the source code.
|
||
|
|
||
|
SDL is written in C, works natively with C++, and there are bindings
|
||
|
available for several other languages, including C# and Python.
|
||
|
|
||
|
This library is distributed under the zlib license, which can be found
|
||
|
in the file "COPYING.txt".
|
||
|
|
||
|
The best way to learn how to use SDL is to check out the header files in
|
||
|
the "include" subdirectory and the programs in the "test" subdirectory.
|
||
|
The header files and test programs are well commented and always up to date.
|
||
|
More documentation and FAQs are available online at:
|
||
|
http://wiki.libsdl.org/
|
||
|
|
||
|
If you need help with the library, or just want to discuss SDL related
|
||
|
issues, you can join the developers mailing list:
|
||
|
http://www.libsdl.org/mailing-list.php
|
||
|
|
||
|
If you want to report bugs or contribute patches, please submit them to
|
||
|
bugzilla:
|
||
|
http://bugzilla.libsdl.org/
|
||
|
|
||
|
Enjoy!
|
||
|
Sam Lantinga (slouken@libsdl.org)
|
||
|
|