SDL/test/CMakeLists.txt

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#
# CMake script for building the SDL tests
#
if(SDL_TESTS_LINK_SHARED)
set(sdl_name_component SDL3-shared)
else()
set(sdl_name_component SDL3-static)
endif()
set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
if(NOT (MSVC AND SDL_CPU_ARM64))
# Prefer GLVND, if present
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL)
endif()
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if(WINDOWS_STORE)
cmake_minimum_required(VERSION 3.19)
# CMP0112: Target file component generator expressions do not add target dependencies.
cmake_policy(SET CMP0112 NEW)
endif()
set(SDL_TEST_EXECUTABLES)
add_library(sdltests_utils OBJECT
testutils.c
)
target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
set(RESOURCE_FILE_NAMES)
foreach(RESOURCE_FILE IN LISTS RESOURCE_FILES)
get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
endforeach()
define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
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if(WINDOWS_STORE)
add_library(sdl_test_main_uwp OBJECT main.cpp)
target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
endif()
macro(add_sdl_test_executable TARGET)
cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
if(AST_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
endif()
if(NOT AST_SOURCES)
message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
endif()
if(AST_TESTUTILS)
list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
endif()
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set(EXTRA_SOURCES "")
if(WINDOWS_STORE)
set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
if(NOT IS_DIRECTORY "${uwp_bindir}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
endif()
string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
TARGET "${TARGET}"
)
set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
list(APPEND EXTRA_SOURCES
"$<TARGET_OBJECTS:sdl_test_main_uwp>"
"${uwp_bindir}/${TARGET}.appxmanifest"
"uwp/logo-50x50.png"
"uwp/square-44x44.png"
"uwp/square-150x150.png"
"uwp/splash-620x300.png"
)
endif()
if(AST_NEEDS_RESOURCES)
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list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
endif()
if(ANDROID)
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add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
else()
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add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
endif()
SDL_AddCommonCompilerFlags(${TARGET})
target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
endif()
list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
if(AST_NONINTERACTIVE)
set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
endif()
if(AST_NONINTERACTIVE_ARGS)
set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
endif()
if(AST_NONINTERACTIVE_TIMEOUT)
set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
endif()
if(AST_NEEDS_RESOURCES)
if(PSP OR PS2)
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
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elseif(WINDOWS_STORE)
# MSVC does build the dependent targets (or POST_BUILD commands) when building an application
# after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
# FIXME: find out proper way to add assets to UWP package
cmake_minimum_required(VERSION 3.19)
add_custom_target(zzz-resources-copy-${TARGET}
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
)
add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
else()
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
endif()
if(APPLE)
# Make sure resource files get installed into macOS/iOS .app bundles.
set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
endif()
if(EMSCRIPTEN)
foreach(res IN LISTS RESOURCE_FILES)
get_filename_component(res_name "${res}" NAME)
target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
endforeach()
endif()
set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
endif()
if(AST_BUILD_DEPENDENT)
target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
endif()
if(WINDOWS)
# CET support was added in VS 16.7
if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
endif()
elseif(PSP)
target_link_libraries(${TARGET} PRIVATE GL)
endif()
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if(WINDOWS_STORE)
target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
target_link_options(${TARGET} PRIVATE
-nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
-nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
vccorlib$<$<CONFIG:Debug>:d>.lib
msvcrt$<$<CONFIG:Debug>:d>.lib
)
endif()
if(EMSCRIPTEN)
set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
endif()
if(OPENGL_FOUND)
target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
endif()
# FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
endmacro()
check_include_file(signal.h HAVE_SIGNAL_H)
if(HAVE_SIGNAL_H)
add_definitions(-DHAVE_SIGNAL_H)
endif()
check_include_file(libudev.h HAVE_LIBUDEV_H)
if(HAVE_LIBUDEV_H)
add_definitions(-DHAVE_LIBUDEV_H)
endif()
add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
add_sdl_test_executable(testsurround SOURCES testsurround.c)
add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_sdl_test_executable(testautomation NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c)
add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
add_sdl_test_executable(testintersections SOURCES testintersections.c)
add_sdl_test_executable(testrelative SOURCES testrelative.c)
add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
add_sdl_test_executable(testdraw SOURCES testdraw.c)
add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
set(build_options_dependent_tests )
add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
if(APPLE)
add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
SOURCES
testnative.c
testnativecocoa.m
testnativex11.c
)
cmake_push_check_state()
check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
cmake_pop_check_state()
target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
endif()
elseif(WINDOWS)
add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
elseif(HAVE_X11)
add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
target_link_libraries(testnative PRIVATE X11)
endif()
set(gamepad_images
gamepad_axis_arrow.bmp
gamepad_axis.bmp
gamepad_back.bmp
gamepad_battery_empty.bmp
gamepad_battery_full.bmp
gamepad_battery_low.bmp
gamepad_battery_medium.bmp
gamepad_battery_unknown.bmp
gamepad_battery_wired.bmp
gamepad_button_background.bmp
gamepad_button.bmp
gamepad_button_small.bmp
gamepad_face_abxy.bmp
gamepad_face_bayx.bmp
gamepad_face_sony.bmp
gamepad_front.bmp
gamepad_touchpad.bmp
)
set(gamepad_image_headers)
find_package(Python3)
if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
foreach(bmp ${gamepad_images})
get_filename_component(bmp_we "${bmp}" NAME_WE)
set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${bmp_we}.h")
set(final "${CMAKE_CURRENT_SOURCE_DIR}/${bmp_we}.h")
# Don't add the 'final' headers to the output, to avoid marking them as GENERATED
# (generated files are removed when running the CLEAN target)
add_custom_command(OUTPUT "${intermediate}"
COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${bmp}" "-o" "${intermediate}"
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${final}"
DEPENDS "${xxd}" "${bmp}"
)
list(APPEND gamepad_image_headers "${intermediate}" "${final}")
endforeach()
endif()
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add_sdl_test_executable(testaudio NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
add_sdl_test_executable(testgl SOURCES testgl.c)
add_sdl_test_executable(testgles SOURCES testgles.c)
if(ANDROID)
target_link_libraries(testgles PRIVATE GLESv1_CM)
endif()
add_sdl_test_executable(testgles2 SOURCES testgles2.c)
add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
add_sdl_test_executable(testrumble SOURCES testrumble.c)
add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
add_sdl_test_executable(testkeys SOURCES testkeys.c)
add_sdl_test_executable(testloadso SOURCES testloadso.c)
add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
add_sdl_test_executable(testmouse SOURCES testmouse.c)
add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
add_sdl_test_executable(testsensor SOURCES testsensor.c)
add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS SOURCES testspriteminimal.c)
add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
add_sdl_test_executable(testurl SOURCES testurl.c)
add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
add_sdl_test_executable(testwm SOURCES testwm.c)
add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
add_sdl_test_executable(testmessage SOURCES testmessage.c)
add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
add_sdl_test_executable(testpopup SOURCES testpopup.c)
check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
if(HAVE_WFORMAT_OVERFLOW)
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
endif()
check_c_compiler_flag(-Wformat HAVE_WFORMAT)
if(HAVE_WFORMAT)
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
endif()
cmake_push_check_state()
if(HAVE_WFORMAT)
# Some compilers ignore -Wformat-extra-args without -Wformat
string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
endif()
check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
cmake_pop_check_state()
if(HAVE_WFORMAT_EXTRA_ARGS)
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
endif()
if(SDL_DUMMYAUDIO)
set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
endif()
if(SDL_DUMMYVIDEO)
set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
endif()
if(OPENGL_FOUND)
if(TARGET OpenGL::GL)
target_link_libraries(testshader PRIVATE OpenGL::GL)
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target_link_libraries(testgl PRIVATE OpenGL::GL)
else()
if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
set(OPENGL_gl_LIBRARY GL)
endif()
# emscripten's FindOpenGL.cmake does not create OpenGL::GL
target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
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target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
endif()
endif()
if(EMSCRIPTEN)
set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
find_package(Python3 COMPONENTS Interpreter)
if(TARGET Python3::Interpreter)
add_custom_target(serve-sdl-tests
COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}")
endif()
endif()
if(PSP)
# Build EBOOT files if building for PSP
foreach(APP ${SDL_TEST_EXECUTABLES})
create_pbp_file(
TARGET ${APP}
TITLE SDL-${APP}
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
)
if(BUILD_PRX)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
)
endif()
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove
$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
)
endforeach()
endif()
if(N3DS)
set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
foreach(APP ${SDL_TEST_EXECUTABLES})
get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
ctr_generate_smdh("${SMDH_FILE}"
NAME "SDL-${APP}"
DESCRIPTION "SDL3 Test suite"
AUTHOR "SDL3 Contributors"
ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
)
ctr_create_3dsx(
${APP}
ROMFS "${ROMFS_DIR}"
SMDH "${SMDH_FILE}"
)
endforeach()
endif()
if(RISCOS)
set(SDL_TEST_EXECUTABLES_AIF)
foreach(APP ${SDL_TEST_EXECUTABLES})
set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
add_custom_command(
OUTPUT ${APP},ff8
COMMAND elf2aif ${APP} ${APP},ff8
DEPENDS ${APP}
)
add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
endforeach()
endif()
CMake: iOS support added When using a recent version of CMake (3.14+), this should make it possible to: - build SDL for iOS, both static and dynamic - build SDL test apps (as iOS .app bundles) - generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis) To use, set the following CMake variables when running CMake's configuration stage: - CMAKE_SYSTEM_NAME=iOS - CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.) - CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s") Examples: - for Simulator, using the latest, installed SDK: cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 - for Device, using the latest, installed SDK, 64-bit only cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64 - for Device, using the latest, installed SDK, mixed 32/64 bit cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s" - for Device, using a specific SDK revision (iOS 12.4, in this example): cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64 - for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles): cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
# platforms (iOS, for example).
if(APPLE)
foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
set_target_properties("${CURRENT_TARGET}" PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
)
endforeach()
CMake: iOS support added When using a recent version of CMake (3.14+), this should make it possible to: - build SDL for iOS, both static and dynamic - build SDL test apps (as iOS .app bundles) - generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis) To use, set the following CMake variables when running CMake's configuration stage: - CMAKE_SYSTEM_NAME=iOS - CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.) - CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s") Examples: - for Simulator, using the latest, installed SDK: cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 - for Device, using the latest, installed SDK, 64-bit only cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64 - for Device, using the latest, installed SDK, mixed 32/64 bit cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s" - for Device, using a specific SDK revision (iOS 12.4, in this example): cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64 - for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles): cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 09:07:43 -06:00
endif()
set(TESTS_ENVIRONMENT
SDL_AUDIO_DRIVER=dummy
SDL_VIDEO_DRIVER=dummy
PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
)
foreach(TEST ${SDL_TEST_EXECUTABLES})
get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
if(noninteractive)
set(command ${TEST})
get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
if(noninteractive_arguments)
list(APPEND command ${noninteractive_arguments})
endif()
add_test(
NAME ${TEST}
COMMAND ${command}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
if(NOT noninteractive_timeout)
set(noninteractive_timeout 10)
endif()
math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
if(SDL_INSTALL_TESTS)
set(exe ${TEST})
set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
configure_file(template.test.in "${exe}.test" @ONLY)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
)
endif()
endif()
endforeach()
if(SDL_INSTALL_TESTS)
if(RISCOS)
install(
FILES ${SDL_TEST_EXECUTABLES_AIF}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
)
else()
install(
TARGETS ${SDL_TEST_EXECUTABLES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
)
endif()
install(
FILES ${RESOURCE_FILES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
)
endif()
if(ANDROID AND TARGET SDL3-jar)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
find_package(SdlAndroid MODULE)
if(SdlAndroid_FOUND)
set(apks "")
set(packages "")
include(SdlAndroidFunctions)
sdl_create_android_debug_keystore(SDL_test-debug-keystore)
sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
add_custom_target(sdl-test-apks)
foreach(TEST ${SDL_TEST_EXECUTABLES})
set(ANDROID_MANIFEST_APP_NAME "${TEST}")
set(ANDROID_MANIFEST_LABEL "${TEST}")
set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
file(GENERATE
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
)
sdl_android_compile_resources(${TEST}-resources
RESOURCES
"${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
"${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
)
sdl_android_link_resources(${TEST}-apk-linked
MANIFEST "${generated_manifest_path}"
PACKAGE ${ANDROID_MANIFEST_PACKAGE}
RES_TARGETS SDL_test-resources ${TEST}-resources
TARGET_SDK_VERSION 31
)
set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
# Some CMake versions have a slow `cmake -E make_directory` implementation
if(NOT IS_DIRECTORY "${classes_path}")
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
endif()
set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
add_custom_command(
OUTPUT "${OUT_JAR}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
COMMAND ${Java_JAVAC_EXECUTABLE}
-source 1.8 -target 1.8
-bootclasspath "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>"
"${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
"${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
$<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
-cp "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>:${path_android_jar}"
-d "${classes_path}"
COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
)
add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
# Some CMake versions have a slow `cmake -E make_directory` implementation
if(NOT IS_DIRECTORY "${dexworkdir}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
endif()
set(classes_dex_base_name "classes.dex")
set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
add_custom_command(
OUTPUT "${classes_dex}"
COMMAND SdlAndroid::d8
$<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
$<TARGET_PROPERTY:SDL3-jar,OUTPUT>
--lib "${path_android_jar}"
--output "${dexworkdir}"
DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
)
add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
APK_IN ${TEST}-apk-linked
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
ASSETS ${RESOURCE_FILES}
NATIVE_LIBS SDL3::SDL3-shared ${TEST}
DEX ${TEST}-dex
)
sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
)
sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
KEYSTORE SDL_test-debug-keystore
)
add_dependencies(sdl-test-apks ${TEST}-apk)
if(TARGET SdlAndroid::adb)
add_custom_target(install-${TEST}
COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
DEPENDS "${TEST}-apk"
)
add_custom_target(start-${TEST}
COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
)
add_custom_target(build-install-start-${TEST}
COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
)
endif()
list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
list(APPEND install_targets install-${TEST})
endforeach()
if(TARGET SdlAndroid::adb)
add_custom_target(install-sdl-test-apks
DEPENDS ${install_targets}
VERBATIM
)
add_custom_target(uninstall-sdl-test-apks
COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
VERBATIM
)
endif()
endif()
endif()