180 lines
3.2 KiB
C
180 lines
3.2 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
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#include "SDL_haptic.h"
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#include "../SDL_syshaptic.h"
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static int
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SDL_SYS_LogicError(void)
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{
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return SDL_SetError("Logic error: No haptic devices available.");
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}
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int
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SDL_SYS_HapticInit(void)
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{
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return 0;
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}
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const char *
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SDL_SYS_HapticName(int index)
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{
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SDL_SYS_LogicError();
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return NULL;
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}
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int
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SDL_SYS_HapticOpen(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticMouse(void)
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{
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return -1;
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}
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int
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SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
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{
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return 0;
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}
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int
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SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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return 0;
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}
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void
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SDL_SYS_HapticClose(SDL_Haptic * haptic)
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{
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return;
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}
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void
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SDL_SYS_HapticQuit(void)
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{
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return;
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}
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int
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SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect, SDL_HapticEffect * base)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * data)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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Uint32 iterations)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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{
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return SDL_SYS_LogicError();
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}
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void
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SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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{
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SDL_SYS_LogicError();
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return;
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}
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int
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SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
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struct haptic_effect *effect)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticPause(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */
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