112 lines
3.5 KiB
CMake
112 lines
3.5 KiB
CMake
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# SDL CMake configuration file:
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# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
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cmake_minimum_required(VERSION 3.0)
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include(FeatureSummary)
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set_package_properties(SDL3 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL3_FOUND TRUE)
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if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
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set(_sdl_arch_subdir "x86")
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elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
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set(_sdl_arch_subdir "x64")
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else()
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set(SDL3_FOUND FALSE)
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return()
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endif()
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# For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables.
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set_and_check(SDL3_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
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set_and_check(SDL3_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
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set_and_check(SDL3_INCLUDE_DIR "${SDL3_PREFIX}/include")
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set(SDL3_INCLUDE_DIRS "${SDL3_INCLUDE_DIR}")
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set_and_check(SDL3_BINDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
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set_and_check(SDL3_LIBDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
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set(SDL3_LIBRARIES SDL3::SDL3main SDL3::SDL3)
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set(SDL3MAIN_LIBRARY SDL3::SDL3main)
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set(SDL3TEST_LIBRARY SDL3::SDL3test)
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL3-target.cmake files.
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set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
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set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
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if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
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if(NOT TARGET SDL3::SDL3)
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add_library(SDL3::SDL3 SHARED IMPORTED)
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set_target_properties(SDL3::SDL3
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
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IMPORTED_IMPLIB "${_sdl3_library}"
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IMPORTED_LOCATION "${_sdl3_dll_library}"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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)
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endif()
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set(SDL3_SDL3_FOUND TRUE)
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else()
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set(SDL3_SDL3_FOUND FALSE)
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endif()
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unset(_sdl3_library)
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unset(_sdl3_dll_library)
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set(_sdl3main_library "${SDL3_LIBDIR}/SDL3main.lib")
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if(EXISTS "${_sdl3main_library}")
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if(NOT TARGET SDL3::SDL3main)
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add_library(SDL3::SDL3main STATIC IMPORTED)
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set_target_properties(SDL3::SDL3main
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PROPERTIES
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IMPORTED_LOCATION "${_sdl3main_library}"
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)
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endif()
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set(SDL3_SDL3main_FOUND TRUE)
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else()
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set(SDL3_SDL3_FOUND FALSE)
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endif()
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unset(_sdl3main_library)
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set(_sdl3test_library "${SDL3_LIBDIR}/SDL3test.lib")
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if(EXISTS "${_sdl3test_library}")
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if(NOT TARGET SDL3::SDL3test)
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add_library(SDL3::SDL3test STATIC IMPORTED)
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set_target_properties(SDL3::SDL3test
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
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IMPORTED_LOCATION "${_sdl3test_library}"
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)
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endif()
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set(SDL3_SDL3test_FOUND TRUE)
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else()
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set(SDL3_SDL3_FOUND FALSE)
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endif()
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unset(_sdl3test_library)
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check_required_components(SDL3)
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