2015-06-21 09:33:46 -06:00
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/*
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2023-01-09 10:41:41 -07:00
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 09:33:46 -06:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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2022-11-26 02:41:46 -07:00
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2022-11-26 21:43:38 -07:00
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#define SHAPED_WINDOW_X 150
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#define SHAPED_WINDOW_Y 150
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#define SHAPED_WINDOW_DIMENSION 640
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typedef struct LoadedPicture
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{
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SDL_Surface *surface;
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SDL_Texture *texture;
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SDL_WindowShapeMode mode;
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const char *name;
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} LoadedPicture;
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void render(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect texture_dimensions)
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2015-06-21 09:33:46 -06:00
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{
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SDL_FRect dst;
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/* Clear render-target to blue. */
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
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SDL_RenderClear(renderer);
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/* Render the texture. */
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dst.x = (float)texture_dimensions.x;
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dst.y = (float)texture_dimensions.y;
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dst.w = (float)texture_dimensions.w;
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dst.h = (float)texture_dimensions.h;
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SDL_RenderTexture(renderer, texture, &texture_dimensions, &dst);
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SDL_RenderPresent(renderer);
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}
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int main(int argc, char **argv)
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{
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Uint8 num_pictures;
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LoadedPicture *pictures;
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int i, j;
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SDL_PixelFormat *format = NULL;
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Color black = { 0, 0, 0, 0xff };
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SDL_Event event;
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int should_exit = 0;
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unsigned int current_picture;
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int button_down;
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Uint32 pixelFormat = 0;
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int access = 0;
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SDL_Rect texture_dimensions;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (argc < 2) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
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exit(-1);
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}
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2022-12-27 06:42:48 -07:00
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if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
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exit(-2);
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}
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num_pictures = argc - 1;
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pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture) * num_pictures);
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if (pictures == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
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exit(1);
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}
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for (i = 0; i < num_pictures; i++) {
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pictures[i].surface = NULL;
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}
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for (i = 0; i < num_pictures; i++) {
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pictures[i].surface = SDL_LoadBMP(argv[i + 1]);
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pictures[i].name = argv[i + 1];
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if (pictures[i].surface == NULL) {
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for (j = 0; j < num_pictures; j++) {
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SDL_DestroySurface(pictures[j].surface);
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}
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SDL_free(pictures);
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SDL_Quit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i + 1]);
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exit(-3);
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}
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format = pictures[i].surface->format;
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if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
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pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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pictures[i].mode.parameters.binarizationCutoff = 255;
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} else {
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pictures[i].mode.mode = ShapeModeColorKey;
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pictures[i].mode.parameters.colorKey = black;
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}
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}
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window = SDL_CreateShapedWindow("SDL_Shape test",
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SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
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SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
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0);
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SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
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if (window == NULL) {
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for (i = 0; i < num_pictures; i++) {
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SDL_DestroySurface(pictures[i].surface);
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}
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SDL_free(pictures);
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SDL_Quit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
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exit(-4);
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}
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renderer = SDL_CreateRenderer(window, NULL, 0);
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if (renderer == NULL) {
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SDL_DestroyWindow(window);
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for (i = 0; i < num_pictures; i++) {
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SDL_DestroySurface(pictures[i].surface);
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}
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SDL_free(pictures);
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SDL_Quit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
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exit(-5);
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}
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for (i = 0; i < num_pictures; i++) {
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pictures[i].texture = NULL;
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}
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for (i = 0; i < num_pictures; i++) {
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pictures[i].texture = SDL_CreateTextureFromSurface(renderer, pictures[i].surface);
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if (pictures[i].texture == NULL) {
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for (i = 0; i < num_pictures; i++) {
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if (pictures[i].texture != NULL) {
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SDL_DestroyTexture(pictures[i].texture);
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}
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}
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for (i = 0; i < num_pictures; i++) {
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SDL_DestroySurface(pictures[i].surface);
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}
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SDL_free(pictures);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
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exit(-6);
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}
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}
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should_exit = 0;
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current_picture = 0;
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button_down = 0;
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texture_dimensions.h = 0;
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texture_dimensions.w = 0;
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texture_dimensions.x = 0;
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texture_dimensions.y = 0;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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2022-12-01 14:07:03 -07:00
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SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
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SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
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SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
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while (should_exit == 0) {
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2017-06-24 15:45:19 -06:00
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_KEY_DOWN) {
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button_down = 1;
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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should_exit = 1;
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break;
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}
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}
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2023-01-23 18:54:09 -07:00
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if (button_down && event.type == SDL_EVENT_KEY_UP) {
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button_down = 0;
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current_picture += 1;
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if (current_picture >= num_pictures) {
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current_picture = 0;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
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SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
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SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
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}
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2023-01-23 18:54:09 -07:00
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if (event.type == SDL_EVENT_QUIT) {
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should_exit = 1;
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break;
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}
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}
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render(renderer, pictures[current_picture].texture, texture_dimensions);
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SDL_Delay(10);
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}
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/* Free the textures. */
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for (i = 0; i < num_pictures; i++) {
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SDL_DestroyTexture(pictures[i].texture);
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}
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SDL_DestroyRenderer(renderer);
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/* Destroy the window. */
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SDL_DestroyWindow(window);
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/* Free the original surfaces backing the textures. */
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for (i = 0; i < num_pictures; i++) {
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2022-12-27 07:36:39 -07:00
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SDL_DestroySurface(pictures[i].surface);
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}
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2015-06-21 09:33:46 -06:00
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SDL_free(pictures);
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/* Call SDL_Quit() before quitting. */
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SDL_Quit();
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2015-06-21 09:33:46 -06:00
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return 0;
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}
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