SDL/cmake/sdlplatform.cmake

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CMake
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macro(SDL_DetectCMakePlatform)
set(SDL_CMAKE_PLATFORM )
# Get the platform
if(WIN32)
set(SDL_CMAKE_PLATFORM Windows)
elseif(PSP)
set(SDL_CMAKE_PLATFORM psp)
elseif(APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
set(SDL_CMAKE_PLATFORM Darwin)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
set(SDL_CMAKE_PLATFORM MacosX)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*tvOS.*")
set(SDL_CMAKE_PLATFORM tvOS)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*iOS.*")
# !!! FIXME: remove the version check when we start requiring >= 3.14.0
if(CMAKE_VERSION VERSION_LESS 3.14)
set(SDL_CMAKE_PLATFORM iOS)
endif()
endif()
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
set(SDL_CMAKE_PLATFORM Haiku)
elseif(NINTENDO_3DS)
set(SDL_CMAKE_PLATFORM n3ds)
elseif(PS2)
set(SDL_CMAKE_PLATFORM ps2)
elseif(VITA)
set(SDL_CMAKE_PLATFORM Vita)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
set(SDL_CMAKE_PLATFORM Linux)
elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
set(SDL_CMAKE_PLATFORM FreeBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
set(SDL_CMAKE_PLATFORM NetBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
set(SDL_CMAKE_PLATFORM OpenBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
set(SDL_CMAKE_PLATFORM GNU)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
set(SDL_CMAKE_PLATFORM BSDi)
elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
set(SDL_CMAKE_PLATFORM FreeBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
set(SDL_CMAKE_PLATFORM SYSV5)
elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*|SunOS.*")
set(SDL_CMAKE_PLATFORM Solaris)
elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
set(SDL_CMAKE_PLATFORM HPUX)
elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
set(SDL_CMAKE_PLATFORM AIX)
elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
set(SDL_CMAKE_PLATFORM Minix)
elseif(CMAKE_SYSTEM_NAME MATCHES "Android.*")
set(SDL_CMAKE_PLATFORM Android)
elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
message_error("BeOS support has been removed as of SDL 2.0.2.")
endif()
if(SDL_CMAKE_PLATFORM)
string(TOUPPER "${SDL_CMAKE_PLATFORM}" _upper_platform)
set(${_upper_platform} TRUE)
else()
set(SDL_CMAKE_PLATFORM} "unknown")
endif()
endmacro()
function(SDL_DetectCPUArchitecture)
set(sdl_cpu_names)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
foreach(osx_arch ${CMAKE_OSX_ARCHITECTURES})
if(osx_arch STREQUAL "x86_64")
list(APPEND sdl_cpu_names "x64")
elseif(osx_arch STREQUAL "arm64")
list(APPEND sdl_cpu_names "arm64")
endif()
endforeach()
endif()
set(sdl_known_archs x86 x64 arm32 arm64 loongarch64)
if(NOT sdl_cpu_names)
set(found FALSE)
foreach(sdl_known_arch ${sdl_known_archs})
if(NOT found)
string(TOUPPER "${sdl_known_arch}" sdl_known_arch_upper)
set(var_name "SDL_CPU_${sdl_known_arch_upper}")
check_cpu_architecture(${sdl_known_arch} ${var_name})
if(${var_name})
list(APPEND sdl_cpu_names ${sdl_known_arch})
set(found TRUE)
endif()
endif()
endforeach()
endif()
foreach(sdl_known_arch ${sdl_known_archs})
string(TOUPPER "${sdl_known_arch}" sdl_known_arch_upper)
set(var_name "SDL_CPU_${sdl_known_arch_upper}")
if(sdl_cpu_names MATCHES "(^|;)${sdl_known_arch}($|;)") # FIXME: use if(IN_LIST)
set(${var_name} 1 PARENT_SCOPE)
else()
set(${var_name} 0 PARENT_SCOPE)
endif()
endforeach()
set(SDL_CPU_NAMES ${sdl_cpu_names} PARENT_SCOPE)
endfunction()