SDL/test/testautomation_joystick.c

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/**
* Joystick test suite
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "../src/joystick/usb_ids.h"
/* ================= Test Case Implementation ================== */
/* Test case functions */
/**
* \brief Check virtual joystick creation
*
* \sa SDL_AttachVirtualJoystickEx
*/
static int
TestVirtualJoystick(void *arg)
{
SDL_VirtualJoystickDesc desc;
SDL_Joystick *joystick = NULL;
SDL_JoystickID device_id;
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD) == 0, "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_zero(desc);
desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
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desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
desc.naxes = SDL_GAMEPAD_AXIS_MAX;
desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
desc.vendor_id = USB_VENDOR_NVIDIA;
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desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
desc.name = "Virtual NVIDIA SHIELD Controller";
device_id = SDL_AttachVirtualJoystickEx(&desc);
SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystickEx()");
SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
if (device_id > 0) {
joystick = SDL_OpenJoystick(device_id);
SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()");
if (joystick) {
SDLTest_AssertCheck(SDL_strcmp(SDL_GetJoystickName(joystick), desc.name) == 0, "SDL_GetJoystickName()");
SDLTest_AssertCheck(SDL_GetJoystickVendor(joystick) == desc.vendor_id, "SDL_GetJoystickVendor()");
SDLTest_AssertCheck(SDL_GetJoystickProduct(joystick) == desc.product_id, "SDL_GetJoystickProduct()");
SDLTest_AssertCheck(SDL_GetJoystickProductVersion(joystick) == 0, "SDL_GetJoystickProductVersion()");
SDLTest_AssertCheck(SDL_GetJoystickFirmwareVersion(joystick) == 0, "SDL_GetJoystickFirmwareVersion()");
SDLTest_AssertCheck(SDL_GetJoystickSerial(joystick) == NULL, "SDL_GetJoystickSerial()");
SDLTest_AssertCheck(SDL_GetJoystickType(joystick) == desc.type, "SDL_GetJoystickType()");
SDLTest_AssertCheck(SDL_GetNumJoystickAxes(joystick) == desc.naxes, "SDL_GetNumJoystickAxes()");
SDLTest_AssertCheck(SDL_GetNumJoystickHats(joystick) == desc.nhats, "SDL_GetNumJoystickHats()");
SDLTest_AssertCheck(SDL_GetNumJoystickButtons(joystick) == desc.nbuttons, "SDL_GetNumJoystickButtons()");
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_A, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_A, SDL_PRESSED)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_A) == SDL_PRESSED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_A) == SDL_PRESSED");
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_A, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_A, SDL_RELEASED)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_A) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_A) == SDL_RELEASED");
SDL_CloseJoystick(joystick);
}
SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id) == 0, "SDL_DetachVirtualJoystick()");
}
SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()");
SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Joystick routine test cases */
static const SDLTest_TestCaseReference joystickTest1 = {
(SDLTest_TestCaseFp)TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED
};
/* Sequence of Joystick routine test cases */
static const SDLTest_TestCaseReference *joystickTests[] = {
&joystickTest1,
NULL
};
/* Joystick routine test suite (global) */
SDLTest_TestSuiteReference joystickTestSuite = {
"Joystick",
NULL,
joystickTests,
NULL
};