SDL/cmake/test/main_gui.c

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#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
int main(int argc, char *argv[])
{
SDL_Window *window = NULL;
SDL_Surface *screenSurface = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
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if (!window) {
SDL_Log("could not create window: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
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SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
SDL_UpdateWindowSurface(window);
SDL_Delay(100);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}