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PS2
======
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SDL port for the Sony Playstation 2 contributed by:
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- Francisco Javier Trujillo Mata
Credit to
- The guys that ported SDL to PSP & Vita because I'm taking them as reference.
- David G. F. for helping me with several issues and tests.
## Building
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To build SDL library for the PS2, make sure you have the latest PS2Dev status and run:
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```bash
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake
cmake --build build
cmake --install build
```
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## Hints
The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC` .
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If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of dropping FPS to 30.
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## Notes
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If you trying to debug a SDL app through [ps2client ](https://github.com/ps2dev/ps2client ) you need to avoid the IOP reset, otherwise you will lose the connection with your computer.
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So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();` .
It could be something similar as:
```c
.....
SDL_PS2_SKIP_IOP_RESET();
int main(int argc, char *argv[])
{
.....
```
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For a release binary is recommendable to reset the IOP always.
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Remember to do a clean compilation everytime you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected.
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## Getting PS2 Dev
[Installing PS2 Dev ](https://github.com/ps2dev/ps2dev )
## Running on PCSX2 Emulator
[PCSX2 ](https://github.com/PCSX2/pcsx2 )
[More PCSX2 information ](https://pcsx2.net/ )
## To Do
- PS2 Screen Keyboard
- Dialogs
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- Others