34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
|
Use the Xcode command files (located in the Xcode/build-scripts folder)
|
||
|
to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
|
||
|
contains a cleaner script and a convenient script for automatically
|
||
|
running all the test suites.
|
||
|
|
||
|
If you use the script to automatically build the workspace file, you
|
||
|
need to open the workspace at least once after generating it, or it
|
||
|
will give errors that certain schema do not exist within the workspace.
|
||
|
Also, the script depends on Xcode command line tools being installed.
|
||
|
|
||
|
There are separate build files for building for i386 architecture
|
||
|
versus x86_64 architecture. There are separate build scripts for
|
||
|
Xcode 3 versus Xcode 4, but these just use the different toolchains.
|
||
|
|
||
|
There is a script for automatically running through all known supported
|
||
|
tests on that platform.
|
||
|
|
||
|
The Mac OS X projects currently have reliance on the following dependencies:
|
||
|
|
||
|
-AudioToolbox.framework
|
||
|
-AudioUnit.framework
|
||
|
-Cocoa.framework
|
||
|
-CoreAudio.framework
|
||
|
-IOKit.framework
|
||
|
-Carbon.framework
|
||
|
-ForceFeedback.framework
|
||
|
-CoreFoundation.framework
|
||
|
|
||
|
It will also link to OpenGL.framework, as the dependency function for OpenGL
|
||
|
assumes that OpenGL always exists on Mac OS X. However, this is defined in
|
||
|
a segmented way to allow the possibility of no OpenGL support on Mac OS X.
|
||
|
|
||
|
Run the clean script to clear out the directory of Xcode-related files
|
||
|
and binaries.
|