2015-06-21 09:33:46 -06:00
|
|
|
/*
|
2016-01-02 11:10:34 -07:00
|
|
|
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
2015-06-21 09:33:46 -06:00
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
freely.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Game controller mapping generator */
|
|
|
|
/* Gabriel Jacobo <gabomdq@gmail.com> */
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
#include "SDL.h"
|
|
|
|
|
|
|
|
#ifndef SDL_JOYSTICK_DISABLED
|
|
|
|
|
|
|
|
#ifdef __IPHONEOS__
|
|
|
|
#define SCREEN_WIDTH 320
|
|
|
|
#define SCREEN_HEIGHT 480
|
|
|
|
#else
|
|
|
|
#define SCREEN_WIDTH 512
|
2016-10-13 03:09:37 -06:00
|
|
|
#define SCREEN_HEIGHT 320
|
2015-06-21 09:33:46 -06:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#define MARKER_BUTTON 1
|
|
|
|
#define MARKER_AXIS 2
|
|
|
|
|
|
|
|
typedef struct MappingStep
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
double angle;
|
|
|
|
int marker;
|
|
|
|
char *field;
|
|
|
|
int axis, button, hat, hat_value;
|
|
|
|
char mapping[4096];
|
|
|
|
}MappingStep;
|
|
|
|
|
|
|
|
|
|
|
|
SDL_Texture *
|
2016-09-21 15:06:38 -06:00
|
|
|
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
|
2015-06-21 09:33:46 -06:00
|
|
|
{
|
|
|
|
SDL_Surface *temp;
|
|
|
|
SDL_Texture *texture;
|
|
|
|
|
|
|
|
/* Load the sprite image */
|
|
|
|
temp = SDL_LoadBMP(file);
|
|
|
|
if (temp == NULL) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set transparent pixel as the pixel at (0,0) */
|
|
|
|
if (transparent) {
|
|
|
|
if (temp->format->palette) {
|
|
|
|
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
|
|
|
|
} else {
|
|
|
|
switch (temp->format->BitsPerPixel) {
|
|
|
|
case 15:
|
|
|
|
SDL_SetColorKey(temp, SDL_TRUE,
|
|
|
|
(*(Uint16 *) temp->pixels) & 0x00007FFF);
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
|
|
|
|
break;
|
|
|
|
case 24:
|
|
|
|
SDL_SetColorKey(temp, SDL_TRUE,
|
|
|
|
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
|
|
|
|
break;
|
|
|
|
case 32:
|
|
|
|
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Create textures from the image */
|
|
|
|
texture = SDL_CreateTextureFromSurface(renderer, temp);
|
|
|
|
if (!texture) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
|
|
|
|
SDL_FreeSurface(temp);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
SDL_FreeSurface(temp);
|
|
|
|
|
|
|
|
/* We're ready to roll. :) */
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_bool
|
|
|
|
WatchJoystick(SDL_Joystick * joystick)
|
|
|
|
{
|
|
|
|
SDL_Window *window = NULL;
|
|
|
|
SDL_Renderer *screen = NULL;
|
|
|
|
SDL_Texture *background, *button, *axis, *marker;
|
|
|
|
const char *name = NULL;
|
|
|
|
SDL_bool retval = SDL_FALSE;
|
|
|
|
SDL_bool done = SDL_FALSE, next=SDL_FALSE;
|
|
|
|
SDL_Event event;
|
|
|
|
SDL_Rect dst;
|
|
|
|
int s, _s;
|
|
|
|
Uint8 alpha=200, alpha_step = -1;
|
|
|
|
Uint32 alpha_ticks = 0;
|
|
|
|
char mapping[4096], temp[4096];
|
|
|
|
MappingStep *step, *prev_step;
|
|
|
|
MappingStep steps[] = {
|
|
|
|
{342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
|
|
|
|
{387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
|
|
|
|
{431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""},
|
|
|
|
{389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""},
|
|
|
|
{174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""},
|
|
|
|
{233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""},
|
|
|
|
{289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""},
|
|
|
|
{116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""},
|
|
|
|
{154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""},
|
|
|
|
{186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""},
|
|
|
|
{154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""},
|
|
|
|
{77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""},
|
|
|
|
{91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""},
|
|
|
|
{396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""},
|
|
|
|
{375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""},
|
|
|
|
{75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""},
|
|
|
|
{305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""},
|
|
|
|
{75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""},
|
|
|
|
{75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""},
|
|
|
|
{305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""},
|
|
|
|
{305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""},
|
|
|
|
};
|
|
|
|
|
|
|
|
/* Create a window to display joystick axis position */
|
|
|
|
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
|
|
|
|
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
|
|
|
|
SCREEN_HEIGHT, 0);
|
|
|
|
if (window == NULL) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
screen = SDL_CreateRenderer(window, -1, 0);
|
|
|
|
if (screen == NULL) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
|
|
|
SDL_DestroyWindow(window);
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
|
|
|
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
|
|
|
|
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
|
|
|
|
SDL_RaiseWindow(window);
|
|
|
|
|
|
|
|
/* scale for platforms that don't give you the window size you asked for. */
|
|
|
|
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
|
|
|
|
|
|
/* Print info about the joystick we are watching */
|
|
|
|
name = SDL_JoystickName(joystick);
|
|
|
|
SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
|
|
|
|
name ? name : "Unknown Joystick");
|
|
|
|
SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
|
|
|
|
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
|
|
|
|
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
|
|
|
|
|
|
|
|
SDL_Log("\n\n\
|
|
|
|
====================================================================================\n\
|
|
|
|
Press the buttons on your controller when indicated\n\
|
|
|
|
(Your controller may look different than the picture)\n\
|
|
|
|
If you want to correct a mistake, press backspace or the back button on your device\n\
|
|
|
|
To skip a button, press SPACE or click/touch the screen\n\
|
|
|
|
To exit, press ESC\n\
|
|
|
|
====================================================================================\n");
|
|
|
|
|
|
|
|
/* Initialize mapping with GUID and name */
|
|
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp));
|
|
|
|
SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,",
|
|
|
|
temp, name ? name : "Unknown Joystick", SDL_GetPlatform());
|
|
|
|
|
|
|
|
/* Loop, getting joystick events! */
|
|
|
|
for(s=0; s<SDL_arraysize(steps) && !done;) {
|
|
|
|
/* blank screen, set up for drawing this frame. */
|
|
|
|
step = &steps[s];
|
|
|
|
SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping));
|
|
|
|
step->axis = -1;
|
|
|
|
step->button = -1;
|
|
|
|
step->hat = -1;
|
|
|
|
step->hat_value = -1;
|
|
|
|
|
|
|
|
switch(step->marker) {
|
|
|
|
case MARKER_AXIS:
|
|
|
|
marker = axis;
|
|
|
|
break;
|
|
|
|
case MARKER_BUTTON:
|
|
|
|
marker = button;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
dst.x = step->x;
|
|
|
|
dst.y = step->y;
|
|
|
|
SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
|
|
|
|
next=SDL_FALSE;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
|
|
|
|
|
|
|
while (!done && !next) {
|
|
|
|
if (SDL_GetTicks() - alpha_ticks > 5) {
|
|
|
|
alpha_ticks = SDL_GetTicks();
|
|
|
|
alpha += alpha_step;
|
|
|
|
if (alpha == 255) {
|
|
|
|
alpha_step = -1;
|
|
|
|
}
|
|
|
|
if (alpha < 128) {
|
|
|
|
alpha_step = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_RenderClear(screen);
|
|
|
|
SDL_RenderCopy(screen, background, NULL, NULL);
|
|
|
|
SDL_SetTextureAlphaMod(marker, alpha);
|
|
|
|
SDL_SetTextureColorMod(marker, 10, 255, 21);
|
2016-09-21 15:06:38 -06:00
|
|
|
SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, SDL_FLIP_NONE);
|
2015-06-21 09:33:46 -06:00
|
|
|
SDL_RenderPresent(screen);
|
|
|
|
|
|
|
|
if (SDL_PollEvent(&event)) {
|
|
|
|
switch (event.type) {
|
|
|
|
case SDL_JOYAXISMOTION:
|
2015-12-18 19:49:23 -07:00
|
|
|
if ((event.jaxis.value > 20000 || event.jaxis.value < -20000) && event.jaxis.value != -32768) {
|
2015-06-21 09:33:46 -06:00
|
|
|
for (_s = 0; _s < s; _s++) {
|
|
|
|
if (steps[_s].axis == event.jaxis.axis) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (_s == s) {
|
|
|
|
step->axis = event.jaxis.axis;
|
|
|
|
SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
|
|
|
|
SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis);
|
|
|
|
SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
|
|
|
|
s++;
|
|
|
|
next=SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case SDL_JOYHATMOTION:
|
|
|
|
if (event.jhat.value == SDL_HAT_CENTERED) {
|
|
|
|
break; /* ignore centering, we're probably just coming back to the center from the previous item we set. */
|
|
|
|
}
|
|
|
|
for (_s = 0; _s < s; _s++) {
|
|
|
|
if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (_s == s) {
|
|
|
|
step->hat = event.jhat.hat;
|
|
|
|
step->hat_value = event.jhat.value;
|
|
|
|
SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
|
|
|
|
SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value );
|
|
|
|
SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
|
|
|
|
s++;
|
|
|
|
next=SDL_TRUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_JOYBALLMOTION:
|
|
|
|
break;
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
|
|
for (_s = 0; _s < s; _s++) {
|
|
|
|
if (steps[_s].button == event.jbutton.button) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (_s == s) {
|
|
|
|
step->button = event.jbutton.button;
|
|
|
|
SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
|
|
|
|
SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button);
|
|
|
|
SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
|
|
|
|
s++;
|
|
|
|
next=SDL_TRUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_FINGERDOWN:
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
/* Skip this step */
|
|
|
|
s++;
|
|
|
|
next=SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
|
|
|
|
/* Undo! */
|
|
|
|
if (s > 0) {
|
|
|
|
prev_step = &steps[--s];
|
|
|
|
SDL_strlcpy(mapping, prev_step->mapping, SDL_arraysize(prev_step->mapping));
|
|
|
|
next = SDL_TRUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (event.key.keysym.sym == SDLK_SPACE) {
|
|
|
|
/* Skip this step */
|
|
|
|
s++;
|
|
|
|
next=SDL_TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
/* Fall through to signal quit */
|
|
|
|
case SDL_QUIT:
|
|
|
|
done = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (s == SDL_arraysize(steps) ) {
|
|
|
|
SDL_Log("Mapping:\n\n%s\n\n", mapping);
|
|
|
|
/* Print to stdout as well so the user can cat the output somewhere */
|
|
|
|
printf("%s\n", mapping);
|
|
|
|
}
|
|
|
|
|
|
|
|
while(SDL_PollEvent(&event)) {};
|
|
|
|
|
|
|
|
SDL_DestroyRenderer(screen);
|
|
|
|
SDL_DestroyWindow(window);
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
const char *name;
|
|
|
|
int i;
|
|
|
|
SDL_Joystick *joystick;
|
|
|
|
|
|
|
|
/* Enable standard application logging */
|
2015-11-25 13:39:28 -07:00
|
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
2015-06-21 09:33:46 -06:00
|
|
|
|
|
|
|
/* Initialize SDL (Note: video is required to start event loop) */
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Print information about the joysticks */
|
|
|
|
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
|
|
|
|
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
|
|
name = SDL_JoystickNameForIndex(i);
|
|
|
|
SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
|
|
|
|
joystick = SDL_JoystickOpen(i);
|
|
|
|
if (joystick == NULL) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
|
|
|
|
SDL_GetError());
|
|
|
|
} else {
|
|
|
|
char guid[64];
|
|
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
|
|
|
|
guid, sizeof (guid));
|
|
|
|
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
|
|
|
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
|
|
|
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
|
|
|
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
|
|
|
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
|
|
|
|
SDL_Log(" guid: %s\n", guid);
|
|
|
|
SDL_JoystickClose(joystick);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __ANDROID__
|
|
|
|
if (SDL_NumJoysticks() > 0) {
|
|
|
|
#else
|
|
|
|
if (argv[1]) {
|
|
|
|
#endif
|
|
|
|
SDL_bool reportederror = SDL_FALSE;
|
|
|
|
SDL_bool keepGoing = SDL_TRUE;
|
|
|
|
SDL_Event event;
|
|
|
|
int device;
|
|
|
|
#ifdef __ANDROID__
|
|
|
|
device = 0;
|
|
|
|
#else
|
|
|
|
device = atoi(argv[1]);
|
|
|
|
#endif
|
|
|
|
joystick = SDL_JoystickOpen(device);
|
|
|
|
|
|
|
|
while ( keepGoing ) {
|
|
|
|
if (joystick == NULL) {
|
|
|
|
if ( !reportederror ) {
|
|
|
|
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
|
|
|
|
keepGoing = SDL_FALSE;
|
|
|
|
reportederror = SDL_TRUE;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
reportederror = SDL_FALSE;
|
|
|
|
keepGoing = WatchJoystick(joystick);
|
|
|
|
SDL_JoystickClose(joystick);
|
|
|
|
}
|
|
|
|
|
|
|
|
joystick = NULL;
|
|
|
|
if (keepGoing) {
|
|
|
|
SDL_Log("Waiting for attach\n");
|
|
|
|
}
|
|
|
|
while (keepGoing) {
|
|
|
|
SDL_WaitEvent(&event);
|
|
|
|
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|
|
|
|
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
|
|
|
|
keepGoing = SDL_FALSE;
|
|
|
|
} else if (event.type == SDL_JOYDEVICEADDED) {
|
|
|
|
joystick = SDL_JoystickOpen(device);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
|
|
|
|
}
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
int
|
|
|
|
main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|