2021-09-10 20:00:20 -06:00
|
|
|
PS Vita
|
|
|
|
=======
|
|
|
|
SDL port for the Sony Playstation Vita and Sony Playstation TV
|
|
|
|
|
|
|
|
Credit to
|
|
|
|
* xerpi and rsn8887 for initial (vita2d) port
|
|
|
|
* vitasdk/dolcesdk devs
|
|
|
|
* CBPS discord (Namely Graphene and SonicMastr)
|
|
|
|
|
|
|
|
Building
|
|
|
|
--------
|
|
|
|
To build for the PSVita, make sure you have vitasdk and cmake installed and run:
|
|
|
|
```
|
|
|
|
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
|
|
|
|
cmake --build build
|
|
|
|
cmake --install build
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
Notes
|
|
|
|
-----
|
|
|
|
* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
|
|
|
|
* `-DVIDEO_VITA_PVR=ON` configured builds support 720p and 1080i resolutions by using `SDL_setenv("")
|
|
|
|
* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
|
|
|
|
* By default SDL emits mouse events for touch events on every touchscreen.
|
|
|
|
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
|
|
|
|
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
|