avoid NullPointer in SDL_GL_MakeCurrent
parent
55a4e1d336
commit
01b14e14e6
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@ -3924,6 +3924,10 @@ SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
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{
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int retval;
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if (!_this) {
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return SDL_UninitializedVideo();
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}
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if (window == SDL_GL_GetCurrentWindow() &&
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ctx == SDL_GL_GetCurrentContext()) {
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/* We're already current. */
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