Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation.
Michael In SDL_x11modes.c the CalculateXRandRRefreshRate() function performs integer math on values that may return fractional results. This causes a value that would be calculated as 59.99972... to be returned as 59. In Linux the xrandr command returns 60Hz for this particular display mode yet SDL returns 59Hz. I suggest this function be updated to correctly round the result of the calculation instead of truncating the result.
parent
7543092add
commit
0250eb3c4f
|
@ -264,8 +264,8 @@ CheckXRandR(Display * display, int *major, int *minor)
|
||||||
static int
|
static int
|
||||||
CalculateXRandRRefreshRate(const XRRModeInfo *info)
|
CalculateXRandRRefreshRate(const XRRModeInfo *info)
|
||||||
{
|
{
|
||||||
return (info->hTotal
|
return (info->hTotal && info->vTotal) ?
|
||||||
&& info->vTotal) ? (info->dotClock / (info->hTotal * info->vTotal)) : 0;
|
round(((double)info->dotClock / (double)(info->hTotal * info->vTotal))) : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_bool
|
static SDL_bool
|
||||||
|
|
Loading…
Reference in New Issue